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Difference between revisions of "Common Trade Routes"

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|[[Allentown Base]], [[Pennsylvania]]
 
|[[Allentown Base]], [[Pennsylvania]]
 
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|colspan="3"|'''Total profit:''' 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite
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|colspan="3"|'''Total profit:''' 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite are considered contraband and trading them is a crime, so beware of police and military!!! Before using this route players should know locations of Jump holes because Jump gates are often guarded by police and military. (v 4.85)
are considered contraband and trading them is a crime, so beware of police and military!!! Before using this route players should know locations of Jump holes because Jump gates are often guarded by police and military. (v 4.85)
 
 
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|[[VIPs]]
 
|[[VIPs]]

Revision as of 19:13, 16 September 2009

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Article outdated
This article needs to be updated to reflect the changes introduced with the latest version of the Discovery mod.

These prices are derived from the commodities list of proven money making trade routes. Be advised that these do not take transportation time or NPC difficulty into consideration. If you are in a smaller ship you may want to stick to the inner systems. It is up to you to determine the most efficient route, each person will argue that one route is the best, but to each their own. (version 4.84, does not apply to 4.85)

Common Trade Routes

Cargo Source Destination
Slaves Niverton Base, Pennsylvania Planet Malta, Omicron alpha
Cardamite Planet Malta, Omicron alpha Beaumont Base, Texas
Light arms Beaumont Base, Texas Allentown Base, Pennsylvania
Total profit: 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite are considered contraband and trading them is a crime, so beware of police and military!!! Before using this route players should know locations of Jump holes because Jump gates are often guarded by police and military. (v 4.85)
VIPs Cambridge Research Station, Cambridge Planet Kurile, Sigma-17
Alien Organisms Planet Kurile, Sigma-17 Cambridge Research Station, Cambridge
Note:This route deals high amounts of Radiation, Asteroid, and Minefield damage. It is a very short, profitable trip, but make sure you can survive it.
Total profit: 2330 per cargo unit. (will vary depending on how efficient each run is)
Beryllium Cardiff Mining Facility, Cambridge The Ring, New Berlin
Engine Components The Ring, New Berlin Planet Cambridge, Cambridge
VIPs Planet Cambridge, Cambridge Cardiff Mining Facility, Cambridge
Total profit: 2508 per cargo unit
Jump Gate and Trade Lane Parts Pueblo Station, Colorado Tau-31 Gate Construction Site, Tau-23
Beryllium Tau-31 Gate Construction Site, Tau-23 Pueblo Station, Colorado
Note:This route is compatible with Transports that are too big to land on planets.
Total profit: 2760 per cargo unit.
Deuterium Planet Gran Canaria, Omega-49 Planet New Tokyo, New Tokyo
Engine Components Planet New Tokyo, New Tokyo Planet Gran Canaria, Omega-49
Total profit: 3169 per cargo unit
Passengers Planet Manhattan, New York Planet New Berlin, New Berlin
Diamonds Planet New Berlin, New Berlin Planet New Tokyo, New Tokyo
Niobium Planet New Tokyo, New Tokyo The Ring, New Berlin
Engine Components The Ring, New Berlin Planet Cambridge, Cambridge
Luxury Food Planet Cambridge, Cambridge Planet Manhattan, New York
Note:This route includes the jump hole to Sigma-13 in New Berlin to make the route shorter, but it is thoroughly infested by pirates which includes the Wild.
Total profit: 5238 per cargo unit (will vary depending on how efficient each run is)