This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "AN-3 "Supernova" Antimatter Cannon"
Line 12: | Line 12: | ||
Only bombers can fire this weapon. | Only bombers can fire this weapon. | ||
| price = 7,025,000 | | price = 7,025,000 | ||
− | | weapon-class = [[ | + | | weapon-class = [[Bomber Torpedo]] |
| hull-damage = 132,000 | | hull-damage = 132,000 | ||
| energy-damage = 66,000 | | energy-damage = 66,000 | ||
Line 23: | Line 23: | ||
| projectile-speed = 280 | | projectile-speed = 280 | ||
| projectile-range = 1,200 | | projectile-range = 1,200 | ||
+ | | projectile-lifetime = 4.29 | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Revision as of 21:19, 28 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 28.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Supernova" Antimatter Cannon | |
Missile Launcher | |
Owner Faction | Civilian |
Weapon Class | [[Bomber Torpedo]] |
Cargo Space | 2 |
Launcher Hit-Points | 9,200 |
Launcher Price | 7,025,000 |
Missile | |
Missile Price | n/a |
This weapon is pretty straightforward, take an already big gun, overcharge it, add additional highpowered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the powerplant, for a massive effect. A stream of field stabilised antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go avaliable to fighters. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use.
Only bombers can fire this weapon.
Weapon Stats
- Hull Damage: 132,000 /round (22,440 /sec)
- 4.44:1 efficency
- Energy Damage: 66,000 /round (11,220 /sec)
- 2.22:1 efficency
- Refire Rate: 0.17 /sec
- Power Usage: 29,740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Missile Stats
- Seek Range: 0 meters
- Thrust Speed: 280 m/sec
- Lifetime: 4.29 seconds
- Travel Range: 1,200 meters
- Turn Rate: 0.00 deg/sec (0 rad/sec)
- Hit-Points: 2
Explosion Stats
- Explosion Radius: 0 meters
- Detonation Range: unknown meters
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |
[[Category:Bomber Torpedo]]