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Difference between revisions of "Liberty Navy ID"
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Pilot carrying this [[ID]] is in the [[Liberty Navy]], who : | Pilot carrying this [[ID]] is in the [[Liberty Navy]], who : | ||
Revision as of 01:51, 9 January 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.85.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is in the Liberty Navy, who :
- Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
- Can trade and escort traders
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
- Cannot participate in any unlawful actions
- Can demand contraband, levy fines and destroy ships if they refuse to comply,
- Can lawfully enter the Alaska system
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 4,300 cargo
Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.