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{{version|4.86}}
+
>{{version|4.86}}
 
{{System_v2
 
{{System_v2
| name = Dublin
+
| name = Texas
| nickname = br05
+
| nickname = li04
| description = Dublin is the primary source for gold in [[Bretonia]]. This system has long been linked with the independence movement from the [[Mollys]]. The fight had cumulated to the crippling and abandonment of [[Battleship Hood]] by the [[Bretonia Armed Forces]]. As a result, the Armed Forces only patrol the area near the jump gate and the [[BMM]] gold field, but not anywhere else. Due to the high pirate activity outside the policed area, caution is advised.
+
| description = The Texas system is, more or less, a prison system. It contains four planets, only one being inhabited, four bases and Jump Gates to the [[New York]], [[Hudson]], and [[Bering]] systems. There are rumors of jump holes to the [[California]], [[Pennsylvania]], and [[Hudson]] systems. It is home to three major corporations and four criminal syndicates. This system was devastated due to the [[Texas Incident]], and portions of it have high radiation levels.
| image = Dublin.jpg
+
 
 +
Due to the war with [[Rheinland]], there is a Trade Embargo being enforced in system. Violators are asked to drop their cargo or return from whence they came. Those who refuse are destroyed immediately.
 +
 
 +
For more information on the embargo, see [[dgctopic:106075|Liberty Trade Embargo]].
 +
| image = Texas.jpg
 
| region = Unknown Region
 
| region = Unknown Region
| neighbors = [[New London]]<br/>[[Leeds]]<br/>[[Edinburgh]]<br/>[[Unstable]]<br/>[[Chester]]<br/>[[Poole]]<br/>[[Londonderry]]<br/>[[Omega-49]]
+
| neighbors = [[Bering]]<br/>[[Hudson]]<br/>[[New York]]<br/>[[Virginia]]<br/>[[California]]<br/>[[Pennsylvania]]<br/>[[Minnesota]]<br/>[[Puerto Rico]]
| lawful-factions = * [[Bretonia Armed Forces]]
+
| lawful-factions = * [[Liberty Navy]]
 +
* [[Liberty Police, Inc.]]
 
* [[Bounty Hunters Guild]]
 
* [[Bounty Hunters Guild]]
| trade-factions = * [[Border World Exports]]
+
| trade-factions = * [[Cryer Pharmaceuticals]]
* [[Bretonia Mining and Manufacturing]]
+
* [[Universal Shipping]]
* [[Independent Miners Guild]]
+
* [[ALG Waste Disposal]]
| unlawful-factions = * [[Corsairs]]
+
* [[Synth Foods, Inc.]]
* [[Mollys]]
+
* [[Deep Space Engineering]]
| suns = * Medium Yellow Sun
+
* [[Orbital Spa and Cruise]]
| stations = * [[Battleship Hood]]
+
| unlawful-factions = * [[Liberty Rogues]]
* [[Graves Station]]
+
* [[Xenos]]
* [[Battleship Essex]]
+
* [[Junkers]]
* [[Arranmore Base]]
+
* [[Outcasts]]
| fields = * BMM Gold Field
+
| suns = * Medium White Sun
* Molly Asteroid Field
+
| planets = * [[Planet Houston]] (inhabited)
* Hood Asteroid Field
+
* Abilene
* Independent Gold Field
+
* Planet Chisos
| mining-zones = * [[Gold Ore]]
+
* Planet Brazos
 +
| stations = * [[LPI Huntsville]]
 +
* [[Battleship Mississippi]]
 +
* [[Beaumont Base (Texas)]]
 +
* [[LPI Sugarland]]
 +
| fields = * North Dallas Debris Field
 +
* Pequena Negra
 +
* West Dallas Debris Field
 +
* East Dallas Debris Field
 +
* Grande Negra
 +
* South Dallas Debris Field
 +
* Zone 42 Minefield
 +
| mining-zones = * [[Scrap Metal]]
 +
* [[Premium Scrap]]
 
}}
 
}}
==Nebulae and Asteroids==
+
==Planetary Bodies==
 
{|style="background-color: transparent; margin-left: 3%; margin-right: 5%;"
 
{|style="background-color: transparent; margin-left: 3%; margin-right: 5%;"
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===BMM Gold Field===
+
===[[Planet Houston]]===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|BMM Gold Field}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Planet Houston}}</div>
: <span style="color:red;">&gt;&gt;&gt;CAUTION&lt;&lt;&lt;</span>
+
: Houston is an arid world whose population has slowly increased to slightly over 450 million people; these mostly consist of what Manhattanites would term "the economically undesirable", many of them former inmates of the orbiting prison ships. The cheap labour force has attracted a number of industries, however, including a major Deep Space Engineering manufacturing plant and several factories specializing in Consumer Goods and Construction Machinery. The presence of phosphates in Houston's alkaline deserts has also produced a booming market in Fertilizers.
  
: The Bretonia Mining and Manufacturing (BMM) Gold field is the richest pocket of free-floating Gold in the Sirius Sector and has been exclusively claimed by the BMM. To enforce their claim, BMM has ringed the area with a minefield and controls all access to both the field and their local headquarters on Graves Station.
+
: Houston's biggest industry, however, is fuelled by Liberty's criminal element; the vast majority of Libertonian prisoners are housed in the system and prison gangs from the Huntsville and the Sugarland, as well as rehabilitated former inmates looking to go straight, power Texan industries.
 +
 
 +
: Both the Liberty Police, Incorporated and the Bounty Hunters Guild maintain their respective local headquarters on the planet; the Bounty Hunters Guild is thicker here than anywhere else in Sirius. After all, not only forcing prisoners to labour is profitable; capturing them is vital, too. Houston is most often "visited" by Liberty Rogues and Xenos; Outcasts also end up pumping Fertilizers here, as the Texas system is the furthest south that Outcasts are generally seen in Sirius.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> F/6
+
:: <b>Owner Faction:</b> [[Liberty Police, Inc.]]
 +
:: <b>Location:</b> F/4
 +
:: <b>Diameter:</b> 8,201 km.
 +
:: <b>Mass:</b> 3.38 x 10e24 kg.
 +
:: <b>Terrain:</b> Desert
 +
:: <b>Temperature:</b> -88°C to 100°C
 +
:: <b>Escape Velocity:</b> 9.02 km/sec
 
</div>
 
</div>
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===Molly Asteroid Field===
+
===Abilene===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Molly Asteroid Field}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Abilene}}</div>
: <span style="color:red;">&gt;&gt;&gt;CAUTION&lt;&lt;&lt;</span>
+
: A bleak moon with no atmosphere to protect it from the meteor strikes that have gouged ragged holes in its crust.
 
 
: After the Founder's Day Revolt and the subsequent bloody reprisals by both Bretonia Mining and Manufacturing (BMM) and the Bretonian Armed Forces, the majority of the Mollys took refuge in this asteroid field, ringing the perimeter with a treacherous minefield. Deposits of Gold scattered throughout the field have funded much of the Mollys' efforts. NOTE: The Mollys are vicious and unprincipled; they will attack any outsiders who enter areas under their control.
 
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> C/6
+
:: <b>Location:</b> F/4
 +
:: <b>Diameter:</b> 9,291 km
 +
:: <b>Mass:</b> 3.81 x 10e24 kg
 +
:: <b>Terrain:</b> Barren
 +
:: <b>Temperature:</b> -46°C to 43°C
 +
:: <b>Escape Velocity:</b> 8.03 km/sec
 
</div>
 
</div>
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===Hood Asteroid Field===
+
===Planet Chisos===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Hood Asteroid Field}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Planet Chisos}}</div>
: Near the wreck of the Hood lies an asteroid field, already plundered of any Gold it may have once held. Currently the field is the site of an extremely hazardous race course that the jaded inhabitants of the Hood sometimes like to run when hopped up on the sunshine that passes for alcohol aboard the ship.
+
: A hellish world of freezing nights and burning days, devoid of any life. Terraforming is impossible and settlement infeasible.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> C/3
+
:: <b>Location:</b> D/4
 +
:: <b>Diameter:</b> 14,891 km
 +
:: <b>Mass:</b> 6.22 x 10e24 kg
 +
:: <b>Terrain:</b> Barren
 +
:: <b>Temperature:</b> -69°C to 72°C
 +
:: <b>Escape Velocity:</b> 13.66 km/sec
 
</div>
 
</div>
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===Independent Gold Field===
+
===Planet Brazos===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Independent Gold Field}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Planet Brazos}}</div>
: A medium-sized asteroid field with Gold deposits, largely worked by independent miners who are generally unfriendly to anyone who might lay stake to their claims. Recently, Corsairs have been seen in the area.
+
: A relatively small gas planet with no useful resources. The LPI Sugarland prison ship and recycling operation orbits nearby, dumping much of its toxic waste into the planet's gravitational well. Every criminal on Sugarland sees blue when waking up; for those labelled NCR, blue and grey will be all there is to see ever again.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> G/2, G/4, G/6, E/3
+
:: <b>Location:</b> F/5
 
</div>
 
</div>
 
|}
 
|}
==Space Stations==
+
==Nebulae and Asteroids==
 
{|style="background-color: transparent; margin-left: 3%; margin-right: 5%;"
 
{|style="background-color: transparent; margin-left: 3%; margin-right: 5%;"
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===[[Battleship Hood]]===
+
===North Dallas Debris Field===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Battleship Hood}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|North Dallas Debris Field}}</div>
: The Hood was an abandoned hulk until it was re-pressurized by a few enterprising members of the Independent Mining Guild looking to make a fast buck. The Hood is now a floating bazaar where the Mollys come to trade, usually paying in Gold. The most popular pastime aboard the ship involves racing through the neighboring asteroid field; most races generally end with a survivor as opposed to a winner.
+
: A medium-sized field of debris that is home to a large settlement of Junkers that have, according to sporadic reports from Liberty Police patrols that wandered into the area, constructed a permanent base amongst the scrap. Though criminals such as Rogues and Outcasts are frequently seen near Junker bases (indeed, Texas is the furthest south Outcasts are seen in Sirius), the North Dallas Debris Field remained relatively harmless up until several years ago, when Texan authorities first began to suspect the field as sheltering slavers. Despite an increase in patrols in the region, however, nothing definite has yet been proven.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> D/4
+
:: <b>Location:</b> D/3
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===Pequena Negra===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Pequena Negra}}</div>
 +
: <span style="color:red;">&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;</span>
 +
 
 +
:  A smaller region of dark matter and radiation left behind in the wake of the Texas Incident. Pilots should not be fooled by the Pequena Negra's relatively compact size; its composition is precisely the same as that of its larger sibling and is equally lethal to unshielded organics. Despite the Pequena Negra's dangers, it experiences at least sporadic traffic due to its proximity to the criminals of the North Dallas Debris Field. The occasional Liberty Rogue can be seen escaping pursuit into the cloud, as there is believed to be a jump hole located somewhere inside the cloud; Texan authorities are under strict orders not to pursue into either Negra. The question is merely how many fugitives ever come out again.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> C/3
 
</div>
 
</div>
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===[[Graves Station]]===
+
===West Dallas Debris Field===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Graves Station}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|West Dallas Debris Field}}</div>
: Originally built in 744 A.S., Graves Station is known as the single most lucrative mining operation in Bretonian space. Despite being within  the bloodiest battleground Bretonia has ever engaged in combat in, Graves Station mines a substantial amount of gold from the nearby Graves Asteroid Field, the richest source of gold yet found in Sirius.
+
: <span style="color:red;">&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;</span>
  
: Despite being such a successful operation, Graves is more famous for it's history. Originally owned by Graves Mining Inc., the station was the site of the infamous Founder's Day Revolution, or, more commonly known as the birth date of the Molly Revolutionary organisation, when miners aboard the station rebelled against Lord Edmund Graves, the head of Graves Mining Inc., for the dismal wages and horrible conditions he forced his workers to endure.
+
: This debris field is all that remains of the Jump Gate machinery whose malfunction in 500 A.S. led to the Texas Incident. Liberty technicians were testing the prototype of a new form of Jump Gate that was intended to revolutionize travel across Sirius; their prototype version was to connect California to Texas. Due to a bizarre and critical technical error, the Jump Gate, instead of initializing upon start up, fatally ruptured; the initial explosion, setting free copious amounts of dark matter and radiation, inundated half a star system before petering off. Texas' beauty was forever ruined in the disaster, with half the system made fatal to all organic life; its economy was shattered, and the system experienced a massive exodus that would cripple its productivity for the indefinite future. Curious pilots may see the cataclysmic Jump Gate's core here, although they are cautioned, for the area is heavily radioactive; for the most part, however, it's merely a refuge of last resort for criminals seeking to avoid capture by Liberty authorities.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> C/4
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===East Dallas Debris Field===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|East Dallas Debris Field}}</div>
 +
: <span style="color:red;">&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;</span>
  
: After the revolt the government temporarily took control of the station to restore order, although these days it is again run by BMM and Lord Edmund's daughter, Selena Graves, is the current station commandant. She has spent a considerable amount of time and money to right the wrongs of her father and the miners are generally paid a generous wage for the dangers inherent in their work, though a contingent of BPA constables are permanently stationed on board to dissuade any future misconduct.
+
: A small debris field whose proximity to the F-Zone defensive line makes it a frequent destination for prison work convoys, but also a favorite meeting place for Xenos and local Rogues despite the best efforts of the Liberty Navy to patrol the area.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> F/6
+
:: <b>Location:</b> E/5
:: <b>Class:</b> Wellington
 
:: <b>Gravity:</b> Partial
 
:: <b>Docking:</b> Yes
 
:: <b>Amenities:</b> Yes
 
:: <b>Population:</b> 900
 
 
</div>
 
</div>
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===[[Battleship Essex]]===
+
===Grande Negra===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Battleship Essex}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Grande Negra}}</div>
: Home to the Bretonia Armed Forces in this system, the Essex scans all ships that pass through the Jump Gate for illicit Gold shipments smuggled from the Bretonia Mining and Manufacturing (BMM) operations.
+
: <span style="color:red;">&gt;&gt;&gt;WARNING: NAVIGATIONAL HAZARD&lt;&lt;&lt;</span>
 +
 
 +
:  A large region of dark matter and radiation left behind after the Texas Incident of 500 A.S. decimated the system. Unlike the northern Pequena Negra, the Grande Negra is centred around the fatal Jump Gate's destructive epicentre; as a result, the Grande Negra is far larger than its sibling, although the two clouds' compositions are identical. Much of the Dallas Research Complex was forever swallowed by the Jump Gate's detonation; therefore, whatever resources and technology the Liberty government of over three centuries ago stored there might still remain, shielded from dark matter by storage containers. Archaeologists speculate that were the Grande Negra to be lifted, a perfect tableau of life prior to the Incident would be found; Police patrols going about their business, supply transports, and personnel carriers, frozen doing what they had been when the Incident happened. Other than treasure-hunters and suicidal explorers, however, no ships are ever seen entering this zone; even the truly desperate aren't mad enough.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> C/6
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===South Dallas Debris Field===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|South Dallas Debris Field}}</div>
 +
: The South Dallas Debris Field consists of the remnants of the Dallas Research Complex; those that hadn't been swallowed by the Grande Negra after the Texas Incident. The zone appears to house a large contingent of Xeno terrorists, and it is rumoured that they are engaged in constructing a more permanent home. Unfortunately for both parties, the jump hole to the Junker controlled system of Puerto Rico lies to the field's northwest; the Junkers and the Xenos, ancestral enemies, are engaged in a haphazard struggle for control of the region.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> D/6
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===Zone 42 Minefield===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Zone 42 Minefield}}</div>
 +
: All information concerning Zone 42 is CLASSIFIED by the Liberty Navy and the area protected by a minefield. Any unauthorized ships attempting to breach the Zone 42 minefield or enter Zone 42 itself will be nullified WITHOUT EXCEPTION OR EXEMPTION.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> F/3
 +
</div>
 +
|}
 +
==Space Stations==
 +
{|style="background-color: transparent; margin-left: 3%; margin-right: 5%;"
 +
|-
 +
|style="vertical-align: top;"|
 +
===[[LPI Huntsville]]===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|LPI Huntsville}}</div>
 +
: The prison ship Huntsville, under the control of Liberty Police, Incorporated (LPI), is commonly referred to by prisoners and locals alike (there's often no difference) as "The Wall". Xenos make up a large percentage of the population and are isolated here to minimize exposure to other inmates in the penal system, since for every Xeno that mingles with other prisoners, three leave jail several years later, although Xeno recruitment has been on a downward slope recently partially due to the LPI being increasingly effective at cracking down on the terrorists and partially due to said prisoner separation system. Apart from the prisoners and jailers, the Bounty Hunters Guild also maintains an onboard presence in the event of any unforeseen escape attempts. Outcasts who end up on Huntsville or Sugarland quickly die from cardamine withdrawal, or else are murdered by the Xeno prisoners.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> F/4
 +
:: <b>Class:</b> Tantalus
 +
:: <b>Gravity:</b> Complete
 +
:: <b>Docking:</b> Restricted
 +
:: <b>Amenities:</b> Limited
 +
:: <b>Population:</b> 8K
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===[[Battleship Mississippi]]===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Battleship Mississippi}}</div>
 +
: The Battleship Mississippi, constructed in 745 A.S., is easily the oldest ship still serving in the Liberty Navy. More than one high-ranking officer affectionately refers to the warship as "Old Miss"; though originally set to be decommissioned in 805 A.S., public protest (not very enthusiastically from the Sugarland and Huntsville) as well as the Mississippi's symbolic status (a foreboding icon of fear for Texan pirates, as well as a beacon for the often-oppressive conditions of lawful work in Texas) led to its being permitted to remain in active service until 825 A.S. at least.
 +
 
 +
: As Sirius-wide technological advancements since the Nomad War have been comparatively modest, with perhaps a few exceptions (rumours of cloaking devices installed on Liberty Navy ships run rampant), the Mississippi remains nearly as effective as the day it was built. The Mississippi's primary duty is to provide additional security for the prison ships in orbit around Houston, as well as attempting to hold the Texas Line surrounding the F-Zone. The battleship has been under the command of Commodore Dane Caruthers since before the Nomad War.
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
 
:: <b>Location:</b> F/4
 
:: <b>Location:</b> F/4
:: <b>Class:</b> Dunkirk
+
:: <b>Class:</b> Eagle
 
:: <b>Crew:</b> <span style="color:red;">CLASSIFIED</span>
 
:: <b>Crew:</b> <span style="color:red;">CLASSIFIED</span>
 
:: <b>Armament:</b> <span style="color:red;">CLASSIFIED</span>
 
:: <b>Armament:</b> <span style="color:red;">CLASSIFIED</span>
Line 104: Line 195:
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===[[Arranmore Base]]===
+
===[[Beaumont Base (Texas)]]===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Arranmore Base}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Beaumont Base}}</div>
:  
+
: This Junker base is rumoured to be the centre of slavery in Liberty, although little has been proven to date; shady shipments often depart to the southwest, that much is certain. Hidden deep within the North Dallas Debris Field, it is frequented by Liberty Rogues and Outcasts; this is the furthest south in Sirius that Outcasts will ever come. Disgruntled Xenos seeking to displace their Junker competitors in the cardamine trade launch sporadic attacks against Beaumont; though the occasional missile breaches the perimeter, no serious harm has yet been caused. Said cardamine often changes hands here; drug runners hailing from as far away as the Edge Worlds make port here to fuel Liberty's orange dream. The Beaumont bar is perhaps Liberty's most prime source of gossip and information; murderers lurk in the shadowy corners, ready to divest themselves of dark secrets, adventurers discuss their latest exploits, and the Junkers know everything there is to know, for a price.
 
 
: The history of the Mollys is intimately linked with that of Dublin. During the height of the Dublin Gold rush, the field manager in charge of the primary large-scale corporate operation in the system was a ruthless tyrant named Sir Edmund Graves. Graves pushed the miners to the limit in the name of profits, causing many unnecessary deaths. Greed combined with absolute control had proved too tempting. He and his lieutenants began skimming a percentage off the Gold take on a weekly basis.
 
 
 
: The miners were pushed harder to cover up the shortfall in shipments back to New London, and the situation became critical. The Founders Day Revolt, as it came to be known, occurred on the annual national Bretonian holiday in 752 AS that commemorated the original founding of New London centuries before. The workers mutinied, executed Graves and his compatriots, and took control of the mining ships Endeavor and Glorious.
 
 
 
: The Bretonian military response was swift and furious. Bretonian gunboats arrived shortly, and in the ensuing battle, destroyed the Endeavor and its mutineers. They pursued the Glorious across the system into a dense field, where they stumbled into a large, explosive booby trap set by the fleeing miners. One gunboat was destroyed; several were damaged.
 
 
 
: The Battleship Hood was rushed in from New London to restore order. This proved to be the last straw. The remaining miners in the system declared their independence from the ruthless oppressor, and began a long guerrilla war of attrition against the Bretonian government.
 
 
 
: In the most famous incident, they disabled the Hood's engines with a huge mine and set off a large chain-reaction explosion in the ship's aft. The repairs required were extensive and could only be undertaken in the New London shipyard. Unfortunately, the ship was considered too unstable to undertake the journey back through the Jump Gate. It was officially abandoned and stripped of most weaponry, engines, and sensitive electronics. The ship was later reoccupied by the IMG and now serves as the only Freeport within House frontiers.
 
 
 
: Despite few tangible victories in their effort to free the Dublin system from control of the Bretonian government, they've still managed to fight a vastly superior military force to a near standstill. The Armed Forces patrols from the Essex usually only respond when the Mollys make attacks on the BMM operation in the GS&amp;amp;M Gold field.  
 
 
<div style="font-size: 80%">
 
<div style="font-size: 80%">
:: <b>Location:</b> C/6
+
:: <b>Location:</b> D/3
 
:: <b>Class:</b> ''Unknown''
 
:: <b>Class:</b> ''Unknown''
 +
:: <b>Gravity:</b> ''Unknown''
 +
:: <b>Docking:</b> ''Unknown''
 +
:: <b>Amenities:</b> ''Unknown''
 +
:: <b>Population:</b> ''Unknown''
 +
</div>
 +
|-
 +
|style="vertical-align: top;"|
 +
===[[LPI Sugarland]]===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|LPI Sugarland}}</div>
 +
: The prison ship Sugarland, under the control of Liberty Police, Incorporated (LPI), was built in 600 A.S. to handle the Huntsville's criminal overflow. Sugarland is particularly hard-time, as a smelter worked by prison labour operates around the clock to re-process scrap from the Texas and New York debris fields (Scrap Metal; the Texas Incident's sole advantage). Apart from the prisoner population, a large contingent of cops, Hunters, and representatives of ALG Waste Disposal (the sole Rheinland faction still permitted into Liberty) round out the personnel on board.
 +
<div style="font-size: 80%">
 +
:: <b>Location:</b> F/5
 +
:: <b>Class:</b> Tantalus
 
:: <b>Gravity:</b> Complete
 
:: <b>Gravity:</b> Complete
:: <b>Docking:</b> Yes
+
:: <b>Docking:</b> Restricted
 
:: <b>Amenities:</b> Limited
 
:: <b>Amenities:</b> Limited
:: <b>Population:</b> ''Unknown''
+
:: <b>Population:</b> 6K
 
</div>
 
</div>
 
|}
 
|}
Line 132: Line 224:
 
|-
 
|-
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
===[[Gold Ore]]===
+
===[[Scrap Metal]]===
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Gold Ore|gold}}</div>
+
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Scrap Metal|scrap_metal}}</div>
: Ore is a type of rock that contains minerals such as metals which can be extracted through mining and refined for use. The ores must be processed to extract the metals of interest from the waste rock and from the ore minerals. Many organizations prefer to receive unsmelted ores in order to keep the additional cost of their production and finish within the local economy, as opposed to paying markups to foreign laborers to do the work for them.
+
: The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.
 
{|class="wikitable collapsible collapsed" style="margin-left: 3em;"
 
{|class="wikitable collapsible collapsed" style="margin-left: 3em;"
 
!Spoiler: Mining Locations
 
!Spoiler: Mining Locations
Line 146: Line 238:
 
!style="padding: 7px; text-align: center;"{{!}}Default<br/>Rate
 
!style="padding: 7px; text-align: center;"{{!}}Default<br/>Rate
 
|-
 
|-
|align="left;"{{!}}Independent Gold Field
+
|align="left;"{{!}}Scrap Metal Field
|align="center;"|G/2
+
|align="center;"|C/3
|align="center;"|20
+
|align="center;"|30
|align="center;"|3
+
|align="center;"|10
 +
|-
 +
|align="left;"{{!}}Scrap Metal Field
 +
|align="center;"|C/6
 +
|align="center;"|30
 +
|align="center;"|10
 
|-
 
|-
|align="left;"{{!}}Independent Gold Field
+
|align="left;"{{!}}North Dallas Debris Field
|align="center;"|G/4
+
|align="center;"|D/3
|align="center;"|20
+
|align="center;"|15
|align="center;"|3
+
|align="center;"|16
 
|-
 
|-
|align="left;"{{!}}Independent Gold Field
+
|align="left;"{{!}}West Dallas Debris Field
|align="center;"|G/6
+
|align="center;"|C/4
|align="center;"|20
+
|align="center;"|12
|align="center;"|3
+
|align="center;"|11
 
|-
 
|-
|align="left;"{{!}}BMM Gold Field
+
|align="left;"{{!}}South Dallas Debris Field
|align="center;"|F/6
+
|align="center;"|D/6
|align="center;"|20
+
|align="center;"|10
|align="center;"|0
+
|align="center;"|16
 
|-
 
|-
|align="left;"{{!}}Gold Ore Field
+
|align="left;"{{!}}East Dallas Debris Field
|align="center;"|F/6
+
|align="center;"|E/5
 
|align="center;"|10
 
|align="center;"|10
|align="center;"|0
+
|align="center;"|16
 +
|}
 +
|}
 +
|-
 +
|style="vertical-align: top;"|
 +
===[[Premium Scrap]]===
 +
<div style="float: right; margin-right: 5%;">{{Thumbmaker|Premium Scrap|scrap_metal}}</div>
 +
: Moderately damaged hull panels, salvagable engine components and other ship parts that are too valuable to be simply thrown in the smelters. These salvaged parts can be refurbished by some shipyards, and put back into service. They are in demand at shipyards that do not have a steady supply of new parts.
 +
{|class="wikitable collapsible collapsed" style="margin-left: 3em;"
 +
!Spoiler: Mining Locations
 
|-
 
|-
|align="left;"{{!}}Independent Gold Field
+
|
|align="center;"|E/3
+
{| class="wikitable sortable" style="margin: 4px;"
|align="center;"|20
+
|-
|align="center;"|2
+
!style="padding: 7px; text-align: left;"{{!}}Field
 +
!style="padding: 7px; text-align: center;"{{!}}Grid<br/>Location
 +
!style="padding: 7px; text-align: center;"{{!}}Density
 +
!style="padding: 7px; text-align: center;"{{!}}Default<br/>Rate
 
|-
 
|-
|align="left;"{{!}}Hood Asteroid Field
+
|align="left;"{{!}}Scrap Metal Field
 
|align="center;"|C/3
 
|align="center;"|C/3
|align="center;"|10
+
|align="center;"|30
|align="center;"|0
+
|align="center;"|5
 
|-
 
|-
|align="left;"{{!}}Molly Asteroid Field
+
|align="left;"{{!}}Scrap Metal Field
 
|align="center;"|C/6
 
|align="center;"|C/6
 +
|align="center;"|30
 +
|align="center;"|5
 +
|-
 +
|align="left;"{{!}}South Dallas Debris Field
 +
|align="center;"|E/6
 
|align="center;"|10
 
|align="center;"|10
|align="center;"|0
+
|align="center;"|2
 
|}
 
|}
 
|}
 
|}
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|System||Type||Location
 
|System||Type||Location
 
|-
 
|-
|[[New London]]
+
|[[Bering]]
 +
|Gate
 +
|style="text-align: center;"|G/5
 +
|-
 +
|[[Hudson]]
 
|Gate
 
|Gate
|style="text-align: center;"|F/4
+
|style="text-align: center;"|E/7
 
|-
 
|-
|[[New London]]
+
|[[New York]]
|Hole
+
|Gate
|style="text-align: center;"|E/3
+
|style="text-align: center;"|E/2
 
|-
 
|-
|[[Leeds]]
+
|[[Virginia]]
|Hole
+
|Gate
|style="text-align: center;"|E/3
+
|style="text-align: center;"|F/3
 
|-
 
|-
|[[Edinburgh]]
+
|[[Hudson]]
 
|Hole
 
|Hole
|style="text-align: center;"|C/2
+
|style="text-align: center;"|D/7
 
|-
 
|-
|[[Unstable]]
+
|[[New York]]
 
|Hole
 
|Hole
|style="text-align: center;"|F/2
+
|style="text-align: center;"|D/3
 
|-
 
|-
|[[Chester]]
+
|[[California]]
 
|Hole
 
|Hole
|style="text-align: center;"|D/3
+
|style="text-align: center;"|C/4
 
|-
 
|-
|[[Poole]]
+
|[[Pennsylvania]]
 
|Hole
 
|Hole
|style="text-align: center;"|F/7
+
|style="text-align: center;"|C/2
 
|-
 
|-
|[[Londonderry]]
+
|[[Minnesota]]
 
|Hole
 
|Hole
|style="text-align: center;"|B/5
+
|style="text-align: center;"|F/4
 
|-
 
|-
|[[Omega-49]]
+
|[[Puerto Rico]]
 
|Hole
 
|Hole
|style="text-align: center;"|D/7
+
|style="text-align: center;"|D/6
 
|}
 
|}
 
|}
 
|}
  
 
{{Clear}}
 
{{Clear}}

Revision as of 21:42, 21 December 2012

>

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.12.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Texas
Texas.jpg
System
Governing House Independent
Region Unknown Region
Connected
Systems
Bering
Hudson
New York
Virginia
California
Pennsylvania
Minnesota
Puerto Rico

The Texas system is, more or less, a prison system. It contains four planets, only one being inhabited, four bases and Jump Gates to the New York, Hudson, and Bering systems. There are rumors of jump holes to the California, Pennsylvania, and Hudson systems. It is home to three major corporations and four criminal syndicates. This system was devastated due to the Texas Incident, and portions of it have high radiation levels.

Due to the war with Rheinland, there is a Trade Embargo being enforced in system. Violators are asked to drop their cargo or return from whence they came. Those who refuse are destroyed immediately.

For more information on the embargo, see Liberty Trade Embargo.

System Overview

Astronomical Bodies
Stellar Objects
  • Medium White Sun
  • None
  • North Dallas Debris Field
  • Pequena Negra
  • West Dallas Debris Field
  • East Dallas Debris Field
  • Grande Negra
  • South Dallas Debris Field
  • Zone 42 Minefield
Industrial Development
Faction Presence
Lawful Factions
Corporations & Guilds
Unlawful Factions


Planetary Bodies

Planet Houston

Planet Houston
Houston is an arid world whose population has slowly increased to slightly over 450 million people; these mostly consist of what Manhattanites would term "the economically undesirable", many of them former inmates of the orbiting prison ships. The cheap labour force has attracted a number of industries, however, including a major Deep Space Engineering manufacturing plant and several factories specializing in Consumer Goods and Construction Machinery. The presence of phosphates in Houston's alkaline deserts has also produced a booming market in Fertilizers.
Houston's biggest industry, however, is fuelled by Liberty's criminal element; the vast majority of Libertonian prisoners are housed in the system and prison gangs from the Huntsville and the Sugarland, as well as rehabilitated former inmates looking to go straight, power Texan industries.
Both the Liberty Police, Incorporated and the Bounty Hunters Guild maintain their respective local headquarters on the planet; the Bounty Hunters Guild is thicker here than anywhere else in Sirius. After all, not only forcing prisoners to labour is profitable; capturing them is vital, too. Houston is most often "visited" by Liberty Rogues and Xenos; Outcasts also end up pumping Fertilizers here, as the Texas system is the furthest south that Outcasts are generally seen in Sirius.
Owner Faction: Liberty Police, Inc.
Location: F/4
Diameter: 8,201 km.
Mass: 3.38 x 10e24 kg.
Terrain: Desert
Temperature: -88°C to 100°C
Escape Velocity: 9.02 km/sec

Abilene

Abilene
A bleak moon with no atmosphere to protect it from the meteor strikes that have gouged ragged holes in its crust.
Location: F/4
Diameter: 9,291 km
Mass: 3.81 x 10e24 kg
Terrain: Barren
Temperature: -46°C to 43°C
Escape Velocity: 8.03 km/sec

Planet Chisos

Planet Chisos
A hellish world of freezing nights and burning days, devoid of any life. Terraforming is impossible and settlement infeasible.
Location: D/4
Diameter: 14,891 km
Mass: 6.22 x 10e24 kg
Terrain: Barren
Temperature: -69°C to 72°C
Escape Velocity: 13.66 km/sec

Planet Brazos

Planet Brazos
A relatively small gas planet with no useful resources. The LPI Sugarland prison ship and recycling operation orbits nearby, dumping much of its toxic waste into the planet's gravitational well. Every criminal on Sugarland sees blue when waking up; for those labelled NCR, blue and grey will be all there is to see ever again.
Location: F/5

Nebulae and Asteroids

North Dallas Debris Field

Please upload an image of North Dallas Debris Field.

A medium-sized field of debris that is home to a large settlement of Junkers that have, according to sporadic reports from Liberty Police patrols that wandered into the area, constructed a permanent base amongst the scrap. Though criminals such as Rogues and Outcasts are frequently seen near Junker bases (indeed, Texas is the furthest south Outcasts are seen in Sirius), the North Dallas Debris Field remained relatively harmless up until several years ago, when Texan authorities first began to suspect the field as sheltering slavers. Despite an increase in patrols in the region, however, nothing definite has yet been proven.
Location: D/3

Pequena Negra

Please upload an image of Pequena Negra.

>>>WARNING: NAVIGATIONAL HAZARD<<<
A smaller region of dark matter and radiation left behind in the wake of the Texas Incident. Pilots should not be fooled by the Pequena Negra's relatively compact size; its composition is precisely the same as that of its larger sibling and is equally lethal to unshielded organics. Despite the Pequena Negra's dangers, it experiences at least sporadic traffic due to its proximity to the criminals of the North Dallas Debris Field. The occasional Liberty Rogue can be seen escaping pursuit into the cloud, as there is believed to be a jump hole located somewhere inside the cloud; Texan authorities are under strict orders not to pursue into either Negra. The question is merely how many fugitives ever come out again.
Location: C/3

West Dallas Debris Field

Please upload an image of West Dallas Debris Field.

>>>WARNING: NAVIGATIONAL HAZARD<<<
This debris field is all that remains of the Jump Gate machinery whose malfunction in 500 A.S. led to the Texas Incident. Liberty technicians were testing the prototype of a new form of Jump Gate that was intended to revolutionize travel across Sirius; their prototype version was to connect California to Texas. Due to a bizarre and critical technical error, the Jump Gate, instead of initializing upon start up, fatally ruptured; the initial explosion, setting free copious amounts of dark matter and radiation, inundated half a star system before petering off. Texas' beauty was forever ruined in the disaster, with half the system made fatal to all organic life; its economy was shattered, and the system experienced a massive exodus that would cripple its productivity for the indefinite future. Curious pilots may see the cataclysmic Jump Gate's core here, although they are cautioned, for the area is heavily radioactive; for the most part, however, it's merely a refuge of last resort for criminals seeking to avoid capture by Liberty authorities.
Location: C/4

East Dallas Debris Field

Please upload an image of East Dallas Debris Field.

>>>WARNING: NAVIGATIONAL HAZARD<<<
A small debris field whose proximity to the F-Zone defensive line makes it a frequent destination for prison work convoys, but also a favorite meeting place for Xenos and local Rogues despite the best efforts of the Liberty Navy to patrol the area.
Location: E/5

Grande Negra

Please upload an image of Grande Negra.

>>>WARNING: NAVIGATIONAL HAZARD<<<
A large region of dark matter and radiation left behind after the Texas Incident of 500 A.S. decimated the system. Unlike the northern Pequena Negra, the Grande Negra is centred around the fatal Jump Gate's destructive epicentre; as a result, the Grande Negra is far larger than its sibling, although the two clouds' compositions are identical. Much of the Dallas Research Complex was forever swallowed by the Jump Gate's detonation; therefore, whatever resources and technology the Liberty government of over three centuries ago stored there might still remain, shielded from dark matter by storage containers. Archaeologists speculate that were the Grande Negra to be lifted, a perfect tableau of life prior to the Incident would be found; Police patrols going about their business, supply transports, and personnel carriers, frozen doing what they had been when the Incident happened. Other than treasure-hunters and suicidal explorers, however, no ships are ever seen entering this zone; even the truly desperate aren't mad enough.
Location: C/6

South Dallas Debris Field

Please upload an image of South Dallas Debris Field.

The South Dallas Debris Field consists of the remnants of the Dallas Research Complex; those that hadn't been swallowed by the Grande Negra after the Texas Incident. The zone appears to house a large contingent of Xeno terrorists, and it is rumoured that they are engaged in constructing a more permanent home. Unfortunately for both parties, the jump hole to the Junker controlled system of Puerto Rico lies to the field's northwest; the Junkers and the Xenos, ancestral enemies, are engaged in a haphazard struggle for control of the region.
Location: D/6

Zone 42 Minefield

Please upload an image of Zone 42 Minefield.

All information concerning Zone 42 is CLASSIFIED by the Liberty Navy and the area protected by a minefield. Any unauthorized ships attempting to breach the Zone 42 minefield or enter Zone 42 itself will be nullified WITHOUT EXCEPTION OR EXEMPTION.
Location: F/3

Space Stations

LPI Huntsville

LPI Huntsville
The prison ship Huntsville, under the control of Liberty Police, Incorporated (LPI), is commonly referred to by prisoners and locals alike (there's often no difference) as "The Wall". Xenos make up a large percentage of the population and are isolated here to minimize exposure to other inmates in the penal system, since for every Xeno that mingles with other prisoners, three leave jail several years later, although Xeno recruitment has been on a downward slope recently partially due to the LPI being increasingly effective at cracking down on the terrorists and partially due to said prisoner separation system. Apart from the prisoners and jailers, the Bounty Hunters Guild also maintains an onboard presence in the event of any unforeseen escape attempts. Outcasts who end up on Huntsville or Sugarland quickly die from cardamine withdrawal, or else are murdered by the Xeno prisoners.
Location: F/4
Class: Tantalus
Gravity: Complete
Docking: Restricted
Amenities: Limited
Population: 8K

Battleship Mississippi

Battleship Mississippi
The Battleship Mississippi, constructed in 745 A.S., is easily the oldest ship still serving in the Liberty Navy. More than one high-ranking officer affectionately refers to the warship as "Old Miss"; though originally set to be decommissioned in 805 A.S., public protest (not very enthusiastically from the Sugarland and Huntsville) as well as the Mississippi's symbolic status (a foreboding icon of fear for Texan pirates, as well as a beacon for the often-oppressive conditions of lawful work in Texas) led to its being permitted to remain in active service until 825 A.S. at least.
As Sirius-wide technological advancements since the Nomad War have been comparatively modest, with perhaps a few exceptions (rumours of cloaking devices installed on Liberty Navy ships run rampant), the Mississippi remains nearly as effective as the day it was built. The Mississippi's primary duty is to provide additional security for the prison ships in orbit around Houston, as well as attempting to hold the Texas Line surrounding the F-Zone. The battleship has been under the command of Commodore Dane Caruthers since before the Nomad War.
Location: F/4
Class: Eagle
Crew: CLASSIFIED
Armament: CLASSIFIED

Beaumont Base (Texas)

Please upload an image of Beaumont Base.

This Junker base is rumoured to be the centre of slavery in Liberty, although little has been proven to date; shady shipments often depart to the southwest, that much is certain. Hidden deep within the North Dallas Debris Field, it is frequented by Liberty Rogues and Outcasts; this is the furthest south in Sirius that Outcasts will ever come. Disgruntled Xenos seeking to displace their Junker competitors in the cardamine trade launch sporadic attacks against Beaumont; though the occasional missile breaches the perimeter, no serious harm has yet been caused. Said cardamine often changes hands here; drug runners hailing from as far away as the Edge Worlds make port here to fuel Liberty's orange dream. The Beaumont bar is perhaps Liberty's most prime source of gossip and information; murderers lurk in the shadowy corners, ready to divest themselves of dark secrets, adventurers discuss their latest exploits, and the Junkers know everything there is to know, for a price.
Location: D/3
Class: Unknown
Gravity: Unknown
Docking: Unknown
Amenities: Unknown
Population: Unknown

LPI Sugarland

LPI Sugarland
The prison ship Sugarland, under the control of Liberty Police, Incorporated (LPI), was built in 600 A.S. to handle the Huntsville's criminal overflow. Sugarland is particularly hard-time, as a smelter worked by prison labour operates around the clock to re-process scrap from the Texas and New York debris fields (Scrap Metal; the Texas Incident's sole advantage). Apart from the prisoner population, a large contingent of cops, Hunters, and representatives of ALG Waste Disposal (the sole Rheinland faction still permitted into Liberty) round out the personnel on board.
Location: F/5
Class: Tantalus
Gravity: Complete
Docking: Restricted
Amenities: Limited
Population: 6K

Commodity Mining

Scrap Metal

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Scrap Metal
The rapid industrialization that followed the settlement of the Sirius Sector has resulted in large fields of Scrap Metal, the detritus resulting from extensive manufacturing and mining operations. These debris fields present both a navigational hazard and a potential second-stage resource, so a small cottage industry has sprung up among those who collect scrap metal and resell it at smelting plants.

Premium Scrap

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Premium Scrap
Moderately damaged hull panels, salvagable engine components and other ship parts that are too valuable to be simply thrown in the smelters. These salvaged parts can be refurbished by some shipyards, and put back into service. They are in demand at shipyards that do not have a steady supply of new parts.

Jump Gates and Holes