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Difference between revisions of "CT-402 "Charon" Transport Turret"
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(Price oversight fixed. stats oversight fixed. Info card oversight fixed.) |
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| nickname = dsy_transturret_03 | | nickname = dsy_transturret_03 | ||
| faction = [[Generic Civilian]] | | faction = [[Generic Civilian]] | ||
− | | description = | + | | description = The Charon employs the same simple technology of other civilian transport turrets, the conversion of the vessel's drive core energy into a bolt, but carries greatly reinforced tolerances for energy buildup resulting in a slow firing yet military grade blast. This weapon is best employed against large, slow targets. |
− | | price = | + | | price = 350,000 |
| weapon-class = Class 3 Turrets | | weapon-class = Class 3 Turrets | ||
− | | hull-damage = | + | | hull-damage = 2080 |
− | | energy-damage = | + | | energy-damage = 1040 |
| damage-type = [[Direct]] | | damage-type = [[Direct]] | ||
| refire-rate = 2.00 | | refire-rate = 2.00 | ||
− | | projectile-speed = | + | | projectile-speed = 600 |
− | | projectile-range = | + | | projectile-range = 1112 |
− | | power-usage = | + | | power-usage = 580 |
| projectile-lifetime = 1.39 | | projectile-lifetime = 1.39 | ||
| rotation = 75 | | rotation = 75 |
Latest revision as of 22:39, 20 January 2018
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.89.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Charon Transport Turret | |
Energy Turret | |
Owner Faction | Generic Civilian |
Weapon Class | Class 3 Turrets |
Turret Rotation | 75 deg/s |
Cargo Space | 5 |
Hit-Points | 10,000 |
Price | 350,000 |
The Charon employs the same simple technology of other civilian transport turrets, the conversion of the vessel's drive core energy into a bolt, but carries greatly reinforced tolerances for energy buildup resulting in a slow firing yet military grade blast. This weapon is best employed against large, slow targets.
Weapon Stats
- Hull Damage: 2080 /round (4,160 /sec)
- 3.59:1 efficiency
- Energy Damage: 1040 /round (2,080 /sec)
- 1.79:1 efficiency
- Refire Rate: 2.00 /sec
- Power Usage: 580 u/round (1,160 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 600 m/sec
- Travel Range: 1112 meters
- Lifetime: 1.39 seconds
Projectile Image
- Please upload the rh_capgun_01_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |