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Crayter TEW-A Gun
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v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Colonial TEW-A Gun | |
Energy Gun | |
Owner Faction | Colonial Republic |
Weapon Class | Class 7 Guns |
Cargo Space | 0 |
Hit-Points | 2,632 |
Price | 31,260 |
The TEW-A is a light fighter weapon the Colonial military adapted from the IMG "Vampire" series of tachyon weapons. Overcharging the emitters resulted in a higher damage output, but the firing rate and energy efficiency both suffered.
Weapon Stats
- Hull Damage: 204 /round (618.12 /sec)
- 4.74:1 efficiency
- Energy Damage: 102 /round (309.06 /sec)
- 2.37:1 efficiency
- Refire Rate: 3.03 /sec
- Power Usage: 43 u/round (130.29 u/sec)
- Damage Type: Tachyon
Energy Pulse Stats
- Speed: 700 m/sec
- Travel Range: 700 meters
- Lifetime: 1.00 seconds
Projectile Image
- Please upload the dsy_col_projf01.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations |
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |