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Gun-Mounted Missiles

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Missiles are a projectile based weapon, usually guided under self propulsion. Faster than Torpedoes but doing less damage, missiles are capable of stripping their targets guns and equipment, leaving the target unable to counterattack, and reducing the target's options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.

Fighter Missiles

Name H Dmg E Dmg Refire Expl Radius Speed Turn Rate Max Range Max Time Hit Points Ammo HP Price Ammo Price
Javelin 729 364 0.33 16 90 2.9 1,000 14 400 2 500 20
Slingshot 1,127 563 0.33 16 90 2.9 1,000 14 750 2 1,830 80
Catapult 1,818 909 0.33 25 90 2.9 1,000 14 1,405 2 7,460 200
Lancer 3,091 1,545 0.33 30 90 2.9 1,000 14 2,632 2 24,790 500
Cannonball 7,580 3,790 0.33 35 90 2.9 1,000 14 6,752 2 220,480 3,000
Stalker 364 182 0.50 16 99 4.4 1,000 13 400 2 650 30
Windstalker 543 271 0.50 16 99 4.4 1,000 13 750 2 2,380 80
Moonstalker 909 454 0.50 20 99 4.4 1,000 13 1,405 2 9,700 300
Sunstalker 1,565 782 0.50 25 99 4.4 1,000 13 2,632 2 32,230 800
Firestalker 3,790 1,895 0.50 35 99 4.4 1,000 13 6,752 2 256,620 2,500
Eraser 16 652 1.00 16 90 2.9 1,000 14 400 2 500 20
Sweeper 31 1,264 1.00 16 90 2.9 1,000 14 1,026 2 3,710 100
Neutralizer 69 2,788 1.00 16 90 2.9 1,000 14 2,632 2 24,790 500
Paralyzer 196 10,200 0.50 16 90 2.9 1,000 14 6,752 2 194,580 1,500
Sidewinder 5,022 2,511 0.50 35 93 4.4 2,000 20 6,000 2 388,000 3,500
Nomad Type I 7,580 3,790 0.33 35 90 2.9 1,000 14 6,752 2 220,480 3,000
Nomad Type II 196 10,200 0.50 16 90 2.9 1,000 14 6,752 2 194,580 1,500
Nomad Type III 5,022 2,511 0.50 35 93 4.4 2,000 20 6,000 2 388,000 3,500