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Difference between revisions of "C82b "Catapult" Unguided Missile Launcher"
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| power-usage = 450 | | power-usage = 450 | ||
| hit-points = 6750 | | hit-points = 6750 | ||
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+ | ==Availability== | ||
+ | {| class="wikitable collapsible collapsed" | ||
+ | !Spoiler: Buying Locations | ||
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+ | {| class="wikitable sortable" | ||
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+ | !Base!!Owner!!System!!Location | ||
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+ | |[[No idea Station]]||[[No ideas]]||[[No]]||[[Nope Worlds]] | ||
+ | |} | ||
+ | |} |
Latest revision as of 21:28, 21 June 2018
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Catapult Missile | |
Energy Gun | |
Owner Faction | Generic Civilian |
Weapon Class | Fighter Guns |
Cargo Space | unknown |
Hit-Points | 6750 |
Price | 150,300 |
Designed as a cheaper alternative to the expensive commercially available seeking missile launchers, the Catapult Missile Launcher streamlines the concept of the ballistic projectile through a vast reduction in size of the projectile itself, while maintaining its high explosive capabilities. As a result its users get a lighter, cheaper missile and an increased ammo capacity, albeit at the cost of the missile's tracking capabilities.
Weapon Stats
- Hull Damage: 2,500 /round (15,000 /sec)
- 5.56:1 efficiency
- Energy Damage: 1,250 /round (7,500 /sec)
- 2.78:1 efficiency
- Refire Rate: 6.00 /sec
- Power Usage: 450 u/round (2,700 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 800 m/sec
- Travel Range: 800 meters
- Lifetime: 0 seconds
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |
Availability
Spoiler: Buying Locations | ||||||||
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