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Difference between revisions of "Capital Ships"

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'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread].  
 
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread].  
  
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When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.
  
  

Revision as of 09:36, 11 November 2010

Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.

Note: Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.

Also note: You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the Capital Ship help thread.

When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.


Cruisers and Destroyers

Name Weapons Cargo Hull NB/SB Price Notes
Bretonia Destroyer 0/10 800 355,000 825 $205,082,250 Bretonia Destroyer
Corvo 0/8 600 200,000 600 $150,082,250 Zoner Deep Space Explorer
Fearless 0/9 750 255,000 700 $158,082,250 Zoner Heavy Destroyer
AI Cruiser 0/11 700 265,000 650 $180,082,250 Artificial Intelligence Core Vessel
Umbrage 0/12 600 315,000 750 $209,082,250 Phantom Cruiser
Irra 0/10 700 375,000 750 $204,179,750 Nomad Purifier
Kagutsuchi 1/7 700 250,000 650 $184,082,250 Blood Dragons Cruiser
Kusari Destroyer 0/9 700 240,000 600 $158,082,250 Kusari Destroyer
Liberty Siege Cruiser 1/7 800 295,000 700 $160,082,250 Liberty Siege Cruiser
Obstinate (Council) 0/12 900 342,000 825 $210,082,250 The Council Cruiser
Obstinate (GRN) 0/12 900 378,000 825 $210,082,250 Gallic Royal Navy Cruiser
Praefect 0/12 800 315,000 750 $206,082,250 Corsair Heavy Cruiser
Resheph 0/8 500 275,000 750 $180,082,250 Order Reconnaissance Cruiser
Rheinland Cruiser 0/11 900 390,000 825 $208,082,250 Rheinland Military Cruiser
Rheinland Pirate Cruiser 0/9 800 250,000 600 $166,082,250 Rheinland Pirate Cruiser
Scylla 0/12 720 318,000 730 $176,282,250 Rogues/Mollys Destroyer
Storta 0/12 700 295,000 750 $179,582,250 Outcast Destroyer
Thresher 0/8 700 260,000 650 $160,082,250 Bounty Hunter Destroyer
Typhoon 0/9 700 268,000 700 $212,082,250 Coalition Destroyer
Vidar 0/12 800 315,000 825 $210,082,250 Red Hessians Cruiser

Battlecruisers and Light Carriers

Name Weapons Cargo Hull NB/SB Price Notes
Argus 0/12 900 475,000 900 $308,082,250 IMG Battlecruiser (2 BS Turrets, no thruster)
Bullhead 0/12 950 405,000 900 $314,082,250 Bounty Hunter Battlecruiser (2 BS Turrets, thruster)
Geb 0/18 1,000 520,000 900 $360,082,250 Order Light Assault Carrier (No BS Turrets, BS Shield, thruster)
Liberty Assault Battlecruiser 0/12 1,000 450,000 900 $300,082,250 Liberty Battlecruiser (2 BS Turrets, no thruster)

Battleships, Dreadnoughts, and Heavy Carriers

Name Weapons Cargo Hull NB/SB Price Notes
Aquilon 0/14 1,800 860,000 1600 $680,000,000 Zoner Carrier
Bretonia Battleship 0/14 1,600 800,000 1600 $725,000,000 Bretonia Battleship
Jinkusu 0/16 1,700 1,500,000 2100 $780,000,000 Zoners Juggernaut - Colony Ship - Safe undocking from certain planets not guaranteed
Kusari Battleship 0/18 1,700 1,280,000 2000 $760,000,000 Kusari Battleship
Legate 0/16 1,600 1,000,000 1700 $760,000,000 Corsair Dreadnought
Liberty Carrier 0/16 2,000 1,100,000 1700 $800,000,000 Liberty Carrier
Liberty Dreadnought 0/12 1,600 840,000 1600 $730,000,000 Liberty Dreadnought
Mako 0/14 1,500 620,000 1400 $695,000,000 Bounty Hunters Battleship
Marduk 0/15 1,700 1,340,000 1700 $765,000,000 Nomad Guardian - Safe undocking from certain planets not guaranteed
Osiris 0/12 1,400 700,000 1500 $710,000,000 Order/Corsair Battleship
Ranseur 0/16 1,600 950,000 1600 $760,000,000 Outcast Dreadnought
Redemption 0/17 1,500 1,250,000 1700 $770,000,000 Council Battleship
Rheinland Battleship 0/18 1,800 1,400,000 2000 $770,000,000 Rheinland Battleship - Safe undocking from certain planets not guaranteed
Sarissa 0/15 1,500 820,000 1600 $730,000,000 Outcast Battleship
Spyglass 0/16 1,600 1,100,000 1700 $735,000,000 Lane Hackers Battleship - Safe undocking from certain planets not guaranteed
Togo 0/13 1,400 780,000 1600 $720,000,000 Blood Dragons Battleship
Valor 0/17 1,500 1,350,000 1700 $760,000,000 Gallic Royal Navy Battleship
Zephyr 0/14 1,600 600,000 1400 $670,000,000 IMG Carrier

Special Ships

Name Weapons Cargo Hull NB/SB Price Notes
Battlestar II 0/18 2,550 1,500,000 2500 $1,165,000,000 Not Purchasable
Necrosis 0/15 1,000 475,000 900 $242,082,250 Not Purchasable - Unique Ship (2 BS Turrets)
Satsuma 0/14 1,500 600,000 2000 $810,000,000 Not Purchasable - Kusari Imperial Yacht - Unique Ship
Persephone 0/13 1,700 1,625,000 2200 N/A Not Purchasable - Unique Zoners Juggernaut
Venator 0/22 1,800 1,600,000 2600 $865,000,000 Not Purchasable