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Difference between revisions of "Rochester Base"

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(v4.88)
(Nickname, Exports, most important Imports & Ships added)
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{{Version|4.88.0.0}}
+
{{Version|4.91}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Rochester Base
 
| name = Rochester Base
| image = Rochester.png
+
| image = Rochester Base.png
 +
| nickname = li01_13_base
 
| class = Ramshackle
 
| class = Ramshackle
 
| type = STATION
 
| type = STATION
Line 16: Line 17:
 
Where there's junk, there are the [[Junkers]]. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout [[Sirius]], with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].  
 
Where there's junk, there are the [[Junkers]]. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout [[Sirius]], with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].  
 
   
 
   
Anyone who deals with [[Junkers]] knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.  
+
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the Police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent Police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.  
 
   
 
   
The [[Junkers]] make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
+
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
 +
 
  
 
==Missions Offered==
 
==Missions Offered==
No missions offered here
+
{{Spoiler|
 +
* [[Junkers]]
 +
}}
 +
{{Clear}}
 +
 
 
==Bribes Offered==
 
==Bribes Offered==
 
{{Spoiler|
 
{{Spoiler|
Line 30: Line 36:
 
* [[Outcasts]]
 
* [[Outcasts]]
 
}}
 
}}
 +
{{Clear}}
 +
 
==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
* [[Basic Alloy]]
+
* [[Armaments]]
* [[Black Market Munitions]]
+
* [[Black Market Light Arms]]
 
* [[Boron]]
 
* [[Boron]]
 +
* [[Consumer Goods (Liberty)]]
 +
* [[Food Rations (Liberty)]]
 +
* [[Industrial Hardware]]
 +
* [[Liberty Ale]]
 +
* [[Light Arms]]
 +
* [[Oxygen]]
 +
* [[Scrap Metal]]
 +
* [[Sirius Credit Card (10.000)]]
 +
* [[Superconductors]]
 
}}{{Imports|
 
}}{{Imports|
* [[Aluminium]]
+
* [[APM Advanced Hardware]]
* [[Artifacts]]
+
* [[Black Market Munitions]]
* [[Beryllium]]
+
* [[Blue Diamonds]]
 
* [[Cardamine]]
 
* [[Cardamine]]
 
* [[Cigars]]
 
* [[Cigars]]
* [[Cobalt]]
+
* [[Cruiser Commander (Liberty)]]
* [[Copper]]
 
 
* [[Cryocubes]]
 
* [[Cryocubes]]
 
* [[Deuterium]]
 
* [[Deuterium]]
 
* [[Diamonds]]
 
* [[Diamonds]]
* [[Engine Components]]
+
* [[Energy Field Equipment]]
* [[Food Rations]]
+
* [[Fleet Admiral (Liberty)]]
 
* [[Furs]]
 
* [[Furs]]
* [[Gold]]
+
* [[Gadolinium]]
* [[H-Fuel]]
+
* [[Gunboat Captain (Liberty)]]
* [[Holo-tainment Bands]]
+
* [[High-Temperature Alloy]]
 +
* [[Holo-Tainment Bands]]
 
* [[Holosculptures]]
 
* [[Holosculptures]]
* [[Hydrocarbons]]
 
 
* [[Hypnotainment Bands]]
 
* [[Hypnotainment Bands]]
 +
}}{{Imports|
 
* [[Iridium]]
 
* [[Iridium]]
* [[Luxury Food]]
+
* [[Kemwer Munitions]]
* [[MOX]]
+
* [[Molybdenum]]
* [[Niobium]]
+
* [[Nanotubes]]
 +
* [[Nickel]]
 
* [[Nuclear Devices]]
 
* [[Nuclear Devices]]
* [[Optronics]]
+
* [[Palladium]]
 
* [[Plastics]]
 
* [[Plastics]]
* [[Polymers]]
+
* [[Refugees]]
* [[Robotics]]
+
* [[Scrap Metal]]
* [[Ship Hull Panels]]
+
* [[Sorted Artifacts]]
* [[Side Arms]]
+
* [[Stabiline]]
* [[Silver]]
 
* [[Super Alloy]]
 
 
* [[Synthetic Marijuana]]
 
* [[Synthetic Marijuana]]
* [[Terraforming Gases]]
+
* [[Thorium MOX]]
 
* [[Tobacco]]
 
* [[Tobacco]]
 +
* [[Volgograd Ordinance]]
 
* [[Wine]]
 
* [[Wine]]
}}{{Clear}}
+
* [[Yttrium]]
 +
}}
 +
{{Clear}}
 +
 
 +
==[[Ships]]==
 +
{{Ship List/begin}}
 +
{{SL |[[Bull Dog]]| Heavy Fighter | Bulldog.png}}
 +
{{SL |[[Recycler]]| Super Heavy Fighter | Junkerbomber.png}}
 +
{{SL |[[CSV]]| Freighter| Csv.png}}
 +
{{Ship List/end}}
 +
{{Clear}}
  
 
[[Category: Liberty]]
 
[[Category: Liberty]]
 
[[Category: Junkers]]
 
[[Category: Junkers]]

Revision as of 19:27, 23 December 2018

Rochester Base
Ramshackle class Station
Rochester Base.png
Owner
Junkers
Location
3D, New York
Technical Data
Gravity Partial
Docking bays Yes
Amenities Limited
Crew 430

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the Police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent Police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.


Missions Offered


Bribes Offered


Commodities

Exports
Imports
Imports


Ships

Bulldog.png
Bull Dog
Heavy Fighter
Junkerbomber.png
Recycler
Super Heavy Fighter
Csv.png
CSV
Freighter