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Difference between revisions of "Unione Corse (player group)"
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{{Faction Infobox | {{Faction Infobox | ||
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== Links == | == Links == | ||
− | *[http://discoverygc.com/forums/showthread.php?tid= | + | *[http://discoverygc.com/forums/forumdisplay.php?fid=152 Faction Sub-forum] |
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+ | *[http://discoverygc.com/forums/showthread.php?tid=99517 Faction Status] | ||
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+ | *[http://discoverygc.com/forums/showthread.php?tid=99518 Active Roster] | ||
*[http://discoverygc.com/forums/showthread.php?tid=81898 Comms Dump] | *[http://discoverygc.com/forums/showthread.php?tid=81898 Comms Dump] | ||
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*[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment] | *[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment] | ||
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+ | [[Category: Gallia]] |
Revision as of 00:34, 3 June 2013
- This is a player faction. For the affiliated NPC faction, see Unione Corse
Unione Corse | |
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Origin | Kingdom of Gallia |
Alignment | Quasi-legal |
Recruitment | Click to join |
Profile | |
Date of founding | unknown |
Founder(s) | unknown |
Current leader(s) | General Logarus, Parrain Marquise |
Base of operations | Bastia Base |
Identification | |
Primary ID | Unione Corse ID |
IFF | Corse - |
Tag(s) | [UC] |
Primary role | |
Extending their influence, generating a profit | |
Secondary role | |
Assisting its allies against the Crown | |
Table of contents | |
The Unione Corse is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials.
Synopsis
For quite a while now, Corse have had connections with Gallic Brigands and, to a lesser extent, with the Council and Maquis. Despite their close, often personal ties with Brigands, Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors.
As for the Council, they have a weakened relationship since various Corse groups provide for a general unreliability in relations. The Maquis get along well with the Unione Corse, even though their methods are very different.
More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as just another group of unlawfuls. The Corse first came to an intelligence agreement with Order Task Force 141, due to increasing concerns about Nomad influence in Gallia. Shortly after that, the Unione Corse began diplomatic relations with the Colonial Republic, and formed a secret alliance. The Corse have also work well together with the Independent Miners Guild. It is rumored in addition to those that the Corse are working out trade deals with various other Sirian groups.
The Unione Corse tends to keep its diplomatic relations fairly secret to all but its close friends and allies. They use their position to operate on both sides of the coin, helping the Gallic Military when they see fit.
History
An organization that has been around for centuries; in the shadows, out in the light, their operations not entirely known to all but a few. Rumored to have been started in the early second century AGS, they were formed by and since then led by those with connections.
Initially, they had no qualms with the laws set by the Gallic Crown. They funded explorations that led further into the Gallic Sector and helped to establish trade between the various young worlds. Eventually, as the government put more and more restrictions into place, the Corse were forced into maintaining their now less legal business along with those still legal.
During the First Gallic War, many of the Unione Corse (still disgruntled by the Crown's inconvenient new laws) sided with the Normandie rebels. This was not a wise, nor successful move. A great many were arrested by the Royal Police, and their control over the markets, black or not, was severely weakened. However, the police were having problems of their own. One such problem was a man named Timothy LaBrise, who led a small group of people that splintered from the GRP. His and his group managed to join the Corse, yet maintain a degree of autonomy from the rest.
Between the wars, other factions came to be more significant, such as the Gallic Brigands. The Unione Corse were able, for the most part, to have good relations with all.
This changed when some treacherous, greedy Junkers sold out bits of information on the Unione's darker operations to the Gallic Police. Bourbon Base, owned by the Gallic Junkers, was seized by the LaBrise as revenge. Everyone on board that station was murdered, and surprisingly, there was no further retaliation from the Junkers. Instead, they built a new base in Burgundy. A bigger one; a better one.
Later on, when the Second Gallic War began, the Unione Corse were far more discreet about which side they favored. As a result, both sides treated the Corse with suspicion. Nevertheless, the Unione Corse delivered prototypes of the GRN's mine-neutralizing devices to the Maquis, which were then recreated in sufficient numbers by the Council. From there, these devices were used to clear that narrow path into the Lorraine minefield.
Around this time, many concerns arose over the lack of unity and loyalty among the Corse, which proved true when an internal conflict between LaBrise and Orsini's Corse came about. LaBrise worked with the Gallic Crown, whereas Orsini led his forces openly against it. During this war, the leader of LaBrise was mysteriously murdered about when Orsini himself disappeared. At the end of the struggle, LaBrise were no more. In fact, most of the Unione Corse was no more.
Led by a man who joined under a pseudonym a few years prior, the Unione Corse slowly got back to its feet. The General restructured the balance of power, giving the families some control whilst keeping their politics separate from the main ranks. Quietly establishing its influence, the Corse branched more out of Gallia. And even though the Unione Corse were sure to keep work against the Gallic Crown secret, Sirian connections also serve as a safe-guard if they marked them as enemies.
Today, the Corse have been able to establish many relations outside of Gallia, presenting themselves as a mostly lawful group that is eagerly willing to smuggle commodities and information to its allies.
Command Structure
Armed Division Rankings
- General: Leads the Unione Corse. Out-of-character, this is the faction leader. [Limit 1]
- Commandant: High ranking membre. Out-of-character, this/they are the second in command(s), dedicated to the faction and understand the roleplay very well. [Limit 2]
- Parrain: The head of domestic matters. Out-of-character, this is a forum-crazy individual who understands Corse roleplay very well and is the lowest High Command rank. [Limit 1]
- Lieutenant: Senior membre. Out-of-character, this rank only exists to provide a leader in combat situations where High Command members are not present. [Limit 5]
- Membre: Worthy of the Corse. Out-of-character, this is the standard rank, [No limit]
- Aspirant: Recruit membre. Out-of-character, someone who needs to log a few hours here and there and show that they understand the basic concepts of the Corse. [No limit]
Famille Senat Title System
- Parrain: Directs the Famille Senat, reporting to it regularly in order to account for his decisions. [Limit 1]
- Tribun: The five Tribuns are elected by the Senateurs to oversee the Senat and work with the Parrain. Should a Parrain leave or be dismissed, the Tribuns will appoint a new one. Outside the Senat meetings, they hold closed sessions to discuss matters privately. The Tribuns can also remove anyone in the Corse from their position if four of them agree on it. Out-of-character, these people understand UC's roleplay well and are advisors to the faction leader. [Limit 5]
- Senateur: A head family membre, one of several hundred in the Famille Senat. A family's power in the Senat depends on their size, wealth, and history. A family gets a seat for every four membres, and as a sign of respect, those with great wealth and history vote first. Out-of-character, this is a simple rank that can be chosen by any Membre who wants the additional roleplay. [No limit]
- None: A membre who is either without a Corsican family, has been chosen not to represent their family, or holds the rank of General or Commandant. Out-of-character, uh, nothing. [No limit]
Diplomacy
Faction | Relationship | ||||||||||||||||||||||||||||||||||||||||
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Gallic Brigands |
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The Maquis |
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Colonial Republic |
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Independent Miners Guild |
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Task Force 141 |
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Order |
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Hogosha |
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The Council |
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Interspace Commerce |
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Independent Neuralnet Division |
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Zoners |
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Farmers Alliance |
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Lane Hackers |
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Liberty Corporations / Lawfuls |
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Bretonia Corporations |
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Kusari Corporations |
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Bretonia Lawfuls |
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Kusari Lawfuls |
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Gallic Corporations |
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Sirian Junkers |
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Gallic Lawfuls |
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Gallic Junkers |
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Samarran Raiders |
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Golden Chrysanthemums |
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Outcasts |
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Nomads |
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Technology Usage
- Primary: Unione Corse [100%], Gallic Brigands [90%]
- Seconday: Gallic Civilian [100%], Sirian Civilian [75%]
- Tertiary (Requires permission from HC): Hogosha [75%], Council [90%]
Known Bases
- Argenton Base
- Bastia Base
- Bourbon Base
- Epernon Base
- Gleize Depot
- Joinville Base
- Monaco Base
- Montelimar Base
- Thionville Base