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Difference between revisions of "Class 6 Turrets"

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(Cruiser Heavy Energy Turrets stats adjusted. Noamd Pulse, Nomad Repeater Turret, Nomad Shredder, Solaris & Mitrailleuse Reffye added)
(Old Cruiser Missile Turrets removed. New ones added. Devastaor Ion stats can't be right. Added the Ingame stats from the infocard. FLStats shows no entry for the Cruiser missle turrets)
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'''Class 6 Turrets''' are Heavy Cruiser Turrets and are used with [[Cruisers]] only. All other Cruiser weapons are [[Class 7 Turrets]].
 
'''Class 6 Turrets''' are Heavy Cruiser Turrets and are used with [[Cruisers]] only. All other Cruiser weapons are [[Class 7 Turrets]].
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'''Cruiser Missiles''' are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.  
 
'''Cruiser Missiles''' are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.  
 
Missiles can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used.
 
Missiles can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used.
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==Cruiser Heavy Energy Turrets==
 
==Cruiser Heavy Energy Turrets==
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!Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price
 
!Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price
 
|-
 
|-
|[["BCM-GEN" Basic Cruiser Missile Turret]]||||112,000||56,000||0.10||5,500 m||160 m/s||1,000,000||0.40 rad/s||96 m||$1,400,000
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|[["Desolator" Cruiser Missile Silo|Desolator]]||{{Icon|Civilian}} [[Civilian]]||500,000||250,000||0.04||4000 m||150 m/s||n/a||0.19 rad/s||n/a||$6,000,000
|-
 
|[["Tonnerre Libere" Council Cruiser Missile Turret]]||[[The Council|Council]]||140,000||70,000||0.10||5,500 m||160 m/s||1,200,000||0.40 rad/s||96 m||$1,500,000
 
|-
 
|[["Tonnerre" GRN Cruiser Missile Turret]]||[[Gallic Royal Navy|GRN]]||178,000||89,000||0.10||5,500 m||160 m/s||1,600,000||0.40 rad/s||96 m||$1,680,000
 
|-
 
|[[LCM-3a "Raptor" Liberty Cruiser Missile Turret]]||[[Liberty]]||120,000||60,000||0.10||5,500 m||160 m/s||1,000,000||0.40 rad/s||96 m||$1,450,000
 
|-
 
|[[MDM-03 "Red Top" Bretonia Destroyer Missile Turret]]||[[Bretonia]]||170,000||85,000||0.10||5,500 m||160 m/s||1,500,000||0.40 rad/s||96 m||$1,450,000
 
|-
 
|[[Order Cruiser Missile Turret]]||[[The Order]]||141,000||70,500||0.10||5,700 m||160 m/s||1,250,000||0.40 rad/s||96 m||$1,850,000
 
 
|-
 
|-
|[[RCM-4c "Komoran" Rheinland Cruiser Missile]]||[[Rheinland]]||185,000||92,500||0.10||5,000 m||160 m/s||1,600,000||0.35 rad/s||105 m||$1,500,000
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|[["Devastator" Cruiser Ion Torpedo Launcher|Devastator]]||{{Icon|Civilian}} [[Civilian]]||275,000||257,500||0.06||3000 m||181 m/s||n/a||0.22 rad/s||n/a||$6,100,000
 
|-
 
|-
|[[RH-MT005 "Jaeger-Sucher" Red Hessian Cruiser Missile Turret]]||[[Red Hessians|Red Hessian]]||190,000||95,000||0.10||5,500 m||160 m/s||1,650,000||0.35 rad/s||102 m||$1,950,000
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|[["Marauder" Cruiser Missile Launcher|Marauder]]||{{Icon|Civilian}} [[Civilian]]||150,000||75,000||0.07||1700 m||165 m/s||n/a||0.45 rad/s||n/a||$1,500,000
 
|-
 
|-
|[[YCM-7e "Purger" Kusari Cruiser Missile Turret]]||[[Kusari]]||105,000||52,500||0.10||6,000 m||160 m/s||900,000||0.45 rad/s||96 m||$1,550,000
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|[["Trinity" Cruiser Triple Torpedo Launcher|Trinity]]||{{Icon|Civilian}} [[Civilian]]||300,000||150,000||0.03||2000 m||190 m/s||n/a||0.11 rad/s||n/a||$700,000
 
|}
 
|}
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{{EquipmentNav}}
 
{{EquipmentNav}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 16:30, 30 August 2018

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Article possibly outdated (
v4.90.2
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.


Class 6 Turrets are Heavy Cruiser Turrets and are used with Cruisers only. All other Cruiser weapons are Class 7 Turrets.

All capital ship weapons do Direct damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken.

Cruiser Missiles are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used.


Cruiser Heavy Energy Turrets

Name Faction H dmg S dmg Refire Range Speed Energy H dps S dps E u/s Price
Battle Razor Cv vheavy fighter.png Civilian 36,500 18,250 0.25 1,800 m 900 m/s 230,000 9,125 4,562 57,500 $4,520,000
Cerberus Turret Cv vheavy fighter.png Civilian 18,500 9,250 1.00 2,000 m 800 m/s 60,000 18,500 9,250 60,000 $1,750,000
Glaive Flag-gallia.png Gallia 39,000 19,500 0.25 2,024 m 920 m/s 255,000 9,750 4,875 63,750 $4,620,000
Light Mortar Cv vheavy fighter.png Civilian 200,000 100,000 0.20 4,020 m 900 m/s 1,050,000 n/a n/a n/a $5,260,000
Light Trebuchet Flag-gallia.png Gallia 210,000 105,000 0.20 4,020 m 900 m/s 1,100,000 n/a n/a n/a $5,860,000
Mitrailleuse Reffye Flag-gallia.png Gallia 1,050 525 8.33 n/a 1300 m/s 3,621 n/a n/a n/a $4,620,000
Nomad Annihilator Turret Flag-nomads3.png Nomads 220,000 110,000 0.20 3,510 m 900 m/s 1,100,000 n/a n/a n/a $10,200,000
Nomad Blaster Turret Flag-nomads3.png Nomads 24,000 2,400 1.00 n/a 900 m/s 52,000 n/a n/a n/a $4,640,000
Nomad Heavy Shredder Turret Flag-nomads3.png Nomads 1,200 120 8.33 n/a 1300 m/s 4,400 n/a n/a n/a $3,000,000
Nomad Heavy Turret Flag-nomads3.png Nomads 25,000 12,500 0.75 2,000 m 900 m/s 82,000 18,750 9,375 60,002 $3,500,000
Nomad Pulse Beam Turret Flag-nomads3.png Nomads 10 129,995 0.05 n/a 5000 m/s 1,300,000 n/a n/a n/a $12,150,000
Nomad Repeater Turret Flag-nomads3.png Nomads 5,500 550 3.03 n/a 1000 m/s 19,700 n/a n/a n/a $5,320,000
Solaris Gatling Turret Cv vheavy fighter.png Civilian 1,000 500 8.33 n/a 1300 m/s 3,448 n/a n/a n/a $4,520,000
W+7754KT Repeater Turret Cv vheavy fighter.png Civilian 4,900 2,450 3.03 n/a 1000 m/s 17,500 n/a n/a n/a $7,500,000


Cruiser Missile Turrets

Name Faction H dmg S dmg Refire Range Speed Energy Turn Rate Expl Range Price
Desolator Cv vheavy fighter.png Civilian 500,000 250,000 0.04 4000 m 150 m/s n/a 0.19 rad/s n/a $6,000,000
Devastator Cv vheavy fighter.png Civilian 275,000 257,500 0.06 3000 m 181 m/s n/a 0.22 rad/s n/a $6,100,000
Marauder Cv vheavy fighter.png Civilian 150,000 75,000 0.07 1700 m 165 m/s n/a 0.45 rad/s n/a $1,500,000
Trinity Cv vheavy fighter.png Civilian 300,000 150,000 0.03 2000 m 190 m/s n/a 0.11 rad/s n/a $700,000