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Difference between revisions of "Junker Combat Service Freighter"

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{{Version|4.86Betas}}
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{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = Junker Combat Service Freighter
 
| name = Junker Combat Service Freighter
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| shipclass = FREIGHTER
 
| shipclass = FREIGHTER
 
| shipowner = [[Junkers]]
 
| shipowner = [[Junkers]]
| shiptechcategory = Junkers
 
 
| guns = 3
 
| guns = 3
 
| turrets = 6
 
| turrets = 6
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| maxthrust = 199
 
| maxthrust = 199
 
| maxpower = 38400
 
| maxpower = 38400
| maxcruise = 395
 
 
| recharge = 1280
 
| recharge = 1280
 
| hullcost = 2395000
 
| hullcost = 2395000
| fullcost = 2667560
+
| fullcost = 2667500
 
}}{{PTOC}}
 
}}{{PTOC}}
The vast holds and deft maneuverability of the [[Combat Service Vehicle]] and [[Collector]] had long served the Junker's salvage operational needs well. What those vessels lacked in hardiness was more than supplemented by a defense far stronger than any armor: the Junker's mastery of political intrigue, corruption and hard won establishment of the necessity of their presence.
+
The vast holds and deft maneuverability of the Combat Service Vehicle and Collector had long served the Junker's salvage operational needs well. What those vessels lacked in hardiness was more than supplemented by a defense far stronger than any armor: the Junker's mastery of political intrigue, corruption and hard won establishment of the necessity of their presence.
 
+
Then came an enemy who had no regard for such things: [[Das Wilde|The Wild]].
+
Then came an enemy who had no regard for such things: The Wild.
 
+
Operations at [[Yanagi Depot]] had hit a major snag. Combat enforcement were hard pressed to deal with the near-constant presence of the deadly hybrid vessels, especially with the majority of their fighting presence being placed in a position of holding off [[Hogosha]] incursions while attempting to mute their military presence in the heartland of the [[Gas Miners Guild]].
+
Operations at Yanagi depot had hit a major snag. Combat enforcement were hard pressed to deal with the near-constant presence of the deadly hybrid vessels, especially with the majority of their fighting presence being placed in a position of holding off Hogosha incursions while attempting to mute their military presence in the heartland of the Gas Miners Guild.
 
+
 
The swift answer came in the form of the CSF. With vastly improved cargo capacity, shielding and defensive capabilities the vessel quickly proved itself as an able frontline salvage operator. Slight increases in cost were more than made up for in a marked increase in performance in nearly every respect.
 
The swift answer came in the form of the CSF. With vastly improved cargo capacity, shielding and defensive capabilities the vessel quickly proved itself as an able frontline salvage operator. Slight increases in cost were more than made up for in a marked increase in performance in nearly every respect.
 
==Handling==
 
==Handling==
[[Mining_Guide/Ships#Combat Service Freighter|Mining Guide Review]]
+
 
 
{{Review|[[Chad Jones]]|The CSF is a ship that’s been long deserved for the [[Junkers]] as another option for their useless standard [[CSV]]. This Freighter may be spawned from a pit of corruption and greed in context but truly is a joy to fly. It's surprisingly nimble for its size and has maneuverability that can compete even with that of the [[Rhino]]. Two Class 10 and one Class 8 gun mounts, six [[Class 2 Turrets]] mounts, a mine, a countermeasure ''AND'' a cruise disruptor makes this the most well equipped Freighter around today.  
 
{{Review|[[Chad Jones]]|The CSF is a ship that’s been long deserved for the [[Junkers]] as another option for their useless standard [[CSV]]. This Freighter may be spawned from a pit of corruption and greed in context but truly is a joy to fly. It's surprisingly nimble for its size and has maneuverability that can compete even with that of the [[Rhino]]. Two Class 10 and one Class 8 gun mounts, six [[Class 2 Turrets]] mounts, a mine, a countermeasure ''AND'' a cruise disruptor makes this the most well equipped Freighter around today.  
  
 
All the extra gadgets definitely contribute to its survival and the survival of its cargo and profit; allowing it perform almost every tactic of threat/pirate avoidance. A fairly decent cargo hold of 500 isn't very impressive but is enough for those buying this ship for non-legitimate purposes, as well as functionality. Thanks to Junker engineering and whatever they found amongst those scrap heaps, this ship fits in nicely amongst the rest of the 'Combat Service' line giving it that uniform functional look of the [[Junkers]]. This ship is a definite must buy for beginning shippers going into the Junker pure breed from zero to hero.|4.86}}
 
All the extra gadgets definitely contribute to its survival and the survival of its cargo and profit; allowing it perform almost every tactic of threat/pirate avoidance. A fairly decent cargo hold of 500 isn't very impressive but is enough for those buying this ship for non-legitimate purposes, as well as functionality. Thanks to Junker engineering and whatever they found amongst those scrap heaps, this ship fits in nicely amongst the rest of the 'Combat Service' line giving it that uniform functional look of the [[Junkers]]. This ship is a definite must buy for beginning shippers going into the Junker pure breed from zero to hero.|4.86}}
 
 
{{Review|[[User:Ingenious|Ingenious]]|The CSF is an excellent ship. Though lightly armored, you get 500 cargo and a ridiculous amount of firepower. Piracy is possible and recommended in this vessel; you can take down transports, liners, and Yachts using civilian weapons. You are able to mount two codename weapons. Two of the turrets (slots 6 and 7) don't fire forward, so you can mine with these or leave them empty. All in all, CSF is a wonderful bargain. Try flying it and see for yourself.|4.86}}
 
{{Review|[[User:Ingenious|Ingenious]]|The CSF is an excellent ship. Though lightly armored, you get 500 cargo and a ridiculous amount of firepower. Piracy is possible and recommended in this vessel; you can take down transports, liners, and Yachts using civilian weapons. You are able to mount two codename weapons. Two of the turrets (slots 6 and 7) don't fire forward, so you can mine with these or leave them empty. All in all, CSF is a wonderful bargain. Try flying it and see for yourself.|4.86}}
 
 
==Hardpoints==
 
==Hardpoints==
*2 [[Class 9 Guns|Class 9 Guns]]
+
*1 [[Class 10 Guns|Class 10 Gun]]
*1 [[Class 10 Gun]]
+
*2 [[Class 9 Guns]]
*6 [[Heavy Fighter Turrets]]
+
*6 [[Class 2 Turrets]]
 
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
+
*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Adv. Protector Fr. Shield]] ($272,000)
 
*1 [[Shields|Adv. Protector Fr. Shield]] ($272,000)
 
}}
 
}}
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Chateau-Gontier Freeport]]||[[Junkers]]||[[Maine]]||[[Gallia]]
+
|[[Trafalgar Base]]||[[Junkers]]||[[New London]]||[[Bretonia]]
 +
|-
 +
|[[Lodeve Space Port]]||[[Gallic Junkers]]||[[Languedoc]]||[[Gallia]]
 +
|-
 +
|[[Bourg-en-Bresse Space Port]]||[[Gallic Junkers]]||[[Burgundy]]||[[Gallia]]
 +
|-
 +
|[[Beaumont Base]]||[[Gallic Junkers]]||[[Ile-de-France]]||[[Gallia]]
 +
|-
 +
|[[Foster Base]]||[[Junkers]]||[[Cassini]]||[[Independent Systems]]
 
|-
 
|-
 
|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
 
|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
 
|-
 
|-
|[[Arecibo Base]]||[[Junkers|Junker Guard]]||[[Puerto Rico]]||[[Liberty]]
+
|[[Kreutzwald Depot]]||[[Junkers]]||[[Saar]]||[[Rheinland]]
|-
 
|[[Yaren Base]]||[[Corsairs]]||[[Omicron Delta]]||[[Nomad]]
 
 
|}
 
|}
 
|}
 
|}
 
==Origin==
 
Ship Design based on Thief-class Heavy Corvette, Turanic Raider Fleet, Homeworld <br> http://homeworld.wikia.com/wiki/Thief-class_Heavy_Corvette
 
 
 
[[Category: Junkers]]
 
[[Category: Junkers]]
[[Category: Discovery content]]
 

Revision as of 11:10, 23 May 2015

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Junker Combat Service Freighter
Hw p1 fr.png
Ship Class Freighter
Built by Junkers
Technical information
Guns/Turrets 3 / 6
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 24,000
Max. shield class 6
Cargo space 500 units
Nanobots/Batteries 130/130
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 38,400 u
Power recharge 1,280 u/s
Additional information
Ship price $2,395,000
Package price $2,667,500

The vast holds and deft maneuverability of the Combat Service Vehicle and Collector had long served the Junker's salvage operational needs well. What those vessels lacked in hardiness was more than supplemented by a defense far stronger than any armor: the Junker's mastery of political intrigue, corruption and hard won establishment of the necessity of their presence.

Then came an enemy who had no regard for such things: The Wild.

Operations at Yanagi depot had hit a major snag. Combat enforcement were hard pressed to deal with the near-constant presence of the deadly hybrid vessels, especially with the majority of their fighting presence being placed in a position of holding off Hogosha incursions while attempting to mute their military presence in the heartland of the Gas Miners Guild.

The swift answer came in the form of the CSF. With vastly improved cargo capacity, shielding and defensive capabilities the vessel quickly proved itself as an able frontline salvage operator. Slight increases in cost were more than made up for in a marked increase in performance in nearly every respect.

Handling

Hardpoints

Purchase Includes

Availability