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Difference between revisions of "Cloaking Devices"
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[[Image:Cloaking Device.png|right|thumb|Cloaking Devices]] | [[Image:Cloaking Device.png|right|thumb|Cloaking Devices]] | ||
− | '''Cloaking Devices''' | + | '''Cloaking Devices''' bend EM radiation to render a ship invisible to most sensors. There is no known countermeasure to the effect, however it does require taking the shields offline, and there is a short period <small>(see below)</small> before the cloaking device takes effect. During this window of opportunity, a quick-thinking pilot can continue firing at the ship's known location while the shields are off-line. Furthermore, mass-seeking projectile weapons such as cruise disruptors, mines, missiles and torpedoes will also continue to seek the ship until another target is actively selected. |
Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a variety of fuels, though [[MOX]] is by far the most efficient and recommended. Other fuels include [[Deuterium]], [[Oil]], [[H-fuel]], and [[Helium-3]]. The difference in rate at which these are consumed varies by device, but is listed below for reference. | Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a variety of fuels, though [[MOX]] is by far the most efficient and recommended. Other fuels include [[Deuterium]], [[Oil]], [[H-fuel]], and [[Helium-3]]. The difference in rate at which these are consumed varies by device, but is listed below for reference. |
Revision as of 03:14, 4 November 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Cloaking Devices bend EM radiation to render a ship invisible to most sensors. There is no known countermeasure to the effect, however it does require taking the shields offline, and there is a short period (see below) before the cloaking device takes effect. During this window of opportunity, a quick-thinking pilot can continue firing at the ship's known location while the shields are off-line. Furthermore, mass-seeking projectile weapons such as cruise disruptors, mines, missiles and torpedoes will also continue to seek the ship until another target is actively selected.
Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a variety of fuels, though MOX is by far the most efficient and recommended. Other fuels include Deuterium, Oil, H-fuel, and Helium-3. The difference in rate at which these are consumed varies by device, but is listed below for reference.
Cloaking devices are mounted on a ship's Countermeasure hard-point. If a ship does not have a Countermeasure hard-point, then it cannot mount a cloaking device. Furthermore, the use of a cloak precludes the use of Countermeasures as decoys for mass-seeking projectiles, unless the ship has more than one such hard-point (such as the Democritus).
Cloaking Devices
Hold Limit is the maximum cargo hold size that the cloak can be mounted to. If your vessel has a cargo hold larger than what is noted, you cannot equip that cloak on your vessel.
Name | Hold Limit | Charge Time | Power Used | Cargo Space | Hit Points | Price |
---|---|---|---|---|---|---|
Light Cloaking Device | 120 | 3 | 250 | 25 | 100,000 | 550,000 |
Cloaking Device Mk2 | 900 | 20 | 4,000 | 200 | 100,000 | 1,100,000 |
Cloaking Device Mk2 Advanced | None | 60 | 40,000 | 450 | 1,000,000 | 2,200,000 |
Fuel Consumption (Units per second)
Name | MOX | Oil | H-fuel | Deuterium | Helium-3 |
---|---|---|---|---|---|
Light Cloaking Device | 1 | 1 | 1 | 1 | 1 |
Cloaking Device Mk2 | 1 | 2 | 2 | 2 | 2 |
Cloaking Device Mk2 Advanced | 1 | 3 | 3 | 3 | 3 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |