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Difference between revisions of "Cloaking Devices"
(Nathrael moved page Cloaking Devices to Cloaking Device) |
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+ | [[Image:Cloaking Device.png|right|thumb|Cloaking Devices]] | ||
+ | Cloaking Devices hide the user's ship from all ranges of the electromagnetic spectrum. There is no known countermeasure to the effect. While they make the user invisible, they do not make the user invulnerable. As they disable shields on use, this allows a quick-thinking pilot to do direct hull damage while they still know where the cloaked ship is. Missiles, mines, cruise disruptors, torpedoes, and all other seeking weaponry will continue to seek the target after a successful cloak. Upon activating the cloaking device, there is a short period <small>(see below)</small> before the cloaking device takes effect. Fuel '''is''' consumed during this time, and this should be taken into account when considering whether or not to use [[MOX]] as a fuel. | ||
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+ | Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a variety of fuels, though [[MOX]] is by far the most efficient and recommended. Other fuels include [[Deuterium]], [[Oil]], [[H-fuel]], and [[Helium-3]]. The difference in rate at which these are consumed varies by device, but is listed below for reference. | ||
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+ | ==Cloaking Devices== | ||
+ | {| class="wikitable sortable" style="width:100%" | ||
+ | |- | ||
+ | !Name!!Hold Limit!!Delay!!Energy Use!!Cargo Space!!Hit-Points!!Price | ||
+ | |- | ||
+ | |[[Light Cloaking Device|Light Cloaking Device]]||120||3,000||250||25||100,000||550,000 | ||
+ | |- | ||
+ | |[[Cloaking Device Mk2|Cloaking Device Mk2]]||900||20,000||4,000||200||100,000||1,100,000 | ||
+ | |- | ||
+ | |[[Cloaking Device Mk2 Advanced|Cloaking Device Mk2 Advanced]]||||60,000||40,000||450||1,000,000||2,200,000 | ||
+ | |} | ||
+ | |||
+ | {{Equipment navigation}} | ||
+ | [[Category: Cloaking Devices]] | ||
+ | [[Category: Ship Equipment]] |
Revision as of 05:25, 21 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Cloaking Devices hide the user's ship from all ranges of the electromagnetic spectrum. There is no known countermeasure to the effect. While they make the user invisible, they do not make the user invulnerable. As they disable shields on use, this allows a quick-thinking pilot to do direct hull damage while they still know where the cloaked ship is. Missiles, mines, cruise disruptors, torpedoes, and all other seeking weaponry will continue to seek the target after a successful cloak. Upon activating the cloaking device, there is a short period (see below) before the cloaking device takes effect. Fuel is consumed during this time, and this should be taken into account when considering whether or not to use MOX as a fuel.
Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a variety of fuels, though MOX is by far the most efficient and recommended. Other fuels include Deuterium, Oil, H-fuel, and Helium-3. The difference in rate at which these are consumed varies by device, but is listed below for reference.
Cloaking Devices
Name | Hold Limit | Delay | Energy Use | Cargo Space | Hit-Points | Price |
---|---|---|---|---|---|---|
Light Cloaking Device | 120 | 3,000 | 250 | 25 | 100,000 | 550,000 |
Cloaking Device Mk2 | 900 | 20,000 | 4,000 | 200 | 100,000 | 1,100,000 |
Cloaking Device Mk2 Advanced | 60,000 | 40,000 | 450 | 1,000,000 | 2,200,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |