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Colonial HKEW-73 Battleship Primary Turret
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Colonial Battleship Primary Turret | |
Please upload the img_bs_turret.png file. | |
Energy Turret | |
Owner Faction | Colonial Republic |
Weapon Class | Battleship Primary Turrets |
Turret Rotation | 35 deg/s |
Cargo Space | 5 |
Hit-Points | 100,000 |
Price | 1,850,000 |
An adaptation from IMG weapons technology, Colonial engineers overcharged the standard emitters. This increases damage potential, but sacrifices weapon efficiency.
Weapon Stats
- Hull Damage: 13,120 /round (26,240 /sec)
- 0.26:1 efficiency
- Energy Damage: 6,560 /round (13,120 /sec)
- 0.13:1 efficiency
- Refire Rate: 2.00 /sec
- Power Usage: 50,220 u/round (100,440 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 800 m/sec
- Travel Range: 3,000 meters
- Lifetime: 3.75 seconds
Projectile Image
- Please upload the col_capgun_primary_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |