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BYC "Marauder" Civilian Heavy Fighter
BYC "Marauder" Civilian Heavy Fighter | |
Ship Class | Heavy Fighter |
Built by | Civilian |
Tech Column | Sirius Civilian Ships |
Technical information | |
Guns/Turrets | 6 / 1 |
Opt. weapon class | 7 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 7,900 |
Max. shield class | 9 |
Cargo space | 50 units |
Nanobots/Batteries | 46/46 |
Max. impulse speed | 80 m/s |
Max. turn speed | 75.92 deg/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 12,400 u |
Power recharge | 1,270 u/s |
Additional information | |
Ship price | $1,730,000 |
Package price | $1,798,300 |
An ancient testament to frugal ship design, the Marauder has been in production in one fashion or another for centuries. The simple design is unmatched in simplicity and maintenance, in many cases leaving environmental support to what the pilot can haul into his cockpit, in turn vastly increasing its demand amongst gearheads looking for a vessel which can be reliably tinkered without overwhelming fear of catastrophic failure. In fact, most 'standard' vessels of the class are simply hand downs which have undergone similar process.
One of the few true examples of a vessel that can reliably be purchased by virtually anyone with the credits in hand, the Marauder remains a rare, but not entirely uncommon, vessel to chance upon in the far reaches of space and tradelanes alike by pilots of all stripes.
Handling
Outdated Review (4.86) |
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Review (4.86)
The Marauder is the ship that proves that Heavy Fighters still stand up to today's VHF swarms. This ship is rare, only being sold on one base in the game in the very far out of the way Omega-50 system... and her stats, at first glance, are not very impressive. But be warned, this ship is amazingly hard to hit and turns on a dime. Her guns are mostly Class-8, but her powerplant is massive for her size, more power than a comparable HF like the Bayonet and even more power than an Eagle so she can keep firing for a lot longer than other heavy fighters, this is good when hitting transports. Class-8 guns make shield breaking harder, so I opt for a Screamer to remove shields and mount only hullbusters, and like most fighters, her turret only shoots backwards. This thing is fragile though, her armor is basically equal to a light fighter's, but her speed and tiny head on profile make up for it. What we have here is a good looking mix of light fighter agility and a heavy fighter's power output and armament. This is the Arrow of the heavier fighters, only difference is that the Marauder can handle herself, and kill anything smaller than a gunboat if the pilot knows what they are doing. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Where to begin with this ship? Well, for starters, its maneuverability is scary. It can and will fly circles around most other ships except the Arrow and Rabisu for sure. The mounts go 1, 2, and 3 "up" on the left side, then 4, 5, and 6 "down" on the right, eg 1 and 6 are right next to each other in front, for those wanting symmetry at home. In exchange for never knowing the sweet embrace of a CODENAME, you have the ability to claim air superiority over the guy in the bigger Fighter simply because he can't hit you. Remember, to have pre-set messages taunting your opponent about it. Also, with the new updates to fighter weapons, if the other guy lets this thing get behind or around them, it's over. Class-7 doesn't look like much, but considering that it can strafe around pretty much anything, that's a whole lot of "not much". Just avoid anything with the words "Solaris", "Gunboat", and "Turret" in succession, and you should be able to murder pretty much any fighter that comes your way. You just need to needle their shields a bit before you can start a-hullbusting (If you really want to rub it in, get a Catapult missile to complement your 750 m/s and laugh at the foolish fool who tries to fight you when he's now facing down half-damage Hellfires from your otherwise unassuming fighter.)
Hardpoints
- 6 Class 7 Guns with the option to replace one of the guns with a Missile.
- 1 Class 2 Turret
- 1 Cruise Disruptor OR Fighter Torpedo
- 1 Countermeasure
- 1 Mine
Purchase Includes
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Availability
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