This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of ""Ammit" Order Antimatter Cannon"
From Discovery Wiki
Jump to navigationJump to searchLine 3: | Line 3: | ||
| image = co_shock_therapy.png | | image = co_shock_therapy.png | ||
| icon = equipicon_torplauncher.jpg | | icon = equipicon_torplauncher.jpg | ||
+ | | projectile-image = dsy_snova_order_drive.png | ||
| short-name = Order Antimatter Cannon | | short-name = Order Antimatter Cannon | ||
| full-name = "Ammit" Order Antimatter Cannon | | full-name = "Ammit" Order Antimatter Cannon | ||
+ | | nickname = dsy_snova_order | ||
| faction = [[The Order]] | | faction = [[The Order]] | ||
| description = The "Ammit" antimatter cannon, like much of The Order's arsenal, is cutting-edge and top-of-the-line. The science behind this powerful weapon is highly secretive, but is rumored to capitalize on previous research gains made in utilizing Nomad energy signatures. The Ammit was first seen in battle shortly after the destruction of Planet Toledo, and has quickly earned a reputation among Bounty Hunters as a terrible threat to capital vessels of all sizes | | description = The "Ammit" antimatter cannon, like much of The Order's arsenal, is cutting-edge and top-of-the-line. The science behind this powerful weapon is highly secretive, but is rumored to capitalize on previous research gains made in utilizing Nomad energy signatures. The Ammit was first seen in battle shortly after the destruction of Planet Toledo, and has quickly earned a reputation among Bounty Hunters as a terrible threat to capital vessels of all sizes | ||
Line 16: | Line 18: | ||
| projectile-range = 1,200 | | projectile-range = 1,200 | ||
| power-usage = 29,740 | | power-usage = 29,740 | ||
+ | | projectile-lifetime = 4.29 | ||
+ | | cargo-space = 2 | ||
| hit-points = 9,200 | | hit-points = 9,200 | ||
− | | | + | | projectile-hit-points = 2 |
− | |||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Revision as of 02:44, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Order Antimatter Cannon | |
Energy Gun | |
Owner Faction | The Order |
Weapon Class | Bomber Torpedoes |
Cargo Space | 2 |
Hit-Points | 9,200 |
Price | 7,025,000 |
The "Ammit" antimatter cannon, like much of The Order's arsenal, is cutting-edge and top-of-the-line. The science behind this powerful weapon is highly secretive, but is rumored to capitalize on previous research gains made in utilizing Nomad energy signatures. The Ammit was first seen in battle shortly after the destruction of Planet Toledo, and has quickly earned a reputation among Bounty Hunters as a terrible threat to capital vessels of all sizes
Weapon Stats
- Hull Damage: 132,000 /round (22,440 /sec)
- 4.44:1 efficiency
- Energy Damage: 66,000 /round (11,220 /sec)
- 2.22:1 efficiency
- Refire Rate: 0.17 /sec
- Power Usage: 29,740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 280 m/sec
- Travel Range: 1,200 meters
- Lifetime: 4.29 seconds
Projectile Image
- Please upload the dsy_snova_order_drive.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
---|---|---|---|---|---|---|---|---|
|
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |