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Difference between revisions of "AN-3 "Supernova" Antimatter Cannon"
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| full-name = AN-3 "Supernova" Antimatter Cannon | | full-name = AN-3 "Supernova" Antimatter Cannon | ||
| nickname = torpedo01_mark022 | | nickname = torpedo01_mark022 | ||
− | | faction = [[Civilian]] | + | | faction = [[Civilian]] |
| description = This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to bombers. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use. | | description = This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to bombers. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use. | ||
Revision as of 20:55, 2 November 2013
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 02.11.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Supernova" Antimatter Cannon | |
Energy Gun | |
Owner Faction | Civilian |
Weapon Class | Bomber Torpedoes |
Cargo Space | 2 |
Hit-Points | 9,200 |
Price | 7,025,000 |
This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to bombers. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use.
Only bombers can fire this weapon.
Weapon Stats
- Hull Damage: 132,000 /round (22,440 /sec)
- 4.44:1 efficiency
- Energy Damage: 66,000 /round (11,220 /sec)
- 2.22:1 efficiency
- Refire Rate: 0.17 /sec
- Power Usage: 29,740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 280 m/sec
- Travel Range: 1,200 meters
- Lifetime: 4.29 seconds
Projectile Image
- Please upload the dsy_snova_01_drive.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |