Difference between revisions of "Capital Ships"

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Revision as of 18:03, 17 November 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.

Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.

You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology.

When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.

Cruiser Class Ships

Ships in this class include Destroyers, Cruisers, and Battlecruisers. Note that the ship-names do not necessarily reflect the sub-class for a ship.

Also note that cruiser hard-points can mount turrets from lower classes. For exmaple, you can mount Class 6 Turrets on a Class 7 hard-point.

Destroyers

Destroyers are lightly-powered cruiser-class vessels with two or less Class 7 Turrets. These ships have no choice but to squeeze the maximum benefit from their agility and Class 6 Turrets to take down enemy ships. Destroyers are particularly suited to eliminating Gunboats, since they have similar speed but much more firepower and significantly more hull strength. Against other ships in the cruiser class, Destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage. Destroyers can also perform anti-cap functions by utilizing long-range artillery, but are likely to be obliterated if they get in range of the opponent.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Cruiser Liberty Lawful 1 7 1 1 1 0 0.44 295,000 1,400,000 700 800 $160,082,250
Kusari Destroyer Kusari Lawful 0 9 1 1 1 0 0.49 240,000 1,400,000 600 700 $158,082,250
Bounty Hunter Destroyer Bounty Hunters Guild 0 8 1 1 1 0 0.48 260,000 1,400,000 650 700 $160,082,250
Zoner Cruiser Zoners 0 8 1 1 1 0 0.44 200,000 1,400,000 600 600 $150,082,250
Rheinland Pirate Cruiser Unioners 0 9 1 1 2 1 0.40 250,000 1,800,000 650 800 $166,082,250
Zoner Destroyer Zoners 0 9 1 1 1 0 0.48 255,000 1,400,000 600 750 $158,082,250
Dragon Cruiser Blood Dragons 1 7 1 1 2 1 0.46 250,000 1,800,000 650 700 $184,082,250
AI Cruiser Artificial Intelligence 0 11 1 1 2 1 0.44 265,000 1,800,000 650 700 $180,082,250

Heavy Cruisers

Heavy Cruisers are the middle-weight ships in the cruiser class, being stronger than Destroyers in power and armaments, but with more speed and agility than Battlecruisers. Some of the smaller ships in this sub-class can be quite agile, or have a shape that makes them hard to hit. Meanwhile, some of the larger Heavy Cruisers are on par with Battlecruisers in terms of overall damage output potential.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Bretonia Destroyer Bretonia Lawful 0 10 1 1 1 0 0.39 330,000 2,250,000 825 800 $205,082,250
Rheinland Cruiser Rheinland Lawful 0 11 1 1 2 1 0.38 390,000 2,250,000 825 900 $208,082,250
Nomad Cruiser Nomads 0 10 1 1 2 1 0.46 375,000 2,250,000 750 700 $204,179,750
Outcast Destroyer Outcasts 0 12 1 1 1 0 0.40 310,000 1,800,000 750 700 $179,582,250
Red Hessian Cruiser Red Hessians 0 12 1 1 2 1 0.42 350,000 2,250,000 825 800 $210,082,250
Corsair Cruiser Corsairs 0 12 1 1 2 1 0.36 330,000 2,250,000 825 800 $206,082,250
Order Recon Cruiser The Order 0 8 1 4 2 1 0.47 275,000 1,800,000 750 500 $180,082,250
Coalition Destroyer Coalition 0 9 1 1 1 0 0.40 268,000 2,250,000 700 700 $212,082,250
Gallic Cruiser Gallia Lawful 0 12 1 1 2 1 0.42 350,000 2,250,000 825 900 $210,082,250
Council Cruiser The Council 0 12 1 1 2 1 0.43 325,000 2,250,000 825 900 $210,082,250
Rogue Destroyer Liberty Rogues 0 12 1 1 1 0 0.44 318,000 2,250,000 800 720 $176,282,250
Colonial Cruiser Colonial Republic 0 12 1 1 2 1 0.35 305,000 1,800,000 750 700 $179,582,250

Battlecruisers

Battlecruisers are the heaviest ships in the Cruiser class, combining Battleship Primary Turrets with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser class, which exposes them to increased risk from Bombers and other cruisers.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
IMG Battlecruiser Independent Miners Guild 0 13 1 1 2 2 0.23 475,000 3,600,000 900 1,100 $308,082,250
Liberty Battlecruiser Liberty Lawful 0 13 1 1 2 2 0.22 450,000 3,600,000 900 1,000 $300,082,250
Bounty Hunter Battlecruiser Bounty Hunters Guild 0 13 1 1 2 2 0.21 405,000 3,600,000 900 950 $314,082,250
Order Light Carrier The Order 0 18 1 1 1 4 0.19 520,000 3,600,000 900 1,100 $360,082,250
Kusari Battlecruiser Kusari Lawful 0 13 1 1 2 2 0.22 445,000 3,600,000 900 950 $317,082,250

Battleships and Carriers

Battleships and Carriers are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.

Carriers typically have more Docking Modules than Battleships, and sometimes have fewer Class 10 Turrets. They are intended to be used for moving wings of fighters and bombers and providing emergency repair facilities to those ships, rather than acting as front-line assault craft in their own right. At the moment, however, the practical difference between battleships and carriers is quite small.

Name Faction FG Turr CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Dreadnought Liberty Lawful 0 13 1 3 2 0.20 840,000 8,000,000 1600 1,600 $480,582,700
Bretonia Battleship Bretonia Lawful 0 14 1 3 2 0.18 800,000 8,000,000 1600 1,600 $475,582,700
Kusari Battleship Kusari Lawful 0 20 1 3 2 0.17 1,280,000 9,000,000 2000 1,700 $510,582,700
Nomad Battleship Nomads 0 22 1 3 2 0.18 1,650,000 9,000,000 2200 1,700 $515,582,700
Rheinland Battleship Rheinland Lawful 0 23 1 3 2 0.18 1,400,000 9,000,000 2000 1,800 $520,582,700
Osiris The Order 0 12 1 3 1 0.21 700,000 7,000,000 1500 1,400 $460,582,700
Colonial Battleship Colonial Republic 0 16 1 3 2 0.19 827,000 8,000,000 1550 1,600 $420,582,700
Zoner Carrier Zoners 0 16 1 2 6 0.18 860,000 7,000,000 1600 1,800 $430,582,700
Bounty Hunter Battleship Bounty Hunters Guild 0 12 1 3 1 0.18 695,000 7,000,000 1500 1,500 $445,582,700
Arbiter Hellfire Legion 0 17 1 3 2 0.18 1,200,000 9,000,000 1800 1,600 $485,582,700
Outcast Dreadnought Outcasts 0 20 1 3 2 0.18 980,000 9,000,000 1700 1,600 $510,582,700
Zoner Juggernaut Zoners 0 24 1 3 2 0.16 1,500,000 9,000,000 2100 1,700 $530,582,700
Liberty Carrier Liberty Lawful 0 27 1 2 6 0.14 1,100,000 9,000,000 1700 2,000 $550,582,700
Outcast Battleship Outcasts 0 16 1 3 2 0.19 820,000 8,000,000 1600 1,500 $480,582,700
Corsair Dreadnought Corsairs 0 18 1 3 2 0.19 1,000,000 9,000,000 1700 1,600 $510,582,700
Dragon Battleship Blood Dragons 0 13 1 3 1 0.18 780,000 7,000,000 1600 1,400 $470,582,700
Gallic Battleship Gallia Lawful 1 20 1 3 2 0.16 1,350,000 9,000,000 1700 1,500 $558,582,700
Council Battleship The Council 0 20 1 3 2 0.18 1,250,000 9,000,000 1700 1,500 $520,582,700
Rheinland Carrier Rheinland Lawful 0 15 1 2 6 0.20 830,000 7,000,000 1600 1,700 $495,582,700
Red Hessian Battleship Red Hessians 1 15 1 3 2 0.18 835,000 8,000,000 1600 1,600 $558,582,700

Special Ships

These ships are not generally available to the player community.

Name Faction Guns Turr CDs CMs Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Phantom Cruiser The Phantoms 0 12 1 1 0.44 315,000 2,250,000 750 600 $209,082,250
Tundra Nomads 1 7 1 1 0.44 295,000 1,400,000 700 800 $215,082,250
Kusari Imperial Yacht Kusari Lawful 0 16 0 1 0.20 600,000 8,000,000 2000 1,500 $560,582,700
Persephone Zoners 0 21 0 1 0.16 1,450,000 9,000,000 2000 1,700 $15,582,701
Battlestar II Admins 0 18 0 0 0.16 1,500,000 19,000,000 2500 2,550 $915,582,700
Necrosis Admins 0 15 1 1 0.30 475,000 3,600,000 900 1,000 n/a
Venator Admins 0 22 0 1 0.20 1,600,000 19,000,000 2,600 1,800 n/a