Difference between revisions of "Capital Ships"

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==Cruiser-Class Ships==
 
==Cruiser-Class Ships==
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Ships in this class include Destroyers, Cruisers, and Battlecruisers.
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'''Destroyers''' are light and agile cruiser-class vessels with a design emphasis on agility. Destroyers often have a limited number of [[Class 7 Turrets]], and therefore must squeeze the maximum benefits from their [[Class 6 Turrets]]. Destroyers are particularly good at eliminating Gunboats, since they have similar speed and agility, but much more firepower and significantly more hull strength. Against other ships in the cruiser class, destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage and to evade whatever fire is directed at them.
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'''Cruisers''' are more heavily armed and armored than Destroyers, with more [[Class 7 Turrets]]. However they are also much less agile in general. Some of the heavy Cruisers are nearly on par with Battlecruisers in terms of overall strength.
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'''Battlecruisers''' are the heaviest ships in the Cruiser class, combining [[Battleship Primary Turrets]] with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser clsass.
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Note that the cruiser turret hard-points can mount turrets from lower classes. For exmaple, you can mount Class 6 Turrets on a Class 7 hard-point. These options are reflected in the totals below.
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Revision as of 19:32, 16 November 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.

Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.

You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology.

When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.

Cruiser-Class Ships

Ships in this class include Destroyers, Cruisers, and Battlecruisers.

Destroyers are light and agile cruiser-class vessels with a design emphasis on agility. Destroyers often have a limited number of Class 7 Turrets, and therefore must squeeze the maximum benefits from their Class 6 Turrets. Destroyers are particularly good at eliminating Gunboats, since they have similar speed and agility, but much more firepower and significantly more hull strength. Against other ships in the cruiser class, destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage and to evade whatever fire is directed at them.

Cruisers are more heavily armed and armored than Destroyers, with more Class 7 Turrets. However they are also much less agile in general. Some of the heavy Cruisers are nearly on par with Battlecruisers in terms of overall strength.

Battlecruisers are the heaviest ships in the Cruiser class, combining Battleship Primary Turrets with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser clsass.

Note that the cruiser turret hard-points can mount turrets from lower classes. For exmaple, you can mount Class 6 Turrets on a Class 7 hard-point. These options are reflected in the totals below.

Name Faction FG T6 T7 T8 T9 CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Cruiser Liberty Lawful 1 5 2 0 0 1 1 1 0 0.44 295,000 1,400,000 700 800 $160,082,250
Bretonia Destroyer Bretonia Lawful 0 7 3 0 0 1 1 1 0 0.39 330,000 2,250,000 825 800 $205,082,250
Kusari Destroyer Kusari Lawful 0 8 1 0 0 1 1 1 0 0.49 240,000 1,400,000 600 700 $158,082,250
Rheinland Cruiser Rheinland Lawful 0 7 4 0 0 1 1 2 1 0.38 390,000 2,250,000 825 900 $208,082,250
Nomad Cruiser Nomads 0 6 4 0 0 1 1 2 1 0.46 375,000 2,250,000 750 700 $204,179,750
Outcast Destroyer Outcasts 0 9 3 0 0 1 1 1 0 0.40 310,000 1,800,000 750 700 $179,582,250
Bounty Hunter Destroyer Bounty Hunters Guild 0 6 2 0 0 1 1 1 0 0.48 260,000 1,400,000 650 700 $160,082,250
Zoner Cruiser Zoners 0 6 2 0 0 1 1 1 0 0.44 200,000 1,400,000 600 600 $150,082,250
IMG Battlecruiser Independent Miners Guild 0 10 4 1 2 1 1 2 2 0.23 475,000 3,600,000 900 1,100 $308,082,250
Liberty Battlecruiser Liberty Lawful 0 10 4 1 2 1 1 2 2 0.22 450,000 3,600,000 900 1,000 $300,082,250
Red Hessian Cruiser Red Hessians 0 8 4 0 0 1 1 2 1 0.42 350,000 2,250,000 825 800 $210,082,250
Rheinland Pirate Cruiser Unioners 0 7 2 0 0 1 1 2 1 0.40 250,000 1,800,000 650 800 $166,082,250
Phantom Cruiser The Phantoms 0 8 4 0 0 1 1 2 1 0.44 315,000 2,250,000 750 600 $209,082,250
Bounty Hunter Battlecruiser Bounty Hunters Guild 0 6 4 1 2 1 1 2 2 0.21 405,000 3,600,000 900 950 $314,082,250
Zoner Destroyer Zoners 0 7 2 0 0 1 1 1 0 0.48 255,000 1,400,000 600 750 $158,082,250
Corsair Cruiser Corsairs 0 8 4 0 0 1 1 2 1 0.36 330,000 2,250,000 825 800 $206,082,250
Dragon Cruiser Blood Dragons 1 5 2 0 0 1 1 2 1 0.46 250,000 1,800,000 650 700 $184,082,250
AI Cruiser Artificial Intelligence 0 9 2 0 0 1 1 2 1 0.44 265,000 1,800,000 650 700 $180,082,250
Order Recon Cruiser The Order 0 5 3 0 0 1 4 2 1 0.47 275,000 1,800,000 750 500 $180,082,250
Coalition Destroyer Coalition 0 6 3 0 0 1 1 1 0 0.40 268,000 2,250,000 700 700 $212,082,250
Gallic Cruiser Gallia Lawful 0 8 4 0 0 1 1 2 1 0.42 350,000 2,250,000 825 900 $210,082,250
Council Cruiser The Council 0 8 4 0 0 1 1 2 1 0.43 325,000 2,250,000 825 900 $210,082,250
Rogue Destroyer Liberty Rogues 0 8 4 0 0 1 1 1 0 0.44 318,000 2,250,000 800 720 $176,282,250
Kusari Battlecruiser Kusari Lawful 0 8 2 1 2 1 1 2 2 0.22 445,000 3,600,000 900 950 $317,082,250
Colonial Cruiser Colonial Republic 0 8 4 0 0 1 1 2 1 0.35 305,000 1,800,000 750 700 $179,582,250

Battleships and Carriers

Name Faction FG T8 T9 T10 CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Dreadnought Liberty Lawful 0 6 4 3 0 1 3 2 0.20 840,000 8,000,000 1600 1,600 $480,582,700
Bretonia Battleship Bretonia Lawful 0 7 4 3 0 1 3 2 0.18 800,000 8,000,000 1600 1,600 $475,582,700
Kusari Battleship Kusari Lawful 0 12 4 4 0 1 3 2 0.17 1,280,000 9,000,000 2000 1,700 $510,582,700
Nomad Battleship Nomads 0 15 3 4 0 1 3 2 0.18 1,650,000 9,000,000 2200 1,700 $515,582,700
Rheinland Battleship Rheinland Lawful 0 15 4 4 0 1 3 2 0.18 1,400,000 9,000,000 2000 1,800 $520,582,700
Osiris The Order 0 6 5 1 0 1 3 1 0.21 700,000 7,000,000 1500 1,400 $460,582,700
Colonial Battleship Colonial Republic 0 9 4 3 0 1 3 2 0.19 827,000 8,000,000 1550 1,600 $420,582,700
Zoner Carrier Zoners 0 10 4 2 0 1 2 6 0.18 860,000 7,000,000 1600 1,800 $430,582,700
Bounty Hunter Battleship Bounty Hunters Guild 0 6 4 2 0 1 3 1 0.18 695,000 7,000,000 1500 1,500 $445,582,700
Arbiter Hellfire Legion 0 10 4 3 0 1 3 2 0.18 1,200,000 9,000,000 1800 1,600 $485,582,700
Outcast Dreadnought Outcasts 0 12 4 4 0 1 3 2 0.18 980,000 9,000,000 1700 1,600 $510,582,700
Zoner Juggernaut Zoners 0 16 4 4 0 1 3 2 0.16 1,500,000 9,000,000 2100 1,700 $530,582,700
Liberty Carrier Liberty Lawful 0 16 6 5 0 1 2 6 0.14 1,100,000 9,000,000 1700 2,000 $550,582,700
Outcast Battleship Outcasts 0 9 4 3 0 1 3 2 0.19 820,000 8,000,000 1600 1,500 $480,582,700
Corsair Dreadnought Corsairs 0 10 4 4 0 1 3 2 0.19 1,000,000 9,000,000 1700 1,600 $510,582,700
Dragon Battleship Blood Dragons 0 6 5 2 0 1 3 1 0.18 780,000 7,000,000 1600 1,400 $470,582,700
Order Light Carrier The Order 0 2 0 0 1 1 1 4 0.19 520,000 3,600,000 900 1,100 $360,082,250
Gallic Battleship Gallia Lawful 1 10 6 4 0 1 3 2 0.16 1,350,000 9,000,000 1700 1,500 $558,582,700
Council Battleship The Council 0 10 4 6 0 1 3 2 0.18 1,250,000 9,000,000 1700 1,500 $520,582,700
Rheinland Carrier Rheinland Lawful 0 9 4 2 0 1 2 6 0.20 830,000 7,000,000 1600 1,700 $495,582,700
Red Hessian Battleship Red Hessians 1 8 4 3 0 1 3 2 0.18 835,000 8,000,000 1600 1,600 $558,582,700

Special Ships

These ships are not generally available to the player community.

Name Guns/
Turrets
Cargo Hull NB/SB Price Notes
Battlestar II 0/18 2,550 1,500,000 2500 $1,165,000,000 Not Sold - Deprecated
Necrosis 0/15 1,000 475,000 900 $242,082,250 Not Sold - Unique ship (2 BS Turrets)
Persephone 0/13 1,700 1,625,000 2200 N/A Not Sold - Unique Zoner ship
Satsuma 0/14 1,500 600,000 2000 $810,000,000 Not Sold - Unique Kusari flagship
Tundra 1/7 800 295,000 700 $215,082,250 Not Sold - Unique Nomad ship
Venator 0/22 1,800 1,600,000 2600 $865,000,000 Not Sold - Deprecated