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Difference between revisions of "Colonial HKEW-73 Battleship Primary Turret"
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− | {{ | + | {{version|4.86}} |
− | {{ | + | {{Gun |
+ | | image = img_bs_turret.png | ||
+ | | icon = equipicon_capturret.jpg | ||
+ | | projectile-image = col_capgun_primary_proj.png | ||
+ | | short-name = Colonial Battleship Primary Turret | ||
| full-name = Colonial HKEW-73 Battleship Primary Turret | | full-name = Colonial HKEW-73 Battleship Primary Turret | ||
− | | | + | | nickname = dsy_col_turbs01 |
− | | faction = Colonial Republic | + | | faction = [[Colonial Republic]] |
− | | description = An | + | | description = An adaptation from IMG weapons technology, Colonial engineers overcharged the standard emitters. This increases damage potential, but sacrifices weapon efficiency. |
− | | weapon-class = | + | | price = 1,850,000 |
− | | hull-damage = | + | | weapon-class = Battleship Primary Turrets |
− | | | + | | hull-damage = 13,120 |
− | | | + | | energy-damage = 6,560 |
+ | | damage-type = [[Direct]] | ||
+ | | refire-rate = 2.00 | ||
| projectile-speed = 800 | | projectile-speed = 800 | ||
− | | | + | | projectile-range = 3,000 |
− | | | + | | power-usage = 50,220 |
− | | | + | | projectile-lifetime = 3.75 |
− | | | + | | rotation = 35 |
− | + | | cargo-space = 5 | |
− | | places-sold = | + | | hit-points = 100,000 |
+ | | projectile-hit-points = 2 | ||
+ | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
Line 24: | Line 32: | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[Sabah Shipyard]]{{!}}{{!}}[[Colonial | + | {{!}}[[Sabah Shipyard]]{{!}}{{!}}[[Colonial Military]]{{!}}{{!}}[[Coronado]]{{!}}{{!}}[[Independent]] |
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 01:26, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Colonial Battleship Primary Turret | |
Please upload the img_bs_turret.png file. | |
Energy Turret | |
Owner Faction | Colonial Republic |
Weapon Class | Battleship Primary Turrets |
Turret Rotation | 35 deg/s |
Cargo Space | 5 |
Hit-Points | 100,000 |
Price | 1,850,000 |
An adaptation from IMG weapons technology, Colonial engineers overcharged the standard emitters. This increases damage potential, but sacrifices weapon efficiency.
Weapon Stats
- Hull Damage: 13,120 /round (26,240 /sec)
- 0.26:1 efficiency
- Energy Damage: 6,560 /round (13,120 /sec)
- 0.13:1 efficiency
- Refire Rate: 2.00 /sec
- Power Usage: 50,220 u/round (100,440 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 800 m/sec
- Travel Range: 3,000 meters
- Lifetime: 3.75 seconds
Projectile Image
- Please upload the col_capgun_primary_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |