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Difference between revisions of "Oder"

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Don't use a pure cerberus loadout. Most people tend to do that. It might feel effective in single cases, but soon you will face groups consisting of snubs and caps. In that case you will regret your decision and look like a noob. The same applies to solaris turrets. Seriously, you don't need them on the Oder.
 
Don't use a pure cerberus loadout. Most people tend to do that. It might feel effective in single cases, but soon you will face groups consisting of snubs and caps. In that case you will regret your decision and look like a noob. The same applies to solaris turrets. Seriously, you don't need them on the Oder.
  
Important is, you realize the Oder's limits and adapt your weapon setup accordingly. Timing is the key when useing the pulse/razors combo against snubs and patience when facing caps. It might take a while to disable a battleship, but it is possible. Especially its qualification as long-range weapon makes it to a pretty cool ship.
+
Important is, you realize the Oder's limits and capabilities and adapt your weapon setup accordingly. Especially its suitability as long-range weapon makes it to a pretty cool toy. Timing is the key when useing the pulse/razors combo against snubs and patience when facing caps. It might take a while to disable a battleship, but it is possible. Also make use of your forward gun. It is definitely worth the effort.
  
 
My conclusion: A well handled Oder can be a real nightmare. Its lack of agility might be a problem when fighting other gunboats, especially light ones. Due to its strong powercore, it could also need one turret slot more. I recommend to use heavy turrets instead of light ones. And always keep your flanks out of enemy fire.|4.88}}
 
My conclusion: A well handled Oder can be a real nightmare. Its lack of agility might be a problem when fighting other gunboats, especially light ones. Due to its strong powercore, it could also need one turret slot more. I recommend to use heavy turrets instead of light ones. And always keep your flanks out of enemy fire.|4.88}}

Revision as of 12:35, 20 December 2015

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.12.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Rheinland "Oder" Gunboat
Rh gunship.png
Ship Class Gunboat
Built by Flag-rheinland.png Rheinland
Technical information
Guns/Turrets 1 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 135,000
Max. shield class 8
Cargo space 440 units
Nanobots/Batteries 400/400
Max. impulse speed 80 m/s
Max. turn speed 28.65 deg/s
Max. thrust speed 149 m/s
Max. cruise speed 350 m/s
Power output 600,000 u
Power recharge 60,000 u/s
Additional information
Ship price $38,500,000
Package price $44,000,076

This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Review (4.88)

Somebody who knows how to use gunboats will definitely love this babe. With proper equipment and training, you will be able to take out almost everything. I've already been ganked by snubs many times, but could always rip apart some of my opponents in a surprise turn, especially when flying directly towards my arcs - A huge mistake.

The Oder's powercore is strong enough to fire three razors at once. Personally i prefer gunboats equipped with long-range weapons. To unfold its destructive force and make it capable to defy snubs and caps, i suggest to use a loadout of three cerberus, one pulse and two razor turrets. Make sure you can fire pulse and razors forward and behind. Due to its relative flat shape, your loadout will be an huge advantage in combat. Your flanks however, are less effective and a vulnerable point which shouldn't be turned into enemy fire.

Don't use a pure cerberus loadout. Most people tend to do that. It might feel effective in single cases, but soon you will face groups consisting of snubs and caps. In that case you will regret your decision and look like a noob. The same applies to solaris turrets. Seriously, you don't need them on the Oder.

Important is, you realize the Oder's limits and capabilities and adapt your weapon setup accordingly. Especially its suitability as long-range weapon makes it to a pretty cool toy. Timing is the key when useing the pulse/razors combo against snubs and patience when facing caps. It might take a while to disable a battleship, but it is possible. Also make use of your forward gun. It is definitely worth the effort.

My conclusion: A well handled Oder can be a real nightmare. Its lack of agility might be a problem when fighting other gunboats, especially light ones. Due to its strong powercore, it could also need one turret slot more. I recommend to use heavy turrets instead of light ones. And always keep your flanks out of enemy fire.
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Review by SkyNet

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