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Difference between revisions of "Missiles"
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|[[Nomad Missile Launcher Type I|Nomad Type I]]||10,000||5,000||0.20||1,500 m||151 m/s||5.00 rad/s||60 m||$220,480||$3,000 | |[[Nomad Missile Launcher Type I|Nomad Type I]]||10,000||5,000||0.20||1,500 m||151 m/s||5.00 rad/s||60 m||$220,480||$3,000 | ||
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+ | |[[C82b "Catapult" Unguided Missile Launcher|Catapult]]||2,500||1,250||6.00||800 m||800 m/s||0.00 rad/s||60 m||$150,300||$3,000 | ||
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|[[X45 "Firestalker" Homing Missile Launcher|Firestalker]]||3,200||1,600||0.50||1,000 m||100 m/s||4.36 rad/s||35 m||$256,620||$2,500 | |[[X45 "Firestalker" Homing Missile Launcher|Firestalker]]||3,200||1,600||0.50||1,000 m||100 m/s||4.36 rad/s||35 m||$256,620||$2,500 |
Revision as of 10:55, 23 May 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Fighter Missiles are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.
Fighter Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.
Missiles are faster than Torpedoes but do far less damage.
Fighter Missiles
Name | H dmg | S dmg | Refire | Range | Speed | Turn Rate | Expl Range | Launcher Price | Ammo Price |
---|---|---|---|---|---|---|---|---|---|
Paralyzer | 100 | 12,550 | 0.25 | 1,000 m | 151 m/s | 4.00 rad/s | 45 m | $194,580 | $1,500 |
Nomad Type II | 100 | 12,550 | 0.25 | 1,000 m | 151 m/s | 4.00 rad/s | 45 m | $194,580 | $1,500 |
Cannonball | 8,400 | 4,200 | 0.25 | 1,500 m | 501 m/s | 0.00 rad/s | 50 m | $220,480 | $3,000 |
Nomad Type I | 10,000 | 5,000 | 0.20 | 1,500 m | 151 m/s | 5.00 rad/s | 60 m | $220,480 | $3,000 |
Catapult | 2,500 | 1,250 | 6.00 | 800 m | 800 m/s | 0.00 rad/s | 60 m | $150,300 | $3,000 |
Firestalker | 3,200 | 1,600 | 0.50 | 1,000 m | 100 m/s | 4.36 rad/s | 35 m | $256,620 | $2,500 |
Sidewinder | 6,000 | 3,000 | 0.20 | 2,000 m | 94 m/s | 4.36 rad/s | 45 m | $388,000 | $3,500 |
Nomad Type III | 6,000 | 3,000 | 0.50 | 2,000 m | 201 m/s | 5.50 rad/s | 45 m | $388,000 | $3,500 |
Asco Torpedo | 1 | 65,000 | 0.12 | 2,500 m | 80 m/s | 0.30 rad/s | 100 m | $2,500,000 | $6,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |