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{{version|4.86}}
 
{{version|4.86}}
 
{{System_v2
 
{{System_v2
| name = New York
+
| name = Texas
| nickname = li01
+
| nickname = li04
| description = The [[New York]] system is the capital of [[Liberty|House [[Liberty]]]] and one of the most populated areas of the entire [[Sirius Sector]]. Centered around a relatively cool G8-class star not unlike the sun of the [[Sol|Sol System]] are two fully habitable and colonized planets, [[Planet Manhattan|Manhattan]] and [[Planet Pittsburgh|Pittsburgh]]. The latter also features a moon, [[Maine]]. Further locations of interest include nine permanent space stations (of which one is home to the [[Liberty Rogues]] and another owned by the [[Junkers]]), two stationary [[Capital ship|capital-sized ships]] with full docking facilities, the mysterious [[Badlands]] and the enigmatic [[Zone 21]].
+
| description = The Texas system is, more or less, a prison system. It contains four planets, only one being inhabited, four bases and Jump Gates to the [[New York]], [[Hudson]], and [[Bering]] systems. There are rumors of jump holes to the [[California]], [[Pennsylvania]], and [[Hudson]] systems. It is home to three major corporations and four criminal syndicates. This system was devastated due to the [[Texas Incident]], and portions of it have high radiation levels.
  
The system's geography is dominated by the many scrap fields that arose from years of industrial exploitation. Named after the former States of [[Detroit Debris Field|Detroit]] and [[Jersey Debris Field|New Jersey]] and the [[Pittsburgh Debris Field|City of Pittsburgh]], they are frequented by corporate clean-up crews, self-employed salvagers as well as the occasional pirate or smuggler. The system's deep south is home to the already mentioned Badlands, a peculiar dark matter cloud which used to be home to two research stations, [[Benford Research Station|Benford]] and [[Ithaca Research Station|Ithaca]], until external circumstances forced them to be abandoned by their crews.
+
Due to the war with [[Rheinland]], there is a Trade Embargo being enforced in system. Violators are asked to drop their cargo or return from whence they came. Those who refuse are destroyed immediately.
  
New York is host to five major corporations and countless pirate outfits preying on them. There are [[Jump Gate|jump gates]] and [[jump hole|holes]] to four different systems. Located near the [[Sirius Sector|Sector Core]], it is frequently used as central point of reference by map-makers across Sirian space, a fact which the Liberty Government is eager to promote.
+
For more information on the embargo, see [[dgctopic:106075|Liberty Trade Embargo]].
| image = New_York.jpg
+
| image = Texas.jpg
 
| government = {{House Link|Liberty|long}}
 
| government = {{House Link|Liberty|long}}
 
| region = Liberty
 
| region = Liberty
| neighbors = [[Alaska]]<br/>[[California]]<br/>[[Colorado]]<br/>[[New York]]<br/>[[Pennsylvania]]<br/>[[Texas]]
+
| neighbors = [[Bering]]<br/>[[California]]<br/>[[Hudson]]<br/>[[Minnesota]]<br/>[[New York]]<br/>[[Pennsylvania]]<br/>[[Puerto Rico]]<br/>[[Virginia]]
 
| lawful-factions = * [[Liberty Navy]]
 
| lawful-factions = * [[Liberty Navy]]
 
* [[Liberty Police, Inc.]]
 
* [[Liberty Police, Inc.]]
Line 17: Line 17:
 
| trade-factions = * [[Cryer Pharmaceuticals]]
 
| trade-factions = * [[Cryer Pharmaceuticals]]
 
* [[Universal Shipping]]
 
* [[Universal Shipping]]
* [[Ageira Technologies]]
 
 
* [[ALG Waste Disposal]]
 
* [[ALG Waste Disposal]]
* [[Border World Exports]]
 
* [[Gateway Shipping]]
 
 
* [[Synth Foods, Inc.]]
 
* [[Synth Foods, Inc.]]
 +
* [[Deep Space Engineering]]
 
* [[Orbital Spa and Cruise]]
 
* [[Orbital Spa and Cruise]]
* [[Kishiro Technologies]]
+
| unlawful-factions = * [[Liberty Rogues]]
* [[Samura Industries]]
 
* [[Deep Space Engineering]]
 
| unlawful-factions = * [[Junkers]]
 
* [[Liberty Rogues]]
 
 
* [[Xenos]]
 
* [[Xenos]]
 +
* [[Junkers]]
 
* [[Outcasts]]
 
* [[Outcasts]]
| stations = * [[Newark Station]]
+
| stations = * [[LPI Huntsville]]
* [[Trenton Outpost]]
+
* [[Battleship Mississippi]]
* [[Liberty Rogue Destroyer]]
+
* [[Beaumont Base]]
* [[Battleship Missouri]]
+
* [[LPI Sugarland]]
* [[Norfolk Shipyard]]
 
* [[West Point Military Academy]]
 
* [[Detroit Munitions]]
 
* [[Fort Bush]]
 
* [[Baltimore Shipyard]]
 
* [[Buffalo Base]]
 
* [[Rochester Base]]
 
 
| suns = * Medium White Sun
 
| suns = * Medium White Sun
| planets = * Planet Manhattan
+
| planets = * Planet Houston
* Planet Pittsburgh
+
* Abilene
* Maine
+
* Planet Chisos
| fields = * Badlands
+
* Planet Brazos
* Zone-21
+
| fields = * North Dallas Debris Field
* Detroit Debris Field
+
* Pequena Negra
* Jersey Debris Field
+
* West Dallas Debris Field
* Pittsburgh Debris Field
+
* East Dallas Debris Field
 +
* Grande Negra
 +
* South Dallas Debris Field
 +
* Zone 42 Minefield
 
| mining-zones = * Scrap Metal (multiple)
 
| mining-zones = * Scrap Metal (multiple)
 +
* Premium Scrap (multiple)
 
| jump-points = {{{!}} class="wikitable collapsible collapsed"
 
| jump-points = {{{!}} class="wikitable collapsible collapsed"
 
!Spoiler: Jump Points
 
!Spoiler: Jump Points
Line 59: Line 51:
 
!System!!Type!!Location
 
!System!!Type!!Location
 
{{!}}-
 
{{!}}-
{{!}}[[California]]
+
{{!}}[[Bering]]
 
{{!}}Gate
 
{{!}}Gate
{{!}}B/6
+
{{!}}G/5
 
{{!}}-
 
{{!}}-
{{!}}[[Colorado]]
+
{{!}}[[Hudson]]
 
{{!}}Gate
 
{{!}}Gate
{{!}}D/2
+
{{!}}E/7
 
{{!}}-
 
{{!}}-
{{!}}[[Texas]]
+
{{!}}[[New York]]
 
{{!}}Gate
 
{{!}}Gate
{{!}}G/6
+
{{!}}E/2
 
{{!}}-
 
{{!}}-
{{!}}[[Alaska]]
+
{{!}}[[Virginia]]
 
{{!}}Gate
 
{{!}}Gate
{{!}}G/5
+
{{!}}F/3
 
{{!}}-
 
{{!}}-
{{!}}[[Pennsylvania]]
+
{{!}}[[Hudson]]
{{!}}Gate
+
{{!}}Hole
 
{{!}}D/7
 
{{!}}D/7
 
{{!}}-
 
{{!}}-
 
{{!}}[[New York]]
 
{{!}}[[New York]]
 
{{!}}Hole
 
{{!}}Hole
{{!}}F/7
+
{{!}}D/3
 
{{!}}-
 
{{!}}-
{{!}}[[New York]]
+
{{!}}[[California]]
 +
{{!}}Hole
 +
{{!}}C/4
 +
{{!}}-
 +
{{!}}[[Pennsylvania]]
 
{{!}}Hole
 
{{!}}Hole
{{!}}G/6
+
{{!}}C/2
 
{{!}}-
 
{{!}}-
{{!}}[[Colorado]]
+
{{!}}[[Minnesota]]
 
{{!}}Hole
 
{{!}}Hole
{{!}}C/3
+
{{!}}F/4
 
{{!}}-
 
{{!}}-
{{!}}[[Texas]]
+
{{!}}[[Puerto Rico]]
 
{{!}}Hole
 
{{!}}Hole
{{!}}E/7
+
{{!}}D/6
 
{{!}}}
 
{{!}}}
 
{{!}}}
 
{{!}}}
Line 100: Line 96:
 
{|
 
{|
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Planet Manhattan</H3>
+
|<H3>Planet Houston</H3>
Location: D/4
+
: Houston is an arid world whose population has slowly increased to slightly over 450 million people; these mostly consist of what Manhattanites would term "the economically undesirable", many of them former inmates of the orbiting prison ships. The cheap labour force has attracted a number of industries, however, including a major Deep Space Engineering manufacturing plant and several factories specializing in Consumer Goods and Construction Machinery. The presence of phosphates in Houston's alkaline deserts has also produced a booming market in Fertilizers.
 +
:: Location: F/4
 +
:: Diameter: 8,201 km.
 +
:: Mass: 3.38 x 10e24 kg.
 +
:: Terrain: Desert
 +
:: Temperature: -88°C to 100°C
 +
:: Escape Velocity: 9.02 km/sec
  
: Founded in the year 1 A.S., Manhattan was the first human colony established in the Sirius Sector. Over the last eight centuries it has grown into a teeming world of over 2.1 billion people who live and work in a number of large metropolises that dot the planet's surface. It still remains a bustling tourist destination, however, with many gorgeous sandy beaches and crowded shopping promenades.
+
|[[Image:Planet_Houston.jpg|thumb|180px|Planet Houston]]
:: Diameter: 12,753 km.
+
|- style="vertical-align: top;"
:: Mass: 5.98 x 10e24 kg.
+
|<H3>Abilene</H3>
:: Terrain: Terrestrial
+
: A bleak moon with no atmosphere to protect it from the meteor strikes that have gouged ragged holes in its crust.
 +
:: Location: F/4
 +
:: Diameter: 9,291 km
 +
:: Mass: 3.81 x 10e24 kg
 +
:: Terrain: Barren
 
:: Temperature: -46°C to 43°C
 
:: Temperature: -46°C to 43°C
:: Escape Velocity: 11.27 km/sec
+
:: Escape Velocity: 8.03 km/sec
  
|[[Image:Planet_Manhattan.jpg|thumb|180px|Planet Manhattan]]
+
|[[Image:Abilene.jpg|thumb|180px|Abilene]]
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Planet Pittsburgh</H3>
+
|<H3>Planet Chisos</H3>
Location: F/2
+
: A hellish world of freezing nights and burning days, devoid of any life. Terraforming is impossible and settlement infeasible.
 +
:: Location: D/4
 +
:: Diameter: 14,891 km
 +
:: Mass: 6.22 x 10e24 kg
 +
:: Terrain: Barren
 +
:: Temperature: -69°C to 72°C
 +
:: Escape Velocity: 13.66 km/sec
  
: Pittsburgh is covered by a single vast desert, broken only by large rocky outcroppings that were big enough to escape being swallowed up by the sand. Without any ice asteroids in close proximity, the planet was not considered a good candidate for terraforming and remained sparsely populated until a full-scale mineral survey in 650 A.S. pinpointed enormous deposits of Boron in the form of borax salts deep within the Corridera Plateau. A large scale mining operation was established on the planet in 660 A.S. by Deep Space Engineering to exploit these deposits, and it is now one of the only raw material extraction facility left within Liberty space.
+
|[[Image:Planet_Chisos.jpg|thumb|180px|Planet Chisos]]
:: Diameter: 6,485 km.
 
:: Mass: 4.73 x 10e24 kg.
 
:: Terrain: Desert
 
:: Temperature: -38°C to 69°C
 
:: Escape Velocity: 9.04 km/sec
 
 
 
|[[Image:Planet_Pittsburgh.jpg|thumb|180px|Planet Pittsburgh]]
 
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Maine</H3>
+
|<H3>Planet Brazos</H3>
Location: F/2
+
: A relatively small gas planet with no useful resources. The LPI Sugarland prison ship and recycling operation orbits nearby, dumping much of its toxic waste into the planet's gravitational well. Every criminal on Sugarland sees blue when waking up; for those labelled NCR, blue and grey will be all there is to see ever again.
 
+
:: Location: F/5
: Surveyed in 1 A.S. along with the rest of the New York system, Maine has never had any resources worth the effort to extract them, or enough atmosphere to allow any effective colonisation effort. Deep Space Engineering, who own the rights to Maine, sometimes lease it out to the Liberty Navy and Detroit Munitions, in order for them to conduct weapons testing on the planet.
+
|[[Image:Planet_Brazos.jpg|thumb|180px|Planet Brazos]]
|[[Image:Maine.jpg|thumb|180px|Maine]]
 
 
|}
 
|}
 
==Nebula and Asteroids==
 
==Nebula and Asteroids==
 
{|
 
{|
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Badlands</H3>
+
|<H3>North Dallas Debris Field</H3>
Location: D/6
+
: A medium-sized field of debris that is home to a large settlement of Junkers that have, according to sporadic reports from Liberty Police patrols that wandered into the area, constructed a permanent base amongst the scrap. Though criminals such as Rogues and Outcasts are frequently seen near Junker bases (indeed, Texas is the furthest south Outcasts are seen in Sirius), the North Dallas Debris Field remained relatively harmless up until several years ago, when Texan authorities first began to suspect the field as sheltering slavers. Despite an increase in patrols in the region, however, nothing definite has yet been proven.
 
+
:: Location: D/3
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: NAVIGATIONAL HAZARD&amp;lt;&amp;lt;&amp;lt;</span><br/><br/>The Badlands is a particulate cloud filled with asteroids and subject to intense electrical activity that renders most scanners inoperable. Two government research stations, Bedford and Ithaca, were constructed here to study these unique environmental phenomena. However, the Badlands also provides a natural refuge for all types of criminal elements. The Battleship Missouri has since been deployed to protect Liberty interests in the area and deter pirate attacks against nearby Trade Lanes.
+
|[[Image:North_Dallas_Debris_Field.jpg|thumb|180px|North Dallas Debris Field]]
|[[Image:Badlands.jpg|thumb|180px|Badlands]]
+
|- style="vertical-align: top;"
 +
|<H3>Pequena Negra</H3>
 +
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: NAVIGATIONAL HAZARD&amp;lt;&amp;lt;&amp;lt;</span><br/><br/> A smaller region of dark matter and radiation left behind in the wake of the Texas Incident. Pilots should not be fooled by the Pequena Negra's relatively compact size; its composition is precisely the same as that of its larger sibling and is equally lethal to unshielded organics. Despite the Pequena Negra's dangers, it experiences at least sporadic traffic due to its proximity to the criminals of the North Dallas Debris Field. The occasional Liberty Rogue can be seen escaping pursuit into the cloud, as there is believed to be a jump hole located somewhere inside the cloud; Texan authorities are under strict orders not to pursue into either Negra. The question is merely how many fugitives ever come out again.
 +
:: Location: C/3
 +
|[[Image:Pequena_Negra.jpg|thumb|180px|Pequena Negra]]
 +
|- style="vertical-align: top;"
 +
|<H3>West Dallas Debris Field</H3>
 +
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: NAVIGATIONAL HAZARD&amp;lt;&amp;lt;&amp;lt;</span><br/><br/>This debris field is all that remains of the Jump Gate machinery whose malfunction in 500 A.S. led to the Texas Incident. Liberty technicians were testing the prototype of a new form of Jump Gate that was intended to revolutionize travel across Sirius; their prototype version was to connect California to Texas. Due to a bizarre and critical technical error, the Jump Gate, instead of initializing upon start up, fatally ruptured; the initial explosion, setting free copious amounts of dark matter and radiation, inundated half a star system before petering off. Texas' beauty was forever ruined in the disaster, with half the system made fatal to all organic life; its economy was shattered, and the system experienced a massive exodus that would cripple its productivity for the indefinite future. Curious pilots may see the cataclysmic Jump Gate's core here, although they are cautioned, for the area is heavily radioactive; for the most part, however, it's merely a refuge of last resort for criminals seeking to avoid capture by Liberty authorities.
 +
:: Location: C/4
 +
|[[Image:West_Dallas_Debris_Field.jpg|thumb|180px|West Dallas Debris Field]]
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Zone-21</H3>
+
|<H3>East Dallas Debris Field</H3>
Location: G/5
+
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: NAVIGATIONAL HAZARD&amp;lt;&amp;lt;&amp;lt;</span><br/><br/>A small debris field whose proximity to the F-Zone defensive line makes it a frequent destination for prison work convoys, but also a favorite meeting place for Xenos and local Rogues despite the best efforts of the Liberty Navy to patrol the area.
 
+
:: Location: E/5
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: RESTRICTED AREA&amp;lt;&amp;lt;&amp;lt;</span><br/><br/>All information concerning Zone 21 is CLASSIFIED by the Liberty Navy and the area protected by a minefield. Any unauthorized ships attempting to breach the Zone 21 minefield or enter Zone 21 itself will be nullified WITHOUT EXCEPTION OR EXEMPTION.
+
|[[Image:East_Dallas_Debris_Field.jpg|thumb|180px|East Dallas Debris Field]]
|[[Image:Zone-21.jpg|thumb|180px|Zone-21]]
 
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Detroit Debris Field</H3>
+
|<H3>Grande Negra</H3>
Location: C/5
+
: <span style="color:red;">&amp;gt;&amp;gt;&amp;gt;WARNING: NAVIGATIONAL HAZARD&amp;lt;&amp;lt;&amp;lt;</span><br/><br/> A large region of dark matter and radiation left behind after the Texas Incident of 500 A.S. decimated the system. Unlike the northern Pequena Negra, the Grande Negra is centred around the fatal Jump Gate's destructive epicentre; as a result, the Grande Negra is far larger than its sibling, although the two clouds' compositions are identical. Much of the Dallas Research Complex was forever swallowed by the Jump Gate's detonation; therefore, whatever resources and technology the Liberty government of over three centuries ago stored there might still remain, shielded from dark matter by storage containers. Archaeologists speculate that were the Grande Negra to be lifted, a perfect tableau of life prior to the Incident would be found; Police patrols going about their business, supply transports, and personnel carriers, frozen doing what they had been when the Incident happened. Other than treasure-hunters and suicidal explorers, however, no ships are ever seen entering this zone; even the truly desperate aren't mad enough.
 
+
:: Location: C/6
: An industrial dumping ground left over from early expansion efforts, it is now frequented by Junkers and Rogues.
+
|[[Image:Grande_Negra.jpg|thumb|180px|Grande Negra]]
|[[Image:Detroit_Debris_Field.jpg|thumb|180px|Detroit Debris Field]]
 
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Jersey Debris Field</H3>
+
|<H3>South Dallas Debris Field</H3>
Location: C/3
+
: The South Dallas Debris Field consists of the remnants of the Dallas Research Complex; those that hadn't been swallowed by the Grande Negra after the Texas Incident. The zone appears to house a large contingent of Xeno terrorists, and it is rumoured that they are engaged in constructing a more permanent home. Unfortunately for both parties, the jump hole to the Junker controlled system of Puerto Rico lies to the field's northwest; the Junkers and the Xenos, ancestral enemies, are engaged in a haphazard struggle for control of the region.
 
+
:: Location: D/6
: A floating junkyard, the byproduct of orbital development around Manhattan. Some criminal activity is present, chiefly drug runners and smugglers, along with itinerant Junkers who comb the field looking for scrap and parts.
+
|[[Image:South_Dallas_Debris_Field.jpg|thumb|180px|South Dallas Debris Field]]
|[[Image:Jersey_Debris_Field.jpg|thumb|180px|Jersey Debris Field]]
 
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Pittsburgh Debris Field</H3>
+
|<H3>Zone 42 Minefield</H3>
Location: F/3
+
: All information concerning Zone 42 is CLASSIFIED by the Liberty Navy and the area protected by a minefield. Any unauthorized ships attempting to breach the Zone 42 minefield or enter Zone 42 itself will be nullified WITHOUT EXCEPTION OR EXEMPTION.
 
+
:: Location: F/3
: A cloud of abandoned ships, parts, and other scrap pulled into the planet Pittsburgh's gravity well from the Baltimore Shipyard over the centuries. The Pittsburgh Debris Field is frequently used as cover by Rogues who like to attack traffic in and out of Pittsburgh.
+
|[[Image:Zone_42_Minefield.jpg|thumb|180px|Zone 42 Minefield]]
|[[Image:Pittsburgh_Debris_Field.jpg|thumb|180px|Pittsburgh Debris Field]]
 
 
|}
 
|}
 
==Space Stations==
 
==Space Stations==
 
{|
 
{|
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Newark Station</H3>
+
|<H3>LPI Huntsville</H3>
Location: C/4
+
:
 
+
:: Location: F/4
: Interspace Corporate was founded in 204 A.S. by Ageira and Deep Space Engineering, since they could pool the necessary capital in insurance and finance. Built in the same year, Newark Station is the local headquarters for the now renamed "Interspace Commerce" (IC), one of the largest financial concerns in the Sirius Sector. While Interspace was initially responsible for financing the construction of the vast Jump Gate and Trade Lane network that connects the various colonies, it was forced to divest itself of these holdings as a result of the Rheinland-Kusari Trade Embargo in 521 A.S.
+
:: Class: Tantalus
:: Class: Chasins
 
 
:: Gravity: Complete
 
:: Gravity: Complete
:: Docking: Yes
+
:: Docking: Restricted
:: Amenities: Yes
+
:: Amenities: Limited
:: Population: 5K
+
:: Population: 8K
 
 
| [[Image:Newark_Station.jpg|thumb|180px|Newark Station]]
 
|- style="vertical-align: top;"
 
|<H3>Trenton Outpost</H3>
 
Location: D/4
 
 
 
: Trenton Outpost is the headquarters of Universal Shipping, one of the "Big Three" family of Liberty companies that also includes Ageira Technologies and Deep Space Engineering. Universal Shipping made its fortune by gambling on shipping silver from Colorado to California for use in terraforming Los Angeles, long before Jump Gates and Trade Lanes reduced the risk of transporting goods over such long distances. Universal then cemented its reputation as the premiere Liberty shipping company in 181 A.S. by signing a contract to handle all shipping between Ageira Technologies facilities and Deep Space Engineering construction sites.
 
:: Class: Cochrane
 
:: Gravity: Partial
 
:: Docking: Yes
 
:: Amenities: Yes
 
:: Population: 1K
 
 
 
| [[Image:Trenton_Outpost.jpg|thumb|180px|Trenton Outpost]]
 
|- style="vertical-align: top;"
 
|<H3>Liberty Rogue Destroyer</H3>
 
Location: F/3
 
  
: The Liberty Rogue destroyer, dubbed the "Drunken Codger" by easily amused Liberty Rogue pilots who frequently use it to rearm and repair their vessels, was originally constructed at the Terre Haute Shipyard in the Cassini system in 812 A.S., with its primary function being the protection of the shipyard facilities there.
+
| [[Image:LPI_Huntsville.jpg|thumb|180px|LPI Huntsville]]
:: Class: Scylla
 
:: Gravity: Yes
 
:: Docking: Yes
 
:: Amenities: Yes
 
:: Population: ''Unknown''
 
 
 
| [[Image:Liberty_Rogue_Destroyer.jpg|thumb|180px|Liberty Rogue Destroyer]]
 
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Battleship Missouri</H3>
+
|<H3>Battleship Mississippi</H3>
Location: F/5
+
: The Battleship Mississippi, constructed in 745 A.S., is easily the oldest ship still serving in the Liberty Navy. More than one high-ranking officer affectionately refers to the warship as "Old Miss"; though originally set to be decommissioned in 805 A.S., public protest (not very enthusiastically from the Sugarland and Huntsville) as well as the Mississippi's symbolic status (a foreboding icon of fear for Texan pirates, as well as a beacon for the often-oppressive conditions of lawful work in Texas) led to its being permitted to remain in active service until 825 A.S. at least.
 
+
:: Location: F/4
: The Battleship Missouri is the flagship of the Liberty Navy. Commissioned in 799 A.S., the Missouri has state-of-the-art weaponry and is constructed around a unique triple-hulled design that incorporates integrated armour plating. The armour plating is specially manufactured in the Norfolk Shipyards for the Liberty Navy using a classified, proprietary process.
+
:: Class: Eagle
:: Class: Overlord
 
 
:: Crew: <span style="color:red;">CLASSIFIED</span>
 
:: Crew: <span style="color:red;">CLASSIFIED</span>
 
:: Armament: <span style="color:red;">CLASSIFIED</span>
 
:: Armament: <span style="color:red;">CLASSIFIED</span>
  
| [[Image:Battleship_Missouri.jpg|thumb|180px|Battleship Missouri]]
+
| [[Image:Battleship_Mississippi.jpg|thumb|180px|Battleship Mississippi]]
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>Norfolk Shipyard</H3>
+
|<H3>Beaumont Base</H3>
Location: F/5
 
 
 
 
:  
 
:  
:: Class: Alabama
+
:: Location: D/3
:: Gravity: Partial
+
:: Class: ''Unknown''
:: Docking: Yes
+
:: Gravity: ''Unknown''
:: Amenities: Yes
+
:: Docking: ''Unknown''
:: Population: 9K
+
:: Amenities: ''Unknown''
 +
:: Population: ''Unknown''
  
| [[Image:Norfolk_Shipyard.jpg|thumb|180px|Norfolk Shipyard]]
+
| [[Image:Beaumont_Base.jpg|thumb|180px|Beaumont Base]]
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|<H3>West Point Military Academy</H3>
+
|<H3>LPI Sugarland</H3>
Location: C/5
 
 
 
 
:  
 
:  
:: Class: Military
+
:: Location: F/5
:: Gravity: <span style="color:red;">CLASSIFIED</span>
+
:: Class: Tantalus
:: Docking: <span style="color:red;">CLASSIFIED</span>
 
:: Amenities: <span style="color:red;">CLASSIFIED</span>
 
:: Population: <span style="color:red;">CLASSIFIED</span>
 
 
 
| [[Image:West_Point_Military_Academy.jpg|thumb|180px|West Point Military Academy]]
 
|- style="vertical-align: top;"
 
|<H3>Detroit Munitions</H3>
 
Location: B/4
 
 
 
: Detroit is the headquarters for Detroit Munitions, one of the oldest privately owned companies in Liberty. Detroit has been manufacturing small- and medium-sized arms since its founding by patriarch Ed Garner in 614 A.S. His name still graces the company's most popular line of blasters, despite the occasional attempt by an Ageira executive to have his own name imprinted onto a weapons line.
 
:: Class: Ford
 
:: Gravity: Partial
 
:: Docking: Yes
 
:: Amenities: No
 
:: Population: 1K
 
 
 
| [[Image:Detroit_Munitions.jpg|thumb|180px|Detroit Munitions]]
 
|- style="vertical-align: top;"
 
|<H3>Fort Bush</H3>
 
Location: E/3
 
 
 
:
 
:: Class: Goliath
 
 
:: Gravity: Complete
 
:: Gravity: Complete
:: Docking: Yes
+
:: Docking: Restricted
:: Amenities: Yes
 
:: Population: 5K
 
 
 
| [[Image:Fort_Bush.jpg|thumb|180px|Fort Bush]]
 
|- style="vertical-align: top;"
 
|<H3>Baltimore Shipyard</H3>
 
Location: E/3
 
 
 
: Baltimore Shipyard was originally constructed by Deep Space Engineering in 699 A.S., after they moved their headquarters to the planet Pittsburgh. The shipyard is known for its quality manufacturing processes on the construction of numerous vessels, including civilian liners and yachts, and even a number of smaller craft such as the "Chesapeake" class shuttle.
 
:: Class: Delaware
 
:: Gravity: Partial
 
:: Docking: Yes
 
:: Amenities: Yes
 
:: Population: 9K
 
 
 
| [[Image:Baltimore_Shipyard.jpg|thumb|180px|Baltimore Shipyard]]
 
|- style="vertical-align: top;"
 
|<H3>Buffalo Base</H3>
 
Location: E/7
 
 
 
: The Rogues are a product of over two centuries of systematic lower-class cleansing that occurred on the Liberty planets of Manhattan, Denver, and Los Angeles. Relocated to the Texas prison system, many of them end up planetside on Houston upon release. Some stayed straight and joined the population scratching out a living. The rest returned to their life of crime, often ending up vaporized by a pursuing Liberty police patrol or back in prison for longer stretches, manning the prison factories that are the economic lifeblood of the Texas system.
 
:: Class: Leviathan
 
:: Gravity: Complete
 
:: Docking: Yes
 
 
:: Amenities: Limited
 
:: Amenities: Limited
:: Population: ''Unknown''
+
:: Population: 6K
  
| [[Image:Buffalo_Base.jpg|thumb|180px|Buffalo Base]]
+
| [[Image:LPI_Sugarland.jpg|thumb|180px|LPI Sugarland]]
|- style="vertical-align: top;"
 
|<H3>Rochester Base</H3>
 
Location: D/3
 
 
 
: Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
 
:: Class: ''Unknown''
 
:: Gravity: ''Unknown''
 
:: Docking: ''Unknown''
 
:: Amenities: ''Unknown''
 
:: Population: ''Unknown''
 
 
 
| [[Image:Rochester_Base.jpg|thumb|180px|Rochester Base]]
 
 
|}
 
|}
 
==Mineable Commodities==
 
==Mineable Commodities==
 
===Scrap Metal===
 
===Scrap Metal===
Location: F/3, F/3, C/5, C/5, C/3
 
 
 
: The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.
 
: The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.
 +
:: Location: C/3, C/6, D/3, C/4, D/6, E/5
 +
|[[Image:commodity_scrap_metal.png|thumb|180px|Scrap Metal]]
 +
===Premium Scrap===
 +
: Moderately damaged hull panels, salvagable engine components and other ship parts that are too valuable to be simply thrown in the smelters. These salvaged parts can be refurbished by some shipyards, and put back into service. They are in demand at shipyards that do not have a steady supply of new parts.
 +
:: Location: C/3, C/6, E/6
 +
|[[Image:commodity_premiumscrap.png|thumb|180px|Premium Scrap]]

Revision as of 20:50, 16 December 2012

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Article possibly outdated (
v4.86
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.12.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Texas
Texas.jpg
System
Governing House Flag-liberty.png Republic of Liberty
Region Liberty
Connected
Systems
Bering
California
Hudson
Minnesota
New York
Pennsylvania
Puerto Rico
Virginia

The Texas system is, more or less, a prison system. It contains four planets, only one being inhabited, four bases and Jump Gates to the New York, Hudson, and Bering systems. There are rumors of jump holes to the California, Pennsylvania, and Hudson systems. It is home to three major corporations and four criminal syndicates. This system was devastated due to the Texas Incident, and portions of it have high radiation levels.

Due to the war with Rheinland, there is a Trade Embargo being enforced in system. Violators are asked to drop their cargo or return from whence they came. Those who refuse are destroyed immediately.

For more information on the embargo, see Liberty Trade Embargo.

System Overview

Astronomical Bodies
Stellar Objects
  • Medium White Sun
  • Planet Houston
  • Abilene
  • Planet Chisos
  • Planet Brazos
  • None
  • North Dallas Debris Field
  • Pequena Negra
  • West Dallas Debris Field
  • East Dallas Debris Field
  • Grande Negra
  • South Dallas Debris Field
  • Zone 42 Minefield
Industrial Development
  • Scrap Metal (multiple)
  • Premium Scrap (multiple)
Faction Presence
Lawful Factions
Corporations & Guilds
Unlawful Factions


Planetary Bodies

Planet Houston

Houston is an arid world whose population has slowly increased to slightly over 450 million people; these mostly consist of what Manhattanites would term "the economically undesirable", many of them former inmates of the orbiting prison ships. The cheap labour force has attracted a number of industries, however, including a major Deep Space Engineering manufacturing plant and several factories specializing in Consumer Goods and Construction Machinery. The presence of phosphates in Houston's alkaline deserts has also produced a booming market in Fertilizers.
Location: F/4
Diameter: 8,201 km.
Mass: 3.38 x 10e24 kg.
Terrain: Desert
Temperature: -88°C to 100°C
Escape Velocity: 9.02 km/sec
Planet Houston

Abilene

A bleak moon with no atmosphere to protect it from the meteor strikes that have gouged ragged holes in its crust.
Location: F/4
Diameter: 9,291 km
Mass: 3.81 x 10e24 kg
Terrain: Barren
Temperature: -46°C to 43°C
Escape Velocity: 8.03 km/sec
Abilene

Planet Chisos

A hellish world of freezing nights and burning days, devoid of any life. Terraforming is impossible and settlement infeasible.
Location: D/4
Diameter: 14,891 km
Mass: 6.22 x 10e24 kg
Terrain: Barren
Temperature: -69°C to 72°C
Escape Velocity: 13.66 km/sec
Planet Chisos

Planet Brazos

A relatively small gas planet with no useful resources. The LPI Sugarland prison ship and recycling operation orbits nearby, dumping much of its toxic waste into the planet's gravitational well. Every criminal on Sugarland sees blue when waking up; for those labelled NCR, blue and grey will be all there is to see ever again.
Location: F/5
Planet Brazos

Nebula and Asteroids

North Dallas Debris Field

A medium-sized field of debris that is home to a large settlement of Junkers that have, according to sporadic reports from Liberty Police patrols that wandered into the area, constructed a permanent base amongst the scrap. Though criminals such as Rogues and Outcasts are frequently seen near Junker bases (indeed, Texas is the furthest south Outcasts are seen in Sirius), the North Dallas Debris Field remained relatively harmless up until several years ago, when Texan authorities first began to suspect the field as sheltering slavers. Despite an increase in patrols in the region, however, nothing definite has yet been proven.
Location: D/3
File:North Dallas Debris Field.jpg
North Dallas Debris Field

Pequena Negra

&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;

A smaller region of dark matter and radiation left behind in the wake of the Texas Incident. Pilots should not be fooled by the Pequena Negra's relatively compact size; its composition is precisely the same as that of its larger sibling and is equally lethal to unshielded organics. Despite the Pequena Negra's dangers, it experiences at least sporadic traffic due to its proximity to the criminals of the North Dallas Debris Field. The occasional Liberty Rogue can be seen escaping pursuit into the cloud, as there is believed to be a jump hole located somewhere inside the cloud; Texan authorities are under strict orders not to pursue into either Negra. The question is merely how many fugitives ever come out again.
Location: C/3

West Dallas Debris Field

&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;

This debris field is all that remains of the Jump Gate machinery whose malfunction in 500 A.S. led to the Texas Incident. Liberty technicians were testing the prototype of a new form of Jump Gate that was intended to revolutionize travel across Sirius; their prototype version was to connect California to Texas. Due to a bizarre and critical technical error, the Jump Gate, instead of initializing upon start up, fatally ruptured; the initial explosion, setting free copious amounts of dark matter and radiation, inundated half a star system before petering off. Texas' beauty was forever ruined in the disaster, with half the system made fatal to all organic life; its economy was shattered, and the system experienced a massive exodus that would cripple its productivity for the indefinite future. Curious pilots may see the cataclysmic Jump Gate's core here, although they are cautioned, for the area is heavily radioactive; for the most part, however, it's merely a refuge of last resort for criminals seeking to avoid capture by Liberty authorities.
Location: C/4
File:West Dallas Debris Field.jpg
West Dallas Debris Field

East Dallas Debris Field

&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;

A small debris field whose proximity to the F-Zone defensive line makes it a frequent destination for prison work convoys, but also a favorite meeting place for Xenos and local Rogues despite the best efforts of the Liberty Navy to patrol the area.
Location: E/5
File:East Dallas Debris Field.jpg
East Dallas Debris Field

Grande Negra

&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;

A large region of dark matter and radiation left behind after the Texas Incident of 500 A.S. decimated the system. Unlike the northern Pequena Negra, the Grande Negra is centred around the fatal Jump Gate's destructive epicentre; as a result, the Grande Negra is far larger than its sibling, although the two clouds' compositions are identical. Much of the Dallas Research Complex was forever swallowed by the Jump Gate's detonation; therefore, whatever resources and technology the Liberty government of over three centuries ago stored there might still remain, shielded from dark matter by storage containers. Archaeologists speculate that were the Grande Negra to be lifted, a perfect tableau of life prior to the Incident would be found; Police patrols going about their business, supply transports, and personnel carriers, frozen doing what they had been when the Incident happened. Other than treasure-hunters and suicidal explorers, however, no ships are ever seen entering this zone; even the truly desperate aren't mad enough.
Location: C/6

South Dallas Debris Field

The South Dallas Debris Field consists of the remnants of the Dallas Research Complex; those that hadn't been swallowed by the Grande Negra after the Texas Incident. The zone appears to house a large contingent of Xeno terrorists, and it is rumoured that they are engaged in constructing a more permanent home. Unfortunately for both parties, the jump hole to the Junker controlled system of Puerto Rico lies to the field's northwest; the Junkers and the Xenos, ancestral enemies, are engaged in a haphazard struggle for control of the region.
Location: D/6
File:South Dallas Debris Field.jpg
South Dallas Debris Field

Zone 42 Minefield

All information concerning Zone 42 is CLASSIFIED by the Liberty Navy and the area protected by a minefield. Any unauthorized ships attempting to breach the Zone 42 minefield or enter Zone 42 itself will be nullified WITHOUT EXCEPTION OR EXEMPTION.
Location: F/3
File:Zone 42 Minefield.jpg
Zone 42 Minefield

Space Stations

LPI Huntsville

Location: F/4
Class: Tantalus
Gravity: Complete
Docking: Restricted
Amenities: Limited
Population: 8K

Battleship Mississippi

The Battleship Mississippi, constructed in 745 A.S., is easily the oldest ship still serving in the Liberty Navy. More than one high-ranking officer affectionately refers to the warship as "Old Miss"; though originally set to be decommissioned in 805 A.S., public protest (not very enthusiastically from the Sugarland and Huntsville) as well as the Mississippi's symbolic status (a foreboding icon of fear for Texan pirates, as well as a beacon for the often-oppressive conditions of lawful work in Texas) led to its being permitted to remain in active service until 825 A.S. at least.
Location: F/4
Class: Eagle
Crew: CLASSIFIED
Armament: CLASSIFIED
Battleship Mississippi

Beaumont Base

Location: D/3
Class: Unknown
Gravity: Unknown
Docking: Unknown
Amenities: Unknown
Population: Unknown

LPI Sugarland

Location: F/5
Class: Tantalus
Gravity: Complete
Docking: Restricted
Amenities: Limited
Population: 6K

Mineable Commodities

Scrap Metal

The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.
Location: C/3, C/6, D/3, C/4, D/6, E/5

|

Premium Scrap

Moderately damaged hull panels, salvagable engine components and other ship parts that are too valuable to be simply thrown in the smelters. These salvaged parts can be refurbished by some shipyards, and put back into service. They are in demand at shipyards that do not have a steady supply of new parts.
Location: C/3, C/6, E/6

|