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Difference between revisions of "Gun-Mounted Missiles"
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− | !Name!!Hull Dmg!!Energy Dmg!!Refire!!Expl Radius!!Speed!!Turn Rate!! | + | !Name!!Hull Dmg!!Energy Dmg!!Refire!!Expl Radius!!Speed!!Turn Rate!!Range!!Max Time!!Hit Points!!Ammo HP!!Price!!Ammo Price |
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|[[J63 "Javelin" Missile Launcher|Javelin]]||729||364||0.33||16||90||2.9||1,000||14||400||2||500||20 | |[[J63 "Javelin" Missile Launcher|Javelin]]||729||364||0.33||16||90||2.9||1,000||14||400||2||500||20 |
Revision as of 02:39, 23 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Missiles are a gun-mounted, self-propelled projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
Missiles are faster than Torpedoes but do far less damage. Missiles do explosion damage when they hit their target, or when they reach the end of their life. Explosion damaage will also damage any unshielded equipment within the explosion radius, potentially destroying the target's guns and support equipment, leaving them unable to counterattack and reducing their options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.
Gun-Mounted Missiles
Name | Hull Dmg | Energy Dmg | Refire | Expl Radius | Speed | Turn Rate | Range | Max Time | Hit Points | Ammo HP | Price | Ammo Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Javelin | 729 | 364 | 0.33 | 16 | 90 | 2.9 | 1,000 | 14 | 400 | 2 | 500 | 20 |
Slingshot | 1,127 | 563 | 0.33 | 16 | 90 | 2.9 | 1,000 | 14 | 750 | 2 | 1,830 | 80 |
Catapult | 1,818 | 909 | 0.33 | 25 | 90 | 2.9 | 1,000 | 14 | 1,405 | 2 | 7,460 | 200 |
Lancer | 3,091 | 1,545 | 0.33 | 30 | 90 | 2.9 | 1,000 | 14 | 2,632 | 2 | 24,790 | 500 |
Cannonball | 7,580 | 3,790 | 0.33 | 35 | 90 | 2.9 | 1,000 | 14 | 6,752 | 2 | 220,480 | 3,000 |
Stalker | 364 | 182 | 0.50 | 16 | 99 | 4.4 | 1,000 | 13 | 400 | 2 | 650 | 30 |
Windstalker | 543 | 271 | 0.50 | 16 | 99 | 4.4 | 1,000 | 13 | 750 | 2 | 2,380 | 80 |
Moonstalker | 909 | 454 | 0.50 | 20 | 99 | 4.4 | 1,000 | 13 | 1,405 | 2 | 9,700 | 300 |
Sunstalker | 1,565 | 782 | 0.50 | 25 | 99 | 4.4 | 1,000 | 13 | 2,632 | 2 | 32,230 | 800 |
Firestalker | 3,790 | 1,895 | 0.50 | 35 | 99 | 4.4 | 1,000 | 13 | 6,752 | 2 | 256,620 | 2,500 |
Eraser | 16 | 652 | 1.00 | 16 | 90 | 2.9 | 1,000 | 14 | 400 | 2 | 500 | 20 |
Sweeper | 31 | 1,264 | 1.00 | 16 | 90 | 2.9 | 1,000 | 14 | 1,026 | 2 | 3,710 | 100 |
Neutralizer | 69 | 2,788 | 1.00 | 16 | 90 | 2.9 | 1,000 | 14 | 2,632 | 2 | 24,790 | 500 |
Paralyzer | 196 | 10,200 | 0.50 | 16 | 90 | 2.9 | 1,000 | 14 | 6,752 | 2 | 194,580 | 1,500 |
Sidewinder | 5,022 | 2,511 | 0.50 | 35 | 93 | 4.4 | 2,000 | 20 | 6,000 | 2 | 388,000 | 3,500 |
Nomad Type I |
7,580 | 3,790 | 0.33 | 35 | 90 | 2.9 | 1,000 | 14 | 6,752 | 2 | 220,480 | 3,000 |
Nomad Type II |
196 | 10,200 | 0.50 | 16 | 90 | 2.9 | 1,000 | 14 | 6,752 | 2 | 194,580 | 1,500 |
Nomad Type III |
5,022 | 2,511 | 0.50 | 35 | 93 | 4.4 | 2,000 | 20 | 6,000 | 2 | 388,000 | 3,500 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |