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Difference between revisions of "AN-3 "Supernova" Antimatter Cannon"
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| full-name = AN-3 "Supernova" Antimatter Cannon | | full-name = AN-3 "Supernova" Antimatter Cannon | ||
− | | | + | | image = co_shock_therapy_ori.png |
− | + | | description = This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to fighters. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use. | |
− | | description = This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to | ||
Only bombers can fire this weapon. | Only bombers can fire this weapon. | ||
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− | | weapon-class = Bomber Torpedoes | + | | weapon-class = [[Bomber Torpedoes|Bomber Torpedo]] |
− | | hull-damage = | + | | hull-damage = 132000 |
− | | | + | | shield-damage = 66000 |
− | | | + | | range = 1596 |
+ | | projectile-speed = 280 | ||
| refire-rate = 0.17 | | refire-rate = 0.17 | ||
− | | | + | | energy-usage = 29740 |
− | + | | price = 7025000 | |
− | + | | see-also = | |
− | | | + | * [[Bomber Torpedoes]] |
− | | | + | * [[Bombers]] |
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| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
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{{!}}[[Planet New Paris, Saint-Germain]]{{!}}{{!}}[[Gallic Royal Police]]{{!}}{{!}}[[Ile-de-France]]{{!}}{{!}}[[Gallia]] | {{!}}[[Planet New Paris, Saint-Germain]]{{!}}{{!}}[[Gallic Royal Police]]{{!}}{{!}}[[Ile-de-France]]{{!}}{{!}}[[Gallia]] | ||
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{{!}}[[Clermont Space Colony]]{{!}}{{!}}[[Gallic Royal Police]]{{!}}{{!}}[[Auvergne]]{{!}}{{!}}[[Gallia]] | {{!}}[[Clermont Space Colony]]{{!}}{{!}}[[Gallic Royal Police]]{{!}}{{!}}[[Auvergne]]{{!}}{{!}}[[Gallia]] | ||
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Revision as of 16:58, 13 February 2015
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.0
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AN-3 "Supernova" Antimatter Cannon |
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This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to fighters. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use.
Only bombers can fire this weapon. Places SoldSee Also |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |