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Difference between revisions of "Bounty Hunters Guild"

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(was retconned and changed into something else via new Core lore)
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| founder =  
 
| founder =  
 
| primary_role = Fulfilling bounty contracts
 
| primary_role = Fulfilling bounty contracts
| secondary_role = Acquiring Nomad technologies in the Edge Worlds
+
| secondary_role = Escorting corporate entities
 
| base = [[Planet Houston]], [[Texas]]
 
| base = [[Planet Houston]], [[Texas]]
 
}}
 
}}
The '''Bounty Hunters Guild''' is declared as an organisation operating mostly in [[Liberty]], [[Bretonia]] and the dangerous [[Edge Worlds]], dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across [[Sirius]].
+
The '''Bounty Hunters Guild''' is declared as an organisation operating mostly in [[Liberty]] and [[Bretonia]], dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across [[Sirius]].
  
 
==Synopsis==
 
==Synopsis==
The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of [[Planet Houston|Houston]], the Guild has managed to effectively spread it's business all across [[Liberty]], [[Bretonia]], southern [[Rheinland]], a part of the largely xenophobic [[Kusari]] and even the vastly dangerous [[Edge Worlds]], drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against [[The Order|the Order]] in the deep Omicron systems.
+
The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of [[Planet Houston|Houston]], the Guild has managed to effectively spread it's business all across [[Liberty]], [[Bretonia]], southern [[Rheinland]], a part of the largely xenophobic [[Kusari]] and even the vastly dangerous [[Edge Worlds]], drawing in the shunned and the exiled from all walks of life.
  
 
==History==
 
==History==

Revision as of 16:51, 19 March 2016

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This is an NPC faction. For the affiliated player faction, see Bounty Hunters Guild (player faction). For the rules for this particular faction, see Bounty Hunters Guild ID.


Bounty Hunters Guild
BhgLogo.png
Origin Flag-liberty.png Liberty
Alignment Independent
Profile
Date of founding unknown
Founder(s) unknown
Base of operations Planet Houston, Texas
Primary role
Fulfilling bounty contracts
Secondary role
Escorting corporate entities

The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty and Bretonia, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.

Synopsis

The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life.

History

In 801 A.S, the Bounty Hunters were chasing "Edison Trent" and "Junko Zane", as they were on the run at this time.

Diplomacy

Faction Relationship
House police
Allied
The Order
At War
Criminals
At War



Known Bases