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Series CX "Scimitar" Border Worlds Light Fighter
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Revision as of 18:17, 12 November 2012 by Ursus (talk | contribs) (Ursus moved page Scimitar - Series CX Border Worlds Light Fighter to Series CX "Scimitar" Border Worlds Light Fighter)
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Series CX "Scimitar" Border Worlds Light Fighter | |
Ship Class | Light Fighter |
Built by | Border Worlds |
Technical information | |
Guns/Turrets | 4 / 1 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 5,700 |
Max. shield class | 8 |
Cargo space | 50 units |
Nanobots/Batteries | 42/42 |
Max. impulse speed | 80 m/s |
Max. turn speed | 76.39 deg/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 400 m/s |
Power output | 8,500 u |
Power recharge | 850 u/s |
Additional information | |
Ship price | $1,395,000 |
Package price | $1,424,090 |
It may be classified as a light fighter, but there is nothing light about this ship. With its expanded power capacity and armor rating the Scimitar has all of the muscle required to survive in the harsh frontier of the Border Worlds and even Edge Worlds. An excellent choice for those craving adventure.
Handling
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Review
The Scimitar sports a forward firing turret, hence offering more firepower than most other Light Fighters. However, one should pay specific attention to energy levels when using all five guns at one time. Due to this ship's thin but flat frame, vertical strafing offers the least exposure to enemy guns. Error creating thumbnail: Unable to save thumbnail to destination Review by Blodo |
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I just love this thing. The Scimitar has to be one of the best light fighters in the game, amazingly fast and maneuverable, and it has a tiny head on profile. She also has a respectable number of nanobots for a light fighter. Personally I put a deb turret on the roof and grab a cannonball missile and load the rest of the guns up with faction class 9s and 8s and get a Screamer mine. Most light fighters have only 4 weapons that fire forward, the Scimitar has 5, so you have an edge, but the light fighter powerplant can’t handle 5 guns at once very well, so a missile will have you save some power and provide you with a powerful punch against VHFs which can surprise them. I like using a Screamer mine on the Scimitar for two reasons though, 1 it acts as a safety net because if it blows up in your face you can live through it (unlike nuke mines) and 2 it strips shields fast to allow you to use that cannonball missile on them. This is a light fighter that I think can actually joust a VHF effectively with this loadout, not only that but now that light fighters have a speed buff they are the fastest thing in the game. You can pick your battles, run from any you do not to fight and intercept transports and escaping fighters with ease. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Hardpoints
Purchase Includes
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