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Difference between revisions of "Crayter TEW-AT Turret"
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Jump to navigationJump to searchm (Change 4.86 pages to 4.86Betas so that we have a clean V4.86 category upon final release., replaced: {{Version|4.86 → {{Version|4.86Betas) |
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− | {{ | + | {{version|4.86}} |
− | {{ | + | {{Gun |
+ | | image = gallia_cannon.png | ||
+ | | icon = equipicon_turret.jpg | ||
+ | | projectile-image = dsy_col_projf01.png | ||
+ | | short-name = Colonial TEW-AT Turret | ||
| full-name = Colonial TEW-AT Turret | | full-name = Colonial TEW-AT Turret | ||
− | | | + | | nickname = dsy_col_turfi01 |
− | | description = The TEW-AT is a light fighter/freighter turret the Colonial | + | | faction = [[Colonial Republic]] |
− | + | | description = The TEW-AT is a light fighter/freighter turret the Colonial military adapted from the IMG "Vampire" series of tachyon weapons. Overcharging the emitters resulted in a higher damage output, but the firing rate and energy efficiency both suffered. | |
− | | weapon-class = | + | | price = 62,130 |
− | + | | weapon-class = Light Fighter Turrets | |
| hull-damage = 489 | | hull-damage = 489 | ||
− | | | + | | energy-damage = 244 |
− | | | + | | damage-type = [[Tachyon]] |
+ | | refire-rate = 3.03 | ||
| projectile-speed = 700 | | projectile-speed = 700 | ||
− | | | + | | projectile-range = 700 |
− | | | + | | power-usage = 112 |
− | | | + | | projectile-lifetime = 1.00 |
− | | | + | | rotation = 90 |
− | + | | cargo-space = 0 | |
+ | | hit-points = 4,215 | ||
+ | | projectile-hit-points = 2 | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Sabah Shipyard]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[New Hope East]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[New Hope West]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Carrier Hades]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Tau-39]]{{!}}{{!}}[[Border Worlds]] |
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 01:00, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Colonial TEW-AT Turret | |
Energy Turret | |
Owner Faction | Colonial Republic |
Weapon Class | Light Fighter Turrets |
Turret Rotation | 90 deg/s |
Cargo Space | 0 |
Hit-Points | 4,215 |
Price | 62,130 |
The TEW-AT is a light fighter/freighter turret the Colonial military adapted from the IMG "Vampire" series of tachyon weapons. Overcharging the emitters resulted in a higher damage output, but the firing rate and energy efficiency both suffered.
Weapon Stats
- Hull Damage: 489 /round (1,481.67 /sec)
- 4.37:1 efficiency
- Energy Damage: 244 /round (739.32 /sec)
- 2.18:1 efficiency
- Refire Rate: 3.03 /sec
- Power Usage: 112 u/round (339.36 u/sec)
- Damage Type: Tachyon
Energy Pulse Stats
- Speed: 700 m/sec
- Travel Range: 700 meters
- Lifetime: 1.00 seconds
Projectile Image
- Please upload the dsy_col_projf01.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations |
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |