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Xeno Relics
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.11.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Xeno Relics | |
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Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 200 |
CONTRABAND |
As the Corsair Imperium continued to explore the vast Malvadas Cloud, the artifacts that were returned to Crete for processing and export were researched by the curious. Cretan scientists determined that the artifacts extracted from a particular partition of the nebula were perhaps either of a different "era", "style", or "function" compared to the typical artifacts that the Empire had exported to the colonies for many years beforehand.
This in turn created a renewed binge amongst collectors of the often-illegal items, with additionally renewed outlandish claims of their capabilities; a particularly common "ability" claim amongst collectors brave enough to boast refers to the scanner-inhibiting effects of the black rocks that the artifacts often appear to be hewn from.
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 20/11/2017. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.