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Difference between revisions of "Common Trade Routes"
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!Destination | !Destination | ||
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− | |[[ | + | |[[Slaves]] |
− | |[[ | + | |[[Niverton Base]], [[Pennsylvania]] |
− | |[[Planet | + | |[[Planet Malta]], [[Omicron alpha]] |
|- | |- | ||
− | |[[ | + | |[[Cardamite]] |
− | |[[Planet | + | |[[Planet Malta]], [[Omicron alpha]] |
− | |[[ | + | |[[Beaumont Base]], [[Texas]] |
|- | |- | ||
− | |colspan="3"|'''Total profit:''' | + | |[[Light arms]] |
+ | |[[Beaumont Base]], [[Texas]] | ||
+ | |[[Allentown Base]], [[Pennsylvania]] | ||
+ | |- | ||
+ | |colspan="3"|'''Total profit:''' 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite | ||
+ | are considered contraband and trading them is a crime!!! (v 4.85) | ||
|- | |- | ||
|[[VIPs]] | |[[VIPs]] |
Revision as of 19:07, 16 September 2009
Article outdated
This article needs to be updated to reflect the changes introduced with the latest version of the Discovery mod.
This article needs to be updated to reflect the changes introduced with the latest version of the Discovery mod.
These prices are derived from the commodities list of proven money making trade routes. Be advised that these do not take transportation time or NPC difficulty into consideration. If you are in a smaller ship you may want to stick to the inner systems. It is up to you to determine the most efficient route, each person will argue that one route is the best, but to each their own. (version 4.84, does not apply to 4.85)