This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "Class 6 Turrets"
(Cruiser Heavy Energy Turrets stats adjusted. Noamd Pulse, Nomad Repeater Turret, Nomad Shredder, Solaris & Mitrailleuse Reffye added) |
(Old Cruiser Missile Turrets removed. New ones added. Devastaor Ion stats can't be right. Added the Ingame stats from the infocard. FLStats shows no entry for the Cruiser missle turrets) |
||
Line 1: | Line 1: | ||
− | {{Version|4. | + | {{Version|4.90.2}} |
+ | {{PTOC}} | ||
+ | |||
'''Class 6 Turrets''' are Heavy Cruiser Turrets and are used with [[Cruisers]] only. All other Cruiser weapons are [[Class 7 Turrets]]. | '''Class 6 Turrets''' are Heavy Cruiser Turrets and are used with [[Cruisers]] only. All other Cruiser weapons are [[Class 7 Turrets]]. | ||
Line 7: | Line 9: | ||
'''Cruiser Missiles''' are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. | '''Cruiser Missiles''' are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. | ||
Missiles can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used. | Missiles can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used. | ||
+ | |||
==Cruiser Heavy Energy Turrets== | ==Cruiser Heavy Energy Turrets== | ||
Line 48: | Line 51: | ||
!Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price | !Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price | ||
|- | |- | ||
− | |[[" | + | |[["Desolator" Cruiser Missile Silo|Desolator]]||{{Icon|Civilian}} [[Civilian]]||500,000||250,000||0.04||4000 m||150 m/s||n/a||0.19 rad/s||n/a||$6,000,000 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |[["Devastator" Cruiser Ion Torpedo Launcher|Devastator]]||{{Icon|Civilian}} [[Civilian]]||275,000||257,500||0.06||3000 m||181 m/s||n/a||0.22 rad/s||n/a||$6,100,000 |
|- | |- | ||
− | |[[ | + | |[["Marauder" Cruiser Missile Launcher|Marauder]]||{{Icon|Civilian}} [[Civilian]]||150,000||75,000||0.07||1700 m||165 m/s||n/a||0.45 rad/s||n/a||$1,500,000 |
|- | |- | ||
− | |[[ | + | |[["Trinity" Cruiser Triple Torpedo Launcher|Trinity]]||{{Icon|Civilian}} [[Civilian]]||300,000||150,000||0.03||2000 m||190 m/s||n/a||0.11 rad/s||n/a||$700,000 |
|} | |} | ||
+ | |||
{{EquipmentNav}} | {{EquipmentNav}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 16:30, 30 August 2018
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Class 6 Turrets are Heavy Cruiser Turrets and are used with Cruisers only. All other Cruiser weapons are Class 7 Turrets.
All capital ship weapons do Direct damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken.
Cruiser Missiles are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers. Cruiser Missile Turrets require ammunition to be used.
Cruiser Heavy Energy Turrets
Name | Faction | H dmg | S dmg | Refire | Range | Speed | Energy | H dps | S dps | E u/s | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Razor | Civilian | 36,500 | 18,250 | 0.25 | 1,800 m | 900 m/s | 230,000 | 9,125 | 4,562 | 57,500 | $4,520,000 |
Cerberus Turret | Civilian | 18,500 | 9,250 | 1.00 | 2,000 m | 800 m/s | 60,000 | 18,500 | 9,250 | 60,000 | $1,750,000 |
Glaive | Gallia | 39,000 | 19,500 | 0.25 | 2,024 m | 920 m/s | 255,000 | 9,750 | 4,875 | 63,750 | $4,620,000 |
Light Mortar | Civilian | 200,000 | 100,000 | 0.20 | 4,020 m | 900 m/s | 1,050,000 | n/a | n/a | n/a | $5,260,000 |
Light Trebuchet | Gallia | 210,000 | 105,000 | 0.20 | 4,020 m | 900 m/s | 1,100,000 | n/a | n/a | n/a | $5,860,000 |
Mitrailleuse Reffye | Gallia | 1,050 | 525 | 8.33 | n/a | 1300 m/s | 3,621 | n/a | n/a | n/a | $4,620,000 |
Nomad Annihilator Turret | Nomads | 220,000 | 110,000 | 0.20 | 3,510 m | 900 m/s | 1,100,000 | n/a | n/a | n/a | $10,200,000 |
Nomad Blaster Turret | Nomads | 24,000 | 2,400 | 1.00 | n/a | 900 m/s | 52,000 | n/a | n/a | n/a | $4,640,000 |
Nomad Heavy Shredder Turret | Nomads | 1,200 | 120 | 8.33 | n/a | 1300 m/s | 4,400 | n/a | n/a | n/a | $3,000,000 |
Nomad Heavy Turret | Nomads | 25,000 | 12,500 | 0.75 | 2,000 m | 900 m/s | 82,000 | 18,750 | 9,375 | 60,002 | $3,500,000 |
Nomad Pulse Beam Turret | Nomads | 10 | 129,995 | 0.05 | n/a | 5000 m/s | 1,300,000 | n/a | n/a | n/a | $12,150,000 |
Nomad Repeater Turret | Nomads | 5,500 | 550 | 3.03 | n/a | 1000 m/s | 19,700 | n/a | n/a | n/a | $5,320,000 |
Solaris Gatling Turret | Civilian | 1,000 | 500 | 8.33 | n/a | 1300 m/s | 3,448 | n/a | n/a | n/a | $4,520,000 |
W+7754KT Repeater Turret | Civilian | 4,900 | 2,450 | 3.03 | n/a | 1000 m/s | 17,500 | n/a | n/a | n/a | $7,500,000 |
Cruiser Missile Turrets
Name | Faction | H dmg | S dmg | Refire | Range | Speed | Energy | Turn Rate | Expl Range | Price |
---|---|---|---|---|---|---|---|---|---|---|
Desolator | Civilian | 500,000 | 250,000 | 0.04 | 4000 m | 150 m/s | n/a | 0.19 rad/s | n/a | $6,000,000 |
Devastator | Civilian | 275,000 | 257,500 | 0.06 | 3000 m | 181 m/s | n/a | 0.22 rad/s | n/a | $6,100,000 |
Marauder | Civilian | 150,000 | 75,000 | 0.07 | 1700 m | 165 m/s | n/a | 0.45 rad/s | n/a | $1,500,000 |
Trinity | Civilian | 300,000 | 150,000 | 0.03 | 2000 m | 190 m/s | n/a | 0.11 rad/s | n/a | $700,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |