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Colonial HKEW-51 Battleship Secondary Turret
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Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Colonial Battleship Secondary Turret | |
Energy Turret | |
Owner Faction | Colonial Republic |
Weapon Class | Battleship Light Turrets |
Turret Rotation | 80 deg/s |
Cargo Space | 5 |
Hit-Points | 100,000 |
Price | 1,850,000 |
An adaptation from IMG weapons technology, Colonial engineers overcharged the standard emitters. This increases damage potential, but sacrifices weapon efficiency.
Weapon Stats
- Hull Damage: 2,450 /round (7,423.5 /sec)
- 0.14:1 efficiency
- Energy Damage: 1,225 /round (3,711.75 /sec)
- 0.07:1 efficiency
- Refire Rate: 3.03 /sec
- Power Usage: 17,150 u/round (51,964.5 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 1,500 m/sec
- Travel Range: 1,999 meters
- Lifetime: 1.33 seconds
Projectile Image
- Please upload the col_capgun_secondary_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |