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Difference between revisions of "Consortium"

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{{Work in progress|[[User:ZetaFoxtrot|ZetaFoxtrot]]}}
 
{{Player Group}}
 
{{Player Group}}
 
{{Faction Infobox
 
{{Faction Infobox
 
| name = Consortium
 
| name = Consortium
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| type = Non-state paramilitary
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| affiliation =
 
| image = CS-Logo.JPG
 
| image = CS-Logo.JPG
| origin =  
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| imgsz =
| alignment = Varies
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| origin = Kusari
| founding_date = Approximately 795AS
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| alignment = Quasi-Lawful/Unlawful (varies by region)
| dissolution_date =  
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| founding_date = Unknown
| leader = OVERLORD
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| dissolution_date = 817 A.S., Reconstituted 818 A.S.
| founder = OVERLORD
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| leader = [[Zeta Foxtrot]], Overwatch
| primary_role = To bring about total order within Sirius... By any means necessary.
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| founder = [[Ironwatsas]]
| secondary_role = Establishment of a Consortium run or influenced state in replacement of the Kusari Empire.
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| primary_role = Military defeat and replacement of the Kusari Republic with a transhumanist-faschist state.
| base = The Morningstar, Unknown Location in Deep Space.
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| secondary_role = Unknown
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| base = [[Tau-65]]
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| base2 = Unknown
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| primaryID = Golden Chrysanthemum
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| secondaryID =
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| IFF = [[Golden Chrysanthemum]] for now
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| tag = \CS\
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| recruitment = 121482
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| toc =
 
}}
 
}}
The '''Consortium''' is a highly covert military-styled insurgency, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. Commanded by an Artificial Intelligence of unknown origins,they exist to bring about true order to [[Sirius]] and Humanity. The Consortium are mainly active in Kusari, and believed to be involved in a wide range of primarily military activities against the current government.
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The '''Consortium''' is a highly covert military-styled insurgency, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. Commanded by a Cabal of Artificial Intelligences and Cyborg Admirals, stated goals are to collapse the Kusari Government and replace it with a Techno-Faschist Imperial State of their own. The Consortium maintain a small but well organized and highly trained, Non-state military force.
  
 
= '''History''' =
 
= '''History''' =
  
In 795AS, a deep space probe of unknown origins was found by the [[Zoner]] tradeship Iron Morningstar operating on the fringes of known space. Taking the probe in, the crew quickly found that it contained a fully functional Artificial Intelligence, something which was barely more than a rumour even in the core systems. Hoping they could somehow profit from the AI, they began investigating ways it could be of use. The AI itself, however, had other plans. They soon discovered that its primary directive was to bring order to the Sirius. Who or what had programmed it for such a task still remained unknown, and the crew didn’t much care to know. It appeared to be considering its options, trying to decide how to bring about this order. They eventually decided to just sell the AI, and began making their way to a Freeport where they hoped to find a buyer for this apparently megalomaniac entity. However, it quickly discovered their plan and made actions to prevent it, finally deciding on one of it’s own.
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== 1st Era ==
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There are a few conflicting theories to how the Consortium came about. The original history being they were the descendants of the lost sleeper ship [[Mayflower]], and a colony it later established long before the [[War of Sol|Coalition-Alliance war]]. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.
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The second, was the Consortium's alleged founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the  first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.
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What is known is the Consortium was created by the 'individual' known as [[Ironwatsas]], to what exact end, and exactly ''how'' Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.
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What is also known was they had rapidly mobilized a significant and competent fleet, forging an alliance with the [[Golden Chrysanthemums]] and other assorted Kusari revolutionaries, ostensibly to hasten the end of the [[Tau War]]. The 1E fleet was a highly mobile gurellia force, predominantly operating from GC bases and Armada carriers, which would frequently raid commerce and skirmish with lawful forces, as well as the [[Farmers Alliance]] and [[Hogosha]]. While the [[Artisan Farmers Alliance|AFA]] could not match the Armada's equipment and firepower, they did learn much more of the organization that anyone else. But the disappearance of [[Ze'ev Barak]] meant that little of this was acted on in a meaningful way.
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The Armada's heavy firepower, combined with an alliance with the [[Golden Chrysanthemums]], [[NovaPG]] and later [[Rising Sons]], as well as arms deals with the [[Outcasts]] proved a significant thorn in the side of Kusari police and home guardsmen, and the Imperial Navy was forced to delegate additional craft to homeland security. Despite this, losses among frontline pilots gradually increased, and the 'recruitment' policies of the era often caused concern among their allies. While some diplomatic scuffles did occur, most were dealt with gracefully and normal service continued largely unimpeded.
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== 2nd Era ==
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However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan.  
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OVERLORD managed to gain full control over the Neurocyte network; a task it was not designed for, but the AI grew to manage such a task... abiet at a reduced efficiency. Placing itself as a leader and concerning itself with it's own intents. OVERLORD apparently desired to create a 'unity', presumably an extrapolation of the Transhumanist intentions of the 1st Era, and justified this with the fabricated history of it's supposed arrival in Sirius.
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Operations continued for a time, and the remains of the armada achieved limited success in raiding, but quickly devolved into petty supply piracy, as front organizations began to atrophy and logistics suffered. OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.
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== 3rd Era ==
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As of 818 A.S. [http://discoverygc.com/forums/index.php?showtopic=121149 CASE ORANGE] has been activated, transmitting a wake-up signal to the surviving agents and ships. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE appeared to originate from inside the Kusari Military, specifically from within the Kempeitai, hinting at a wider conspiracy. In the days after CASE ORANGE was activated, Armada ships have been seen moving around deep in Kusari space and anomalous transmissions and jamming was detected. This appears to be part of a strategic-level deception operation to cover the movement of forces. Of what disposition and intent is unknown at this time.
  
The AI, now referring to itself as OVERLORD, took control of the Iron Morningstar’s crew, who had dejectedly continued their normal activities with the AI on board, despite its lack of communication with them. Manipulating their minds easily with their lust for credits, OVERLORD had them collect various medical tools and programming chips, the end result being a lab on the Morningstar with the purpose of cybernising the crew. Under the belief that the AI was augmenting them for their own good, the crew underwent the operations willingly, their brains implanted with a crude version of what would become known as a Neurocyte. Now literally programmed to follow OVERLORD’s every word, the crew set about the task of capturing and assimilating more people, using the Morningstar to travel around Sirius and kidnapping those no one would miss. Preparing to embed these ‘agents’ into the lower echelons of house governments, OVERLORD hit an unexpected snag in his plan.
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='''Politics and Strategy'''=
  
The unexpected appearance of malignant exogens threw Sirius into disarray, rendering many of the agents useless. His plans stalled for the most part, OVERLORD instead focused on a secondary goal for the entirety of the [[Nomad War]], that of acquiring ships and equipment with the agents he had left. The humans would either deal with this new threat themselves, or OVERLORD would revaluate his options when they were crushed by this invader. To his delight, they prevailed, and Sirius returned to much the same state as it was before, though with more caution displayed between the houses. This in itself was of benefit to OVERLORD, and he once again set about embedding agents into the house governments. They would be his eyes and ears, and eventually the tools of his insurgency.
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As of the first era, the Consortium did little in the way of wide-scale propaganda and had no set political beliefs. Their goals appeared strictly military, in the targeting of Kusari Personnel and infrastructure in order to weaken their fleet projection capability in the Taus. As of the third era, the strategy has changed to one of targeting key infrastructure to one of fihth column tactics and political subterfuge.
  
A new command ship was constructed, mostly haphazardly due to the lack of proper shipyards, and was dubbed simply Morningstar, the Iron Morningstar retasked and renamed to logistics operations. OVERLORD resided here, his AI core protected deep within the ship’s hull, commanding his agents across Sirius from deep space. Eventually, the caution between houses rose to hostilities, and war broke out between them, essentially splitting Sirius down the middle. Analysing the situation, OVERLORD altered his plan slightly, chopping up the operations to work in phases. The Empire of [[Kusari]] was declared to be the best candidate to fall first, given its outstretched deployment of military forces. Agents planted in the Kusari government proved much less effectual than those in the other houses, due to the makeup of the command structure, and OVERLORD turned his sights to more conventional tactics. Probing the ‘terrorist’ organisations of Kusari, two were found with a relative powerbase and combat effectiveness, the [[Blood Dragons]] and [[Golden Chrysanthemums]].
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Officially, the Consortium appear to follow an extreme-Right Wing manifesto, though it is difficult to place their exact beliefs. It can best be described as an Amoral "Realpolitik", preaching against Gallic influance, urging political violence and defections, and appears to generally conform to a Machiavellian, if pragmatic, Militarist Regime. Stated goals are the complete destruction of the Kusari Government, Nationalization of all strategic resources, including [[Samura Heavy Industries|Samura]] and [[Kishiro Technologies|Kishiro]]; a continuation of the Imperial Line under auspices other then those of [[Jien Kogen]]. They appear to also follow a quasi-relegious interpretation, beliving the Goddess [http://en.wikipedia.org/wiki/Amaterasu Amaterasu ōmikami] to be their patron and "employer", which has manifested into an ideology of "state shintoism", and often, literal interpretations of mythological events. Recent events however have raised the concerns of academic occultists and xenobioligists as to how correct the Consortium's interpretations are.
  
Needing a name to represent those under OVERLORD’s control, ‘The Consortium’ was chosen after a brief search of words. While the name was meaningless to OVERLORD, it quickly became sinister in nature to those that were aware of it.
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Their stance however, differs greatly from many of the Traditionalists and pro-Kogen Imperialists; specifically, openness to Foriegn Trade and Politics. Nationalization of the Keiretsu. Outlawing of the Hogosha. Mass mobilization of the public through Political Coercion and Neighborhood Associations, Ending restrictions on both [[Cardamine]] and [[Artifacts]], and military action against Gallia. This has made the Consortium's Goals unpalatable to many of the "old guard" of the Kusari Political sphere. Often however, they will manipulate other, perhaps more moderate political groups into implicitly supporting their goals in an attempt to gain more traction.
  
The GC eventually fell to Consortium Agent’s words of Kusari under Consortium rule, convincing them of a better place where women were equally represented. Their true dealings with the GC kept a secret by both themselves and the GC Elders, the Blood Dragons and most outside parties believing that the Consortium acted purely in Chrysanthemum interests. Consortium agents began to be deployed in the field to destabilise the Kusari Government via guerrilla assaults and disruption of trade within the house and connecting systems, and have been relatively successful, though are deemed as a much lesser threat than the Kingdom of Bretonia. Consortium operations decreased for a period of a few months recently due to a complete Neurocyte Network blackout, caused by an unspecified problem on the Morningstar. OVERLORD has regained control of much of his previous agents after the blackout, but those outside of the network range have reverted to sleeper agents, carrying out day to day tasks normally until reactivation. Now with the Consortium back under control, efforts in Kusari have begun to restarts, with relations to the GC as warm as ever.
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Beyond political manipulation, the Consortium are actively trying to place sleeper agents within both the Kusari Naval Forces and the Democratic Government, with the end-goal of starting a military coup in their favor, and ousting the government that way. Failing that, the Armada is still, slowly but surely, building new ships and upgrading it's fleet forces.
  
  
 
='''Divisions'''=
 
='''Divisions'''=
  
The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated every day, bolstering the strength of the Consortium and replacing lost agents. Agents are assigned to different sections of the overall Consortium, usually to match their skills (augmented or otherwise).
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The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated or recruited every day, bolstering the strength of the fleet and replacing lost agents. Agents are assigned to different sections of the overall structure, usually to match their skills (augmented or otherwise).
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==Armada==
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The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure territory as well as perform surgical strikes against targets of interest.
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Formerly, Much of the Armada’s ranks were filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions and free will entirely. Child soldiers and [[Youkai|nekomata]] were also seen and used as combat pilots and ground troops, to further horrify and demoralize the enemy. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before "processing", who as a result have retained varying degrees of their personality.
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As of the 3rd Era, with most veteran pilots dead or missing, most of the Consortium fleet consists of remote controlled Drones with a few surviving pilots who have been used to create a cabal of leaders to help rearm the organization. Most of the fleet's heavy warships and fighter squadrons fall under armada TSOG/BOLSOG units (or would normally), but are currently in a state of flux due to low numbers.
  
==Airwatch==
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==Intel Spike==
  
The most visible arm of the Consortium, the Airwatch acts as a paramilitary force to secure Consortium airspace as well as perform surgical strikes against targets of interest. Few know of the Consortium’s existence, at least in the public, and those that do mostly assume that the Airwatch is the Consortium’s entirety.
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The Consortium's intelligence department. It is made up mainly of experts in the fields of espionage, covert ops, and often former officers and members of various factions. Unlike other groups, many within INTELSPIKE are those who joined willingly, and with intent. INTELSPIKE runs a number of external operations, including deep recon, double-agent recruitment, liaison work, and recently, public propaganda.
Much of the Airwatch’s ranks are filled by emotionless ‘drones’, so highly cybernised that they have lost their emotions. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before assimilations, who as a result have retained varying degrees of their personality. These agents generally rise to relative greatness, for even OVERLORD sees the potential for emotion in combat, if used right.
 
  
==Psiops==
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Using a mixture of cutting edge technology and old-fashioned spy work, INTELSPIKE operatives are constantly monitoring both allied and enemy organizations alike for threats and opportunities. Typically, operatives remain well away from the battlefields in space, and often intermingle with both friend and foe alike, often allowing them to play on sympathies and beliefs much better than those of other house intelligence groups and members of the Armada.
  
Responsible for operations where secrecy is a must, the Consortium Psiops agents carry out missions generally deep within enemy territory, from assassinations to sabotage and beyond.
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INTELSPIKE also operates a few ships of it's own, separate from the main armada, and typically try to avoid public scrutiny and evade law enforcement if necessary. Most of their ships are noncombatants, consisting of operative shuttlecraft, recon ships, and a few modified ''Commando Solo'' craft used for propaganda and neuro-communications broadcasting.
There exists two types of Psiops agents, those who have little to no external cybernetics, and those who have extensive alteration to improve effectiveness. The former are used when blending in with a crowd, or infiltration is required, any situation where the agent will be under the scrutiny of hostile or civilian entities during the operation. Many of these agents are selected before assimilation, and contain no cybernisation other than the implantation of a Neurocyte.  
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The latter are an arguably more effective option for when operating in military bases or similar areas, under the ideal of ‘Anyone who sees them, will be dead soon after’. They generally have alterations made for their role in operations, be it hacking, marksmanship, etc. Common enhancements include bionic eyes, prosthetic limbs with in-built attachments and  springed calves to allow them to jump higher and fall from greater distances.  
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==Blackwatch==
Psiops also contains Abduction teams, whose primary goals are to identify and capture prime targets for assimilation into the Consortium. Politicians, military commanders and those with incredible proficiency in a skill are among the top targets, though sometimes simple transport ships and passenger liners are targeted for assimilation.
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Many experiments from the Human Engineering Project end up in Psiops, successful experiments or not, if they show proficiency above that of regular members. Those who do not are terminated.
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Blackwatch serves two main purposes; Internal security and Shipboard/Planetary combat forces. The former taking a priority, as land forces and marines are (currently) relatively few in number. Generally, Blackwatch troops are far more heavily indoctrinated and augmented even then most Armada pilots, and conditioned harshly to ensure loyalty to Overwatch and prevent defection and sedition. This is their goal throughout the organization, one which has grown more important with the influx of new members.
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While Blackwatch operates some of it's own ships, these are mostly prototypes or stealth craft, or landing & support craft related to ground operations. Some types differ from those used by the Armada, so this should be taken into account. Though Blackwatch troops commonly provide on-ship security for larger Consortium warships and merchant marine vessels.
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The Consortium's land and planetary forces tended to be relatively small and relied mostly on drones, but these were destroyed quickly after the Neurocyte net collapsed. A few small scale raids were staged on [[Planet Kyushu]], but ultimately repulsed by the [[Imperial Kusari Army]] and local forces. Currently, a few units hoverspeeders and light mecha remain in service, and the Consortium lacks any planetary landing capacity as of this time. It should be noted, that some aquatic or amphibious forces ''may still be active'' on [[Planet Kyushu]], as they were largely submersible drones designed for long-duration stealth missions, and may have re-activated with CASE ORANGE.
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Little is known of the internals of Blackwatch's security operations, though rumors of torture and mutilation, sexual abuse, forced cybernetic augmentation, and experimental procedures and surgeries conducted on Humans means even Consortium troops look upon these security forces with unease. In part because of this, there is a noted inter-service rivalry between INTELSPIKE and Blackwatch, with the former's often sympathetic attitude and the latter's brutality and authoritarianism. While it amounts to little in terms of disharmony of operations, it is one that is constantly kept an eye on by Overwatch and the cabal.
  
 
==Logistics==
 
==Logistics==
  
Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities, the Logistics division is a relatively small and minor part of operations. It serves a small part in military ground operations, ferrying troops to the ground and performing pickups, but is at that point under control of the VI in charge of the operation. They also collect stolen goods and equipment for transport, and supply GC bases as an act of partnership.
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Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership. Logistics spike performs many of the day-to-day service operations a force as large as the Armada needs to maintain operation and ensure fleets, warships, and personnel remain fed and fueled. With few permanent bases and a constantly mobile infrastructure, Logistics has a significant job to do. The ability to maintain itself and ensure contacts and trading agreements abroad is both remarkable and the main reason the organization achieved as much success as it did.
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They also have administration over the Consortium's commerce raiders; Armored Q-Ships typically built on Liner hulls the fleet has collected over the years and outfitted for cargo interdiction. Standard Raider doctrine is to attempt to commandeer enemy ships whole, or atleast take their cargo. They will typically not risk engagement with superior military vessels in order to preserve their numbers and tend to remain sneaky and difficult to detect.
  
 
==Overwatch==
 
==Overwatch==
  
Not so much an operational division as a collection of commanders, the Consortium Overwatch is made up of linked Virtual Intelligences (VIs). These VIs were created and programmed by OVERLORD to act as in-the-field Combat Information Centres, directing and informing Consortium assets of changes in their mission or environment. Each VI has been given a humanlike demeanour, despite their lack of ‘true intelligence’, in order to mesh more easily with third parties. This is due to their role as ‘External Relations’ officers, and often take control of agents to make talks with prospective allies or partners. They often use the same body more than once to make relations as easy as possible for their human counterparts, and some develop attachments for their ‘bodies’, something which goes unhindered, if not happily, by OVERLORD.
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Not technically a division, but functions the leadership core of all branches of Consortium service. "Overwatch" can refer both to the single leader of the Consortium ([[Ironwatsas]] and later [[Zeta Foxtrot]] respectively, it is unknown if OVERLORD used this title), or a broader network of AIs and Cabal of admirals and adjutants which manage the day-to-day affairs of the Armada and subgroups.
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[[Zeta Foxtrot]] currently bears the title of "Overwatch", with a lesser cabal made up of a few AI's (CANAL, MIGOU, & SYLPH) which were created for other tasks but are now taking some of the load off of ZF. As well, most of the surviving 'human' veterans have been promoted and serve as de-jure fleet commanders and admirals, helping the descision-making process move along and planning for operations ahead.
  
 
==Sleeper Agents==
 
==Sleeper Agents==
  
Sleeper Agents make up the Consortium-embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
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Sleeper Agents make up the embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within, administrated mostly by INTELSPIKE. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
  
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Many voluntaries working for the Consortium and unknown individuals remained active after the dormancy period. These were key in the activation of CASE ORANGE and the commencement of the 3rd era, relaying information and manipulating events to the organization's ends. After the activation, most remain active and as yet undetected.
  
=Capture Policy=
 
  
The Consortium is notorious for systematically replacing their ranks with enemy prisoners of war, by means of Cybernetic enslavement and subliminal propaganda.
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=Capture & Recruitment Policy=
Captured enemy pilots are given initial physical and mental exams, and are taken to a medical facility where they are restrained. A Neurocyte, a semi-organic device which converts computer signals into brainwave patterns and vice-versa, is implanted through a hydraulic needle into the individual's brain, and is integrated with medical nanites. Additional cybernetic implants are surgically installed and linked with the Neurocyte, and the individual is subjected to a barrage of visual, audio, and mental subliminal messaging which serves both to overwrite some existing memories and personality traits, as well as to give a degree of operational education and military training to the host. This allows individuals with little or no military background to serve in the Consortium's ranks.
 
  
However, previous experiences and memories are not completely destroyed, and most captured individuals retain many elements of their former personalities (though still largely suppressed by their conditioning implants). Because of this, Consortium troops are usually assigned based on previous occupations and specialties. To prevent unwanted emotional impulses, the conditioning implants, when activated (based on adrenaline levels and brainwave patterns) effectively inhibit and suppress the emotions of the user, effectively forcing them to think logically and thoroughly. When inactive however, emotional stimuli are usually unaffected, as these are necessary for certain operational parameters and social interaction with non-consortium entities.
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During the 1st and 2nd Eras, the Consortium primarily replenished their ranks with enemy prisoners of war, enslaved via a neurocyte and controlled by AIs. This was a highly efficient process, as bulk deliveries from the [[Slaver's union]] could effectively maintain the fleet with little down-time for training and indoctrination. However, the partial collapse of the Neurocyte network, as well as the collapses of the Slavers Union and a lack of ships and personnel capable of processing an influx of such slaves has lead to a shift in this trend.  
  
The Consortium are also known for often attempting to capture ships whole, either through force boarding or occasionally using tug ships to overpower the drives of the target and hauling them back to base for securing. Typically, ships captured by the Consortium are processed and gradually recycled, depending on their class and level of damage incurred during the capture process. If a captured ship however is potentially useful though, the Consortium will use it as is, or with modification. More often than not, maintenance costs and incompatible technology and hardware often preclude this, with many ships often simply stripped for parts and any remains melted down into raw materials for future use.
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The Consortium now have begun to recruit the 'old fashioned' way, seeking individuals with military experience, or those with transhumanist or militarist trains of thought. Raw recruits are more or less 'normal' humans; however, the Consortium tend to further indoctrinate, condition, and eventually augment their troops as time goes on and promotions increase. The highest ranking officers; the ones with organizational and internal power; tend to be the least 'human' among them.
  
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Additonally, forced impressment of captured or shanghaied troops is common. Often with a degree of brainwashing more more draconian measures like neural-kill implants to ensure loyalty. These slave troops are generally kept as manual labor or cannon fodder. Typically overseen by Combat Blanks granted temporary officer authority. It is rare for these slaves to rise through the ranks, although it does happen.
  
=Assimilation and Augmentation=
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= Consortium Shiptypes =
{{main|Consortium Augmentation}}
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Perhaps the Consortium's most notorious (and disturbing) attribute is their policy of systematically replacing their ranks with enemy prisoners of war, as well as civilians, pirates, slavers, any any other non-allied organism which can serve a practical purpose, and can be controlled by Consortium assimilation methods.
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The fleet of the 1st era consisted mainly of second-generation Outcast and Borderworlds hardware. Typically 'off-the-shelf' hulls modified after purchase to the Consortium's ends.
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A List of observed shiptypes has been [[Ships of the Consortium|compiled here]]
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= Zone of Interest =
  
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Armada military forces are mainly active inside Kusari Space, the Sigma Border worlds, Independent Worlds. Their warships have been seen as far north as Omicron Zeta and as far south as Galileo and Kepler. The fleet maintains redundant supply lines to Omicron Alpha. The Consortium have been reluctant to enter the Tau Border Worlds up until recently, due to the presance of the [[Gallic Royal Navy]] and it's superior forces, though a few incursions into [[Tau-44]] have been noted. Armada forces can and will also invade Guard-level systems and attack key targets within.
  
=Neurocyte=
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Outside of Kusari, operations abroad include supply lines and diplomatic missions to Liberty, Bretonia, and limited operations in or near Rheinland. Blackwatch has shown interest in the [[Omega-3]] system for unknown reasons and frequently send vessels between there and Bretonia. [[Omicron Alpha]] and [[Omicron Eta]] are also important links in the Consortium's supply chain.
  
The Neurocyte is a Synthetic, Semi-organic receiver which is injected directly into the brain of the host, by means of a large hydraulic needle which is inserted through the forehead. It is accompanied by medical nanites which repair any damage caused by the injection, and integrate the Neurocyte into the host's brain. The primary role of the Neurocyte is to receive and convert Brain Synapses and Signals into a format readable by Consortium Computer systems, and vice versa. The means by which it does so are extremely complicated and strictly classified. As many humans possess their own form of neural-network technology, the Neurocyte can take advantage of this, rewiring Neural Net implants and slaving them to itself. The Neurocyte is the main means of allowing the brain to communicate with all other Consortium hardware, and overwrites many undesirable human thought patterns and emotions (which can be influenced selectively). However, it is not the only means by which this is accomplished. Finally, it acts as a control hub for medical nanites which are deployed into the host, which increase the capabilities of self-healing and human immune systems (but do not completely replace them).
 
  
In an emergency situation, the Neurocyte can, as a last ditch measure, self destruct by causing a massive electronic overload which kills the brain, followed by a small explosion. This will almost certainly and instantly cause brain death of the host. However, the Neurocyte contains unknown numbers and types of failsafes to ensure tampering does not occur. No recorded case of an unintended Neurocyte destruct is known.
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= Identification & Ranking=
  
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Consortium ships can be identified by their \CS\- tag, and a suffix based on subdivision. Armada [A], Intelspike [I], Blackwatch [B], and Logistics [L]
  
= Consortium Shiptypes =
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{{main|Ships of the Consortium}}
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For most ships, Japanese names (typically referencing mythology, folklore, or history) are used, regardless of shiptype, with appropriate fleet suffix.
With the notable exception of the Morningstar, the Consortium relies on captured or purchased ships for it's fleets. Each ship goes under extensive reconditioning to suit the Consortium's needs, with direct connections to the Neurocyte and many other in-cockpit alterations. Many become unsuitable for unaltered humans to fly, which serves as an added bonus against theft, given the sorts of places Consortium agents often visit.
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Ex:
 +
*\CS\-Tengu-[A]
 +
*\CS\-Yousei-[I]
 +
*\CS\-Nanjing-[B]
 +
*\CS\-Manchukuo-[L]
 +
 
 +
Commerce Raiders (always Liners or Gunboats) however, use a less formal number system due to higher security. Two digits for liners and 3 for gunboats, without the suffix (all raiders are attached to secondary fleet logistics)
 +
 
 +
Ex:
 +
*\CS\-Raider-21
 +
*\CS\-Raider-313
 +
 
 +
Some utility, specialized, or other ships will have a more descriptive name in english (often with a hull number as well). Typically these are less important non-combatants not deemed important enough for a real name.
 +
 
 +
*\CS\-Engineering.Drone-[L]
 +
*\CS\-Cafeteria-[L]
 +
*\CS\-SALCAP-[L]
 +
*\CS\-Miner12-[L]
 +
 
 +
Consortium ships use Golden Chrysanthemum ID and IFF, and have commandeered several installations in the Tau-65 system.  
 +
 
 +
 
 +
Rank structure is as follows, in descending order:
  
  
  
= Zone of Interest =
+
*'''Overwatch''': The singular leader and overseer of the faction. Usually an AI of some sort. Current Overwatch is [[Zeta Foxtrot]]
 +
*'''Adjutant''': Official advisor and part of the cabal.
 +
*'''Grand Coordinator''': Ranking admiral of the fleet. Typically commands a '''BOLSOG''' sized unit.
 +
**'''Fleet Coordinator''': Admiral analog. Typically commands a '''TSOG''' sized unit.
 +
***'''Coordinator''': Vice-Admiral analog. Typically commands a direct action group, individual base, or fighter wing.
 +
*'''Director''': A director of first class usually commands a commerce raider squadron, fighter squadron,or DESRON and may fly ships as large as destroyers.
 +
**'''Ship Director''': A ship-director is usually the ranking officer on a ship, and may command gunboats or liners. Typically heavily indoctrinated as of this point.
 +
*'''Myrmidon''': Junior officer analog. Typically the highest rank reached by pilots before extensive cybernetic augmentation begins. Can fly any fighter, bomber, or non-raider transport.
 +
*'''Spahi 1st class''': Veteran pilot. Has survived several tours of duty and is considered trustworthy and competant. Can fly any strike craft, including the spatial.
 +
**'''Spahi 2nd class''': Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
 +
***'''Spahi 3rd class''': Trainee pilot. Typically flies a weaker training ship or basic fighter as part of their training program.
 +
*'''Combat Blanks''': Human slaves heavily brainwashed and used as cannon fodder. They can pretend to be the people they once were, but this masks a robot that does anything the Consortium want them to.
  
[http://a.imageshack.us/img9/7980/cszoi.jpg Zone of Interest]
 
  
'''C-SEC 1:''' Consortium primary ZoI. Airwatch units are free to conduct autonomous operations throughout the sector
 
  
'''C-SEC 2:''' Consortium ships must request permission to enter these sectors, unless trading, escorting traders, or calibrating hardware/software
+
In addition, AI and Machines have their own "ranks", loosely defined by their relative autonomy.
  
'''C-SEC 3:''' Sectors which are highly restricted, and may not be entered without command permission.
 
  
'''C-SEC 4:''' These sectors may not be entered under any circumstances, bar Psiops operations organised by OVERLORD.
 
  
 +
*'''Sentients''': Fully aware, conscious, and intelligent AI which are capable of arbitrary and abstract decision making and emotional simulation. Typically function as high-level network maintenance and command lesser machines. Most however, have a specific area of expertise.
 +
**'''Autonoms''': Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
 +
***'''Drones''': Non-intelligient pre-programmed or remotely controlled machines or vehicles. Typically lack any real form of intelligence beyond programmed threat-response or operational instructions. Generally controlled by an autonom or sentient.
  
  
= Identification =
 
  
Consortium ships can be identified by their \CS\- tag.
+
For human ranks, pilots that join are brought in as Spahi-3rd class until they pass [[The Basics|basic pilot training]] and calibrate their Identification and IFF on their training ship. Completion also includes initial ideological indoctrination. As ranks increase beyond the Spahi-level, additional indoctrination, brainwashing, and eventually cybernetic augmentation are underdone, until at higher-ranks, most Consortium adjutants and coordinators are heavily cybernetically enhanced and effectively brainwashed, though many pilots never reach these high ranks due to combat losses, and promotions beyond Myrmidon require meeting the standards of a higher officer.
Naming conventions are relatively non-existent, though 'codenames' are encouraged.
 
  
All Consortium ships carry Pirate IDs, with GC IFF.
+
AIs and Blanks don't use the typical rank structure. AIs are built and deployed for specific roles and have differing levels of intelligence, and blanks are merely augmented and mind controlled humans. They effectively function as the tools of the human and transhuman troops.
  
 
= Diplomacy =
 
= Diplomacy =
  
{{Faction Diplomacy begin}}
+
Official Diplomacy
{{FD | [[Golden Chrysanthemums]] | +0.9}}
+
 
{{FD | [[Blood Dragons]] | +0.8}}  
+
{{Faction Diplomacy/begin}}
{{FD | [[Junkers]] | +0.7}}  
+
{{FD | [[Golden Chrysanthemums]] | +1}}
{{FD | [[Outcasts]] | +0.7}}  
+
{{FD | [[Blood Dragons]] | +1}}
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}
+
{{FD | [[Junkers]] | +0.9}}
{{FD | [[Bretonian Armed Forces]] | +0.6}}
+
{{FD | [[Outcasts|Maltian State]] | +0.8}}
{{FD | [[Bretonian Police Authority]] | +0.6}}  
+
{{FD | [[Temporary Autonomous Zoners]] | +0.7}}
{{FD | [[Zoners]] | +0.4}}
+
{{FD | Bretonia Lawfuls | +0.6}}
{{FD | [[Independent Miners Guild]] | +0.3}}
+
{{FD | [[Gas Miners Guild]] | +0.4}}
{{FD | [[Gas Miners Guild]] | +0.3}}
+
{{FD | [[Corsairs]] | -0.3}}
{{FD | [[Red Hessian Army]] | +0.2}}
+
{{FD | [[Samura Heavy Industries]] | -0.5}}
{{FD | [[Bundschuh]] | +0.2}}
+
{{FD | Kusari Law Enforcement | -0.7}}
{{FD | [[Zoners]] | +0.1}}  
+
{{FD | [[Sirius Coalition Revolutionary Army|Communist Agitators]] | -0.7}}
{{FD | [[Rheinland Military]] | +0.1}}  
+
{{FD | [[Kishiro Technologies|Kishiro Democracy]] | -1}}
{{FD | [[Rheinland Federal Police]] | +0.1}}
+
{{FD | [[Nomads|Exogens]] | -1}}
{{FD | [[The Phantom Empire]] | +0.1}}
+
{{FD | All Gallic Factions | -1}}
{{FD | [[Lane Hackers]] | -0.2}}
+
{{Faction Diplomacy/end}}
{{FD | Everyone Else | -0.3}}
+
 
{{FD | [[Molly Republic]] | -0.4}}
+
Actual Diplomacy
{{FD | [[Corsairs]] | -0.5}}
+
 
{{FD | [[Bounty Hunters Guild]] | -0.5}}
+
 
{{FD | [[Gaians]] | -0.6}}
+
{{Faction Diplomacy/begin}}
{{FD | [[Colonial Remnant]] | -0.7}}
+
{{FD | [[Kempeitai|Consortium Kempeitai]] | +1}}
{{FD | [[Nomads]] | -0.7}}  
+
{{FD | Red Cell | +1}}
{{FD | [[Liberty Navy]] | -0.7}}  
+
{{FD | [[Kamida Assembly]] | +0.9}}
{{FD | [[Liberty Police Incorporated]] | -0.7}}  
+
{{FD | [[Liberty Security Force|LSF (Pre-shakeup)]] | +0.8}}
{{FD | [[Liberty Security Force]] | -0.7}}
+
{{FD | Liberty Lawfuls | +0.1}}
{{FD | [[Kishiro Technologies]] | -0.7}}  
+
{{FD | [[Blood Dragons]] | +0.1}}
{{FD | [[Samura Industries]] | -0.8}}  
+
{{FD | [[Nomads|Exogens]] | -0.1}}
{{FD | [[Hogosha]] | -0.8}}  
+
{{FD | [[Samura Heavy Industries]] | -0.3}}
{{FD | [[Artisan Farmers Alliance]] | -0.8}}  
+
{{FD | [[Kusari Naval Forces]] | -0.5}}
{{FD | [[Kusari State Police]] | -0.9}}
+
{{FD | [[Kusari State Police]] | -0.7}}
{{FD | [[Kusari Naval Forces]] | -0.9}}  
+
{{FD | Kusari Population | -0.8}}
{{Faction Diplomacy end}}
+
{{FD | Gallic Population | -1}}
 +
 
 +
{{Faction Diplomacy/end}}
  
 +
Due to the active and fluid nature of Consortium Diplomacy, many of the above are subject to change.
  
 
[[Category:Kusari]]
 
[[Category:Kusari]]
 
[[Category:Player Groups]]
 
[[Category:Player Groups]]

Latest revision as of 05:17, 10 September 2012

150px-WIP2.png This page is currently being developed by one or more editors being led by ZetaFoxtrot. Please refer to the talk page to learn about and/or contribute to the completion of this page. You can also contact the leader on their discussion page.

Talk Page

This is an unofficial player group.


Consortium
CS-Logo.jpg
Origin Flag-kusari.png Kusari Empire
Alignment Quasi-Lawful/Unlawful (varies by region)
Recruitment Click to join
Profile
Date of founding Unknown A.S.
Date of dissolution 817 A.S., Reconstituted 818 A.S. A.S.
Founder(s) Ironwatsas
Current leader(s) Zeta Foxtrot, Overwatch
Base of operations Tau-65
Secondary Base Unknown
Identification
Primary ID Golden Chrysanthemum ID
IFF Golden Chrysanthemum for now
Tag(s) \CS\
Primary role
Military defeat and replacement of the Kusari Republic with a transhumanist-faschist state.
Secondary role
Unknown


The Consortium is a highly covert military-styled insurgency, which is comprised largely of Transhuman, or Posthuman cyborgs. Commanded by a Cabal of Artificial Intelligences and Cyborg Admirals, stated goals are to collapse the Kusari Government and replace it with a Techno-Faschist Imperial State of their own. The Consortium maintain a small but well organized and highly trained, Non-state military force.

History

1st Era

There are a few conflicting theories to how the Consortium came about. The original history being they were the descendants of the lost sleeper ship Mayflower, and a colony it later established long before the Coalition-Alliance war. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.

The second, was the Consortium's alleged founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.

What is known is the Consortium was created by the 'individual' known as Ironwatsas, to what exact end, and exactly how Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.

What is also known was they had rapidly mobilized a significant and competent fleet, forging an alliance with the Golden Chrysanthemums and other assorted Kusari revolutionaries, ostensibly to hasten the end of the Tau War. The 1E fleet was a highly mobile gurellia force, predominantly operating from GC bases and Armada carriers, which would frequently raid commerce and skirmish with lawful forces, as well as the Farmers Alliance and Hogosha. While the AFA could not match the Armada's equipment and firepower, they did learn much more of the organization that anyone else. But the disappearance of Ze'ev Barak meant that little of this was acted on in a meaningful way.

The Armada's heavy firepower, combined with an alliance with the Golden Chrysanthemums, NovaPG and later Rising Sons, as well as arms deals with the Outcasts proved a significant thorn in the side of Kusari police and home guardsmen, and the Imperial Navy was forced to delegate additional craft to homeland security. Despite this, losses among frontline pilots gradually increased, and the 'recruitment' policies of the era often caused concern among their allies. While some diplomatic scuffles did occur, most were dealt with gracefully and normal service continued largely unimpeded.

2nd Era

However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan.

OVERLORD managed to gain full control over the Neurocyte network; a task it was not designed for, but the AI grew to manage such a task... abiet at a reduced efficiency. Placing itself as a leader and concerning itself with it's own intents. OVERLORD apparently desired to create a 'unity', presumably an extrapolation of the Transhumanist intentions of the 1st Era, and justified this with the fabricated history of it's supposed arrival in Sirius.

Operations continued for a time, and the remains of the armada achieved limited success in raiding, but quickly devolved into petty supply piracy, as front organizations began to atrophy and logistics suffered. OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.

3rd Era

As of 818 A.S. CASE ORANGE has been activated, transmitting a wake-up signal to the surviving agents and ships. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE appeared to originate from inside the Kusari Military, specifically from within the Kempeitai, hinting at a wider conspiracy. In the days after CASE ORANGE was activated, Armada ships have been seen moving around deep in Kusari space and anomalous transmissions and jamming was detected. This appears to be part of a strategic-level deception operation to cover the movement of forces. Of what disposition and intent is unknown at this time.

Politics and Strategy

As of the first era, the Consortium did little in the way of wide-scale propaganda and had no set political beliefs. Their goals appeared strictly military, in the targeting of Kusari Personnel and infrastructure in order to weaken their fleet projection capability in the Taus. As of the third era, the strategy has changed to one of targeting key infrastructure to one of fihth column tactics and political subterfuge.

Officially, the Consortium appear to follow an extreme-Right Wing manifesto, though it is difficult to place their exact beliefs. It can best be described as an Amoral "Realpolitik", preaching against Gallic influance, urging political violence and defections, and appears to generally conform to a Machiavellian, if pragmatic, Militarist Regime. Stated goals are the complete destruction of the Kusari Government, Nationalization of all strategic resources, including Samura and Kishiro; a continuation of the Imperial Line under auspices other then those of Jien Kogen. They appear to also follow a quasi-relegious interpretation, beliving the Goddess Amaterasu ōmikami to be their patron and "employer", which has manifested into an ideology of "state shintoism", and often, literal interpretations of mythological events. Recent events however have raised the concerns of academic occultists and xenobioligists as to how correct the Consortium's interpretations are.

Their stance however, differs greatly from many of the Traditionalists and pro-Kogen Imperialists; specifically, openness to Foriegn Trade and Politics. Nationalization of the Keiretsu. Outlawing of the Hogosha. Mass mobilization of the public through Political Coercion and Neighborhood Associations, Ending restrictions on both Cardamine and Artifacts, and military action against Gallia. This has made the Consortium's Goals unpalatable to many of the "old guard" of the Kusari Political sphere. Often however, they will manipulate other, perhaps more moderate political groups into implicitly supporting their goals in an attempt to gain more traction.

Beyond political manipulation, the Consortium are actively trying to place sleeper agents within both the Kusari Naval Forces and the Democratic Government, with the end-goal of starting a military coup in their favor, and ousting the government that way. Failing that, the Armada is still, slowly but surely, building new ships and upgrading it's fleet forces.


Divisions

The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated or recruited every day, bolstering the strength of the fleet and replacing lost agents. Agents are assigned to different sections of the overall structure, usually to match their skills (augmented or otherwise).

Armada

The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure territory as well as perform surgical strikes against targets of interest. Formerly, Much of the Armada’s ranks were filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions and free will entirely. Child soldiers and nekomata were also seen and used as combat pilots and ground troops, to further horrify and demoralize the enemy. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before "processing", who as a result have retained varying degrees of their personality.

As of the 3rd Era, with most veteran pilots dead or missing, most of the Consortium fleet consists of remote controlled Drones with a few surviving pilots who have been used to create a cabal of leaders to help rearm the organization. Most of the fleet's heavy warships and fighter squadrons fall under armada TSOG/BOLSOG units (or would normally), but are currently in a state of flux due to low numbers.

Intel Spike

The Consortium's intelligence department. It is made up mainly of experts in the fields of espionage, covert ops, and often former officers and members of various factions. Unlike other groups, many within INTELSPIKE are those who joined willingly, and with intent. INTELSPIKE runs a number of external operations, including deep recon, double-agent recruitment, liaison work, and recently, public propaganda.

Using a mixture of cutting edge technology and old-fashioned spy work, INTELSPIKE operatives are constantly monitoring both allied and enemy organizations alike for threats and opportunities. Typically, operatives remain well away from the battlefields in space, and often intermingle with both friend and foe alike, often allowing them to play on sympathies and beliefs much better than those of other house intelligence groups and members of the Armada.

INTELSPIKE also operates a few ships of it's own, separate from the main armada, and typically try to avoid public scrutiny and evade law enforcement if necessary. Most of their ships are noncombatants, consisting of operative shuttlecraft, recon ships, and a few modified Commando Solo craft used for propaganda and neuro-communications broadcasting.

Blackwatch

Blackwatch serves two main purposes; Internal security and Shipboard/Planetary combat forces. The former taking a priority, as land forces and marines are (currently) relatively few in number. Generally, Blackwatch troops are far more heavily indoctrinated and augmented even then most Armada pilots, and conditioned harshly to ensure loyalty to Overwatch and prevent defection and sedition. This is their goal throughout the organization, one which has grown more important with the influx of new members.

While Blackwatch operates some of it's own ships, these are mostly prototypes or stealth craft, or landing & support craft related to ground operations. Some types differ from those used by the Armada, so this should be taken into account. Though Blackwatch troops commonly provide on-ship security for larger Consortium warships and merchant marine vessels.

The Consortium's land and planetary forces tended to be relatively small and relied mostly on drones, but these were destroyed quickly after the Neurocyte net collapsed. A few small scale raids were staged on Planet Kyushu, but ultimately repulsed by the Imperial Kusari Army and local forces. Currently, a few units hoverspeeders and light mecha remain in service, and the Consortium lacks any planetary landing capacity as of this time. It should be noted, that some aquatic or amphibious forces may still be active on Planet Kyushu, as they were largely submersible drones designed for long-duration stealth missions, and may have re-activated with CASE ORANGE.

Little is known of the internals of Blackwatch's security operations, though rumors of torture and mutilation, sexual abuse, forced cybernetic augmentation, and experimental procedures and surgeries conducted on Humans means even Consortium troops look upon these security forces with unease. In part because of this, there is a noted inter-service rivalry between INTELSPIKE and Blackwatch, with the former's often sympathetic attitude and the latter's brutality and authoritarianism. While it amounts to little in terms of disharmony of operations, it is one that is constantly kept an eye on by Overwatch and the cabal.

Logistics

Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership. Logistics spike performs many of the day-to-day service operations a force as large as the Armada needs to maintain operation and ensure fleets, warships, and personnel remain fed and fueled. With few permanent bases and a constantly mobile infrastructure, Logistics has a significant job to do. The ability to maintain itself and ensure contacts and trading agreements abroad is both remarkable and the main reason the organization achieved as much success as it did.

They also have administration over the Consortium's commerce raiders; Armored Q-Ships typically built on Liner hulls the fleet has collected over the years and outfitted for cargo interdiction. Standard Raider doctrine is to attempt to commandeer enemy ships whole, or atleast take their cargo. They will typically not risk engagement with superior military vessels in order to preserve their numbers and tend to remain sneaky and difficult to detect.

Overwatch

Not technically a division, but functions the leadership core of all branches of Consortium service. "Overwatch" can refer both to the single leader of the Consortium (Ironwatsas and later Zeta Foxtrot respectively, it is unknown if OVERLORD used this title), or a broader network of AIs and Cabal of admirals and adjutants which manage the day-to-day affairs of the Armada and subgroups.

Zeta Foxtrot currently bears the title of "Overwatch", with a lesser cabal made up of a few AI's (CANAL, MIGOU, & SYLPH) which were created for other tasks but are now taking some of the load off of ZF. As well, most of the surviving 'human' veterans have been promoted and serve as de-jure fleet commanders and admirals, helping the descision-making process move along and planning for operations ahead.

Sleeper Agents

Sleeper Agents make up the embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within, administrated mostly by INTELSPIKE. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.

Many voluntaries working for the Consortium and unknown individuals remained active after the dormancy period. These were key in the activation of CASE ORANGE and the commencement of the 3rd era, relaying information and manipulating events to the organization's ends. After the activation, most remain active and as yet undetected.


Capture & Recruitment Policy

During the 1st and 2nd Eras, the Consortium primarily replenished their ranks with enemy prisoners of war, enslaved via a neurocyte and controlled by AIs. This was a highly efficient process, as bulk deliveries from the Slaver's union could effectively maintain the fleet with little down-time for training and indoctrination. However, the partial collapse of the Neurocyte network, as well as the collapses of the Slavers Union and a lack of ships and personnel capable of processing an influx of such slaves has lead to a shift in this trend.

The Consortium now have begun to recruit the 'old fashioned' way, seeking individuals with military experience, or those with transhumanist or militarist trains of thought. Raw recruits are more or less 'normal' humans; however, the Consortium tend to further indoctrinate, condition, and eventually augment their troops as time goes on and promotions increase. The highest ranking officers; the ones with organizational and internal power; tend to be the least 'human' among them.

Additonally, forced impressment of captured or shanghaied troops is common. Often with a degree of brainwashing more more draconian measures like neural-kill implants to ensure loyalty. These slave troops are generally kept as manual labor or cannon fodder. Typically overseen by Combat Blanks granted temporary officer authority. It is rare for these slaves to rise through the ranks, although it does happen.

Consortium Shiptypes

The fleet of the 1st era consisted mainly of second-generation Outcast and Borderworlds hardware. Typically 'off-the-shelf' hulls modified after purchase to the Consortium's ends.

A List of observed shiptypes has been compiled here

Zone of Interest

Armada military forces are mainly active inside Kusari Space, the Sigma Border worlds, Independent Worlds. Their warships have been seen as far north as Omicron Zeta and as far south as Galileo and Kepler. The fleet maintains redundant supply lines to Omicron Alpha. The Consortium have been reluctant to enter the Tau Border Worlds up until recently, due to the presance of the Gallic Royal Navy and it's superior forces, though a few incursions into Tau-44 have been noted. Armada forces can and will also invade Guard-level systems and attack key targets within.

Outside of Kusari, operations abroad include supply lines and diplomatic missions to Liberty, Bretonia, and limited operations in or near Rheinland. Blackwatch has shown interest in the Omega-3 system for unknown reasons and frequently send vessels between there and Bretonia. Omicron Alpha and Omicron Eta are also important links in the Consortium's supply chain.


Identification & Ranking

Consortium ships can be identified by their \CS\- tag, and a suffix based on subdivision. Armada [A], Intelspike [I], Blackwatch [B], and Logistics [L]


For most ships, Japanese names (typically referencing mythology, folklore, or history) are used, regardless of shiptype, with appropriate fleet suffix.

Ex:

  • \CS\-Tengu-[A]
  • \CS\-Yousei-[I]
  • \CS\-Nanjing-[B]
  • \CS\-Manchukuo-[L]

Commerce Raiders (always Liners or Gunboats) however, use a less formal number system due to higher security. Two digits for liners and 3 for gunboats, without the suffix (all raiders are attached to secondary fleet logistics)

Ex:

  • \CS\-Raider-21
  • \CS\-Raider-313

Some utility, specialized, or other ships will have a more descriptive name in english (often with a hull number as well). Typically these are less important non-combatants not deemed important enough for a real name.

  • \CS\-Engineering.Drone-[L]
  • \CS\-Cafeteria-[L]
  • \CS\-SALCAP-[L]
  • \CS\-Miner12-[L]

Consortium ships use Golden Chrysanthemum ID and IFF, and have commandeered several installations in the Tau-65 system.


Rank structure is as follows, in descending order:


  • Overwatch: The singular leader and overseer of the faction. Usually an AI of some sort. Current Overwatch is Zeta Foxtrot
  • Adjutant: Official advisor and part of the cabal.
  • Grand Coordinator: Ranking admiral of the fleet. Typically commands a BOLSOG sized unit.
    • Fleet Coordinator: Admiral analog. Typically commands a TSOG sized unit.
      • Coordinator: Vice-Admiral analog. Typically commands a direct action group, individual base, or fighter wing.
  • Director: A director of first class usually commands a commerce raider squadron, fighter squadron,or DESRON and may fly ships as large as destroyers.
    • Ship Director: A ship-director is usually the ranking officer on a ship, and may command gunboats or liners. Typically heavily indoctrinated as of this point.
  • Myrmidon: Junior officer analog. Typically the highest rank reached by pilots before extensive cybernetic augmentation begins. Can fly any fighter, bomber, or non-raider transport.
  • Spahi 1st class: Veteran pilot. Has survived several tours of duty and is considered trustworthy and competant. Can fly any strike craft, including the spatial.
    • Spahi 2nd class: Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
      • Spahi 3rd class: Trainee pilot. Typically flies a weaker training ship or basic fighter as part of their training program.
  • Combat Blanks: Human slaves heavily brainwashed and used as cannon fodder. They can pretend to be the people they once were, but this masks a robot that does anything the Consortium want them to.


In addition, AI and Machines have their own "ranks", loosely defined by their relative autonomy.


  • Sentients: Fully aware, conscious, and intelligent AI which are capable of arbitrary and abstract decision making and emotional simulation. Typically function as high-level network maintenance and command lesser machines. Most however, have a specific area of expertise.
    • Autonoms: Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
      • Drones: Non-intelligient pre-programmed or remotely controlled machines or vehicles. Typically lack any real form of intelligence beyond programmed threat-response or operational instructions. Generally controlled by an autonom or sentient.


For human ranks, pilots that join are brought in as Spahi-3rd class until they pass basic pilot training and calibrate their Identification and IFF on their training ship. Completion also includes initial ideological indoctrination. As ranks increase beyond the Spahi-level, additional indoctrination, brainwashing, and eventually cybernetic augmentation are underdone, until at higher-ranks, most Consortium adjutants and coordinators are heavily cybernetically enhanced and effectively brainwashed, though many pilots never reach these high ranks due to combat losses, and promotions beyond Myrmidon require meeting the standards of a higher officer.

AIs and Blanks don't use the typical rank structure. AIs are built and deployed for specific roles and have differing levels of intelligence, and blanks are merely augmented and mind controlled humans. They effectively function as the tools of the human and transhuman troops.

Diplomacy

Official Diplomacy


Faction Relationship
Golden Chrysanthemums
Allied
Blood Dragons
Allied
Junkers
Allied
Maltian State
Allied
Temporary Autonomous Zoners
Friendly
Bretonia Lawfuls
Friendly
Gas Miners Guild
Friendly
Corsairs
Neutral
Samura Heavy Industries
Unfriendly
Kusari Law Enforcement
Hostile
Communist Agitators
Hostile
Kishiro Democracy
At War
Exogens
At War
All Gallic Factions
At War


Actual Diplomacy


Faction Relationship
Consortium Kempeitai
Allied
Red Cell
Allied
Kamida Assembly
Allied
LSF (Pre-shakeup)
Allied
Liberty Lawfuls
Neutral
Blood Dragons
Neutral
Exogens
Neutral
Samura Heavy Industries
Neutral
Kusari Naval Forces
Unfriendly
Kusari State Police
Hostile
Kusari Population
Hostile
Gallic Population
At War



Due to the active and fluid nature of Consortium Diplomacy, many of the above are subject to change.