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Difference between revisions of "Kreutzwald Depot"

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(New Station. I took everything from the old station. It is not finished yet!)
 
m (The base-info ist just copyed by the old junkersstation in omega 15. It need a new one.)
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{{Version|4.85}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Kreutzwald Depot
 
| name = Kreutzwald Depot

Revision as of 22:26, 30 April 2014

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.04.2014 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kreutzwald Depot
Station
Bornholm Depot.jpg
Owner
Junkers
Location
G/f 3, Saar
Technical Data
Gravity Partial
Docking bays Yes
Amenities Yes
Crew Unknown

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.

Missions Offered

No missions offered here

Bribes Offered

Commodities

Exports
  • None
Imports