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Difference between revisions of "DSE-720 "Camara" Civilian Freighter"

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{{Ship Infobox
 
{{Ship Infobox
| name = Camara Heavy Freighter
+
| name = DSE-720 "Camara" Civilian Freighter
 
| image = Camara.jpg
 
| image = Camara.jpg
 
| shipclass = FREIGHTER
 
| shipclass = FREIGHTER
 
| shipowner = [[Civilian]]
 
| shipowner = [[Civilian]]
| guns = 0
 
 
| turrets = 6
 
| turrets = 6
 +
| mines = 1
 
| CM = 1
 
| CM = 1
| mines = 1
+
| hull = 13000
| hull = 13,000
 
 
| cargo = 630
 
| cargo = 630
 
| maxregens = 85
 
| maxregens = 85
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| maxspeed = 80
 
| maxspeed = 80
 
| maxthrust = 199
 
| maxthrust = 199
| maxpower = 12,000
+
| maxpower = 36000
| recharge = 1,200
+
| recharge = 1200
| hullcost = 1,827,350
+
| hullcost = 1812000
| fullcost = 1,881,850
+
| fullcost = 1881250
}}
+
}}{{PTOC}}
Often seen throughout Sirius working as a corporate transport, Camara is fitted with six turrets to fend off most attacks. This ship is a good choice for any Sirius trader moving through potentially hostile territory.
+
Built by [[Deep Space Engineering]] as an answer to moving goods through trouble, the Camara is a wonderful little transport of its own design. The ship has a generous cargo hold, and a rather unique shape for simply slipping through asteroids or whatever else might be in the way.
Built by Deep Space Engineering as an answer to moving goods through trouble, the Camara is a wonderful little transport of its own design. The ship has a generous cargo hold, and a rather unique shape for simply slipping through asteroids or whatever else might be in the way.
 
The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in Rheinland. It has several unique features, such as the center line of turrets to provide maximum coverage on almost all sides. It helps that there are six of them as well, along with a generous power-plant and decent armor. Another feature is the quick loading and unloading pods  for quick exchanges with orbiting supply depots.
 
 
 
==Weapon hardpoints==
 
* 6 [[Class 5 Turrets]]
 
 
 
 
 
== Reviews ==
 
{{flavortext|The Camara has slowly grown on all of us throughout the colonies and has finally become known as a good quality freighter for those who have started out in trading for real. Originally built by [[DSE]] but luckily released to be bought Siriuswide allows pretty much anyone to fly it. This nifty little hairpin of a ship is everything a small freighter should be. Just under 1.9 million can get you a 630 cargo hold, six [[Class 5 Turrets]], an astonishing 13000 armor rating, a counter measure and a useful Cruise Disruptor/Torpedo slot if you ever feel like pulling any punches. The Camara is so good because it's designed like a fighter, people say it's as hard to hit as an [[arrow]] in some cases; This due to extremely thin and compact shape. There is one downer though that hasn't been told by the dealer. Even though you are equipped for the fight should it ever arise, the maneuverability of it is still that of a heavy freighter. [[DSE]] managed to wave their wands and make the size and loadout change but they sadly they couldn’t change the fact that it's a freighter. The best thing about the Camara though has to be that it is so small that Pirates can't see it, catch it or kill it, but that's only if the pilot can use that to his/her advantage.|Review by [[Chad Jones]]}}
 
  
 +
The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in [[Rheinland]]. It has several unique features, such as the center line of turrets to provide maximum coverage on almost all sides. It helps that there are six of them as well, along with a generous power-plant and decent armor. Another feature is the quick loading and unloading pods for quick exchanges with orbiting supply depots.
 
==Handling==
 
==Handling==
 
* Excellent, 6.2 seconds per 360 degree turn
 
* Excellent, 6.2 seconds per 360 degree turn
 
* Long tubular shape and lack of wings make dodging easy despite it's considerable size
 
* Long tubular shape and lack of wings make dodging easy despite it's considerable size
 
* 4 turrets on forward dorsal hull and 2 under the chin; all turrets can fire in a full arc horizontally with limited vertical angles
 
* 4 turrets on forward dorsal hull and 2 under the chin; all turrets can fire in a full arc horizontally with limited vertical angles
 
+
{{Review|[[Chad Jones]]|The Camara has slowly grown on all of us throughout the colonies and has finally become known as a good quality freighter for those who have started out in trading for real. Originally built by [[DSE]] but luckily released to be bought Siriuswide allows pretty much anyone to fly it. This nifty little hairpin of a ship is everything a small freighter should be. Just under 1.9 million can get you a 630 cargo hold, six [[Class 5 Turrets]], an astonishing 13000 armor rating, a counter measure and a useful Cruise Disruptor/Torpedo slot if you ever feel like pulling any punches. ''[Editor's Note: As of V4.85.0 there is no longer a CD/T slot]'' The Camara is so good because it's designed like a fighter, people say it's as hard to hit as an [[Arrow]] in some cases; This due to extremely thin and compact shape. There is one downer though that hasn't been told by the dealer. Even though you are equipped for the fight should it ever arise, the maneuverability of it is still that of a heavy freighter. [[DSE]] managed to wave their wands and make the size and loadout change but they sadly they couldn’t change the fact that it's a freighter. The best thing about the Camara though has to be that it is so small that Pirates can't see it, catch it or kill it, but that's only if the pilot can use that to his/her advantage.}}
 +
==Hardpoints==
 +
*6 [[Class 5 Turrets]]
 +
==Purchase Includes==
 +
{{Spoiler|
 +
*1 [[Scanners|Deep Scanner]] ($14,750)
 +
*1 [[Shields|Adv. Sentinel Fr. Shield]] ($54,500)
 +
}}
 
==Availability==
 
==Availability==
* [[Hamburg]], [[Rheinland]]; [[Planet Pittsburgh]], [[Liberty]]
+
{| class="wikitable collapsible collapsed"
 +
!Spoiler: Buying Locations
 +
|-
 +
|
 +
{| class="wikitable sortable"
 +
|-
 +
!Base!!Owner!!System!!Location
 +
|-
 +
|[[Planet Pittsburgh]]||[[Deep Space Engineering|DSE]]||[[New York]]||[[Liberty]]
 +
|-
 +
|[[Planet Hamburg]]||[[Rheinland Federal Police]]||[[Hamburg]]||[[Rheinland]]
 +
|}
 +
|}
  
 +
[[Category: Civilian]]
 
[[Category: Discovery content]]
 
[[Category: Discovery content]]
 +
[[Category: V4850]]

Revision as of 20:20, 15 October 2009

DSE-720 "Camara" Civilian Freighter
Ship Class Freighter
Built by Civilian
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 4
Max. weapon class 5
Other equipment
Hull strength 13,000
Max. shield class 6
Cargo space 630 units
Nanobots/Batteries 85/85
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 36,000 u
Power recharge 1,200 u/s
Additional information
Ship price $1,812,000
Package price $1,881,250

Built by Deep Space Engineering as an answer to moving goods through trouble, the Camara is a wonderful little transport of its own design. The ship has a generous cargo hold, and a rather unique shape for simply slipping through asteroids or whatever else might be in the way.

The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in Rheinland. It has several unique features, such as the center line of turrets to provide maximum coverage on almost all sides. It helps that there are six of them as well, along with a generous power-plant and decent armor. Another feature is the quick loading and unloading pods for quick exchanges with orbiting supply depots.

Handling

  • Excellent, 6.2 seconds per 360 degree turn
  • Long tubular shape and lack of wings make dodging easy despite it's considerable size
  • 4 turrets on forward dorsal hull and 2 under the chin; all turrets can fire in a full arc horizontally with limited vertical angles

Hardpoints

Purchase Includes

Availability