![]() |
This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of ""Obelisk" Edge Worlds Antimatter Cannon"
From Discovery Wiki
Jump to navigationJump to searchLine 3: | Line 3: | ||
| image = co_shock_therapy.png | | image = co_shock_therapy.png | ||
| icon = equipicon_torplauncher.jpg | | icon = equipicon_torplauncher.jpg | ||
+ | | projectile-image = dsy_snova_Reaper_drive.png | ||
| short-name = Reapers Antimatter Cannon | | short-name = Reapers Antimatter Cannon | ||
| full-name = "Obelisk" Reapers of Sirius Antimatter Cannon | | full-name = "Obelisk" Reapers of Sirius Antimatter Cannon | ||
+ | | nickname = dsy_snova_reaper | ||
| faction = [[Reapers of Sirius]] | | faction = [[Reapers of Sirius]] | ||
| description = When the Reapers of Sirius left the Outcast Nation, they took their knowledge of Outcast technology with them, enabling them to design and build numerous weapons systems that were similar to their long standing armaments. Like the Outcast's antimatter cannon, the "Obelisk" Reapers of Sirius Antimatter Cannon allows the Reapers to project significant deterrent strength against their opponents' capital ship fleet. | | description = When the Reapers of Sirius left the Outcast Nation, they took their knowledge of Outcast technology with them, enabling them to design and build numerous weapons systems that were similar to their long standing armaments. Like the Outcast's antimatter cannon, the "Obelisk" Reapers of Sirius Antimatter Cannon allows the Reapers to project significant deterrent strength against their opponents' capital ship fleet. | ||
Line 16: | Line 18: | ||
| projectile-range = 1,200 | | projectile-range = 1,200 | ||
| power-usage = 29,740 | | power-usage = 29,740 | ||
+ | | projectile-lifetime = 4.29 | ||
+ | | cargo-space = 2 | ||
| hit-points = 9,200 | | hit-points = 9,200 | ||
− | | | + | | projectile-hit-points = 2 |
− | |||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
Line 26: | Line 29: | ||
{{{!}} class="wikitable sortable" | {{{!}} class="wikitable sortable" | ||
{{!}}- | {{!}}- | ||
− | !Base!!Owner!!System!! | + | !Base!!Owner!!System!!Region |
{{!}}- | {{!}}- | ||
{{!}}[[Manatum Repair Station]]{{!}}{{!}}[[Reapers of Sirius]]{{!}}{{!}}[[Cayman]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Manatum Repair Station]]{{!}}{{!}}[[Reapers of Sirius]]{{!}}{{!}}[[Cayman]]{{!}}{{!}}[[Border Worlds]] |
Revision as of 02:50, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Reapers Antimatter Cannon | |
Energy Gun | |
Owner Faction | Reapers of Sirius |
Weapon Class | Bomber Torpedoes |
Cargo Space | 2 |
Hit-Points | 9,200 |
Price | 7,025,000 |
When the Reapers of Sirius left the Outcast Nation, they took their knowledge of Outcast technology with them, enabling them to design and build numerous weapons systems that were similar to their long standing armaments. Like the Outcast's antimatter cannon, the "Obelisk" Reapers of Sirius Antimatter Cannon allows the Reapers to project significant deterrent strength against their opponents' capital ship fleet.
Weapon Stats
- Hull Damage: 132,000 /round (22,440 /sec)
- 4.44:1 efficiency
- Energy Damage: 66,000 /round (11,220 /sec)
- 2.22:1 efficiency
- Refire Rate: 0.17 /sec
- Power Usage: 29,740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 280 m/sec
- Travel Range: 1,200 meters
- Lifetime: 4.29 seconds
Projectile Image
- Please upload the dsy_snova_Reaper_drive.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
[show]Spoiler: Buying Locations |
---|
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |