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Difference between revisions of "IDs"

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(Outdated)
(Switched to new ID charts, still needs guard ID's)
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{{Incomplete}}
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
 
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
 
'''Faction IDs''' are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.
 
'''Faction IDs''' are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.
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[[Tag]] (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
 
[[Tag]] (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
  
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the [[Discovery RP Rules|server rules]], so understanding the concept is crucial.
+
ID also serves as a tractor beam, so without it player cannot tractor in loot. '''Special care needs to be taken when purchasing new ships that you don't lose the ID. ID's are not automatically transferred to the new ship'''. IDs are closely related to many of the [[Discovery RP Rules|server rules]], so understanding the concept is crucial.
  
*[http://docs.google.com/Doc?id=dd2rzhwj_9ghgchgfc 4.85 "Normal" ID's]
 
 
*[http://docs.google.com/Doc?id=ddprs3c3_1gfx7dwhr 4.85 "Guard" ID's]
 
*[http://docs.google.com/Doc?id=ddprs3c3_1gfx7dwhr 4.85 "Guard" ID's]
  
==Available IDs==
+
==Basic IDs==
  
====Administrator ID====
+
{| class="wikitable sortable"
Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.
+
|-
 +
!ID Name
 +
!Primary Territory
 +
!Lawfulness
 +
!style="width:40%"|Proviso
  
Please report cheating if this item was seen equipped on players who are not part of administrating team.
+
|-
 +
| [[Ageira Technologies ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
| [[Jump_Gate_and_Trade_Lane_Parts|Gate/Lane Parts]]
 +
|- 
 +
| [[ALG Waste Disposal ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|- 
 +
| [[Blood Dragon ID]]
 +
| [[Kusari]]
 +
| Unlawful
 +
|
 +
|- 
 +
| [[Border World Exports ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|- 
 +
| [[Bounty Hunter ID]]
 +
| [[Border Worlds|BWs]], [[Edge Worlds|EWs]], some Houses
 +
| Lawful
 +
| Not welcome in Kusari
 +
|- 
 +
| [[Bretonia Armed Forces ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Bretonia Mining and Manufacturing ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Bretonia Police Authority ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Bundschuh ID]]
 +
| [[Rheinland]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Civilian ID]]
 +
| Everywhere
 +
| N/A
 +
| Can only be used by characters below level 40
 +
|-
 +
| [[Corsair ID]]
 +
| [[Border Worlds|BWs]], [[Edge Worlds|EWs]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Cryer Pharmaceutical ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Daumann Heavy Construction ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Deep Space Engineering ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Farmers Alliance ID]]
 +
| [[Kusari]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Freelancer ID]]
 +
| Everywhere
 +
| Lawful
 +
|
 +
|-
 +
| [[Gaian Terrorist ID]]
 +
| [[Bretonia]]
 +
| Unlawful
 +
| This is not a [[Terrorist ID]].
 +
|-
 +
| [[Gas Miners Guild ID]]
 +
| [[Kusari]], The Sigmas
 +
| Lawful
 +
|
 +
|-
 +
| [[Gateway Shipping ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Golden Chrysanthemum ID]]
 +
| [[Kusari]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Hogosha ID]]
 +
| [[Kusari]]
 +
| Semi-Lawful
 +
|
 +
|-
 +
| [[Independent Miners Guild ID]]
 +
| [[Edge Worlds]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Independent Trader ID]]
 +
| Everywhere
 +
| Generally Lawful
 +
|
 +
|-
 +
| [[Interspace Commerce ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Junker ID]]
 +
| Most space
 +
| Semi-Lawful
 +
| Can only land on [[Golden Chrysanthemums|Golden Chrysanthemum]] and [[Blood Dragon]] bases in Kusari
 +
|-
 +
| [[Kishiro Technologies ID]]
 +
| [[Kusari]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Kruger Minerals ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Kusari Naval Forces ID ]]
 +
| [[Kusari]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Kusari State Police ID]]
 +
| [[Kusari]]
 +
| Lawful
 +
|
 +
|-
 +
| [[LWB ID]]
 +
| [[Rheinland]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Lane Hacker ID]]
 +
| [[Liberty]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Liberty Navy ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Liberty Police, Inc. ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Liberty Security Force ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Liberty Rogue ID]]
 +
| [[Liberty]]
 +
| Unlawful
 +
| This is not a [[Terrorist ID]].
 +
|-
 +
| [[Mercenary ID]]
 +
| Everywhere
 +
| Semi-Lawful
 +
|
 +
|-
 +
| [[Miner ID]]
 +
| Everywhere
 +
| Generally Lawful
 +
|
 +
|-
 +
| [[Molly ID]]
 +
| [[Bretonia]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Orbital Spa and Cruise ID]]
 +
| N/A
 +
| Lawful
 +
|
 +
|-
 +
| [[Outcast ID]]
 +
| [[Edge Worlds]], [[Bretonia]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Pirate ID]]
 +
| Everywhere
 +
| Unlawful
 +
|
 +
|-
 +
| [[Planetform, Inc. ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Red Hessian ID]]
 +
| [[Rheinland]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Republican Shipping ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Rheinland Military ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Rheinland Federal Police ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Samura Industries ID]]
 +
| [[Kusari]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Smuggler ID]]
 +
| Everywhere
 +
| Semi-Lawful
 +
| Only unlawful when committing an unlawful act.
 +
|-
 +
| [[Synth Foods, Inc. ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[The Order ID]]
 +
| [[Edge Worlds]]
 +
| Semi-Lawful
 +
|
 +
|-
 +
| [[Unioner ID]]
 +
| [[Rheinland]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Universal Shipping ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Xeno Terrorist ID]]
 +
| [[Liberty]]
 +
| Unlawful
 +
| This is not a [[Terrorist ID]].
 +
|-
 +
| [[Zoner ID]]
 +
| [[Edge Worlds]]
 +
| Neutral
 +
|
 +
|-
 +
| [[Recruit ID]]
 +
| Everywhere
 +
| N/A
 +
| Used to earn an affiliation.  Can only attack in self defense.
 +
|-
 +
| [[Slaver ID]]
 +
| Everywhere
 +
| Unlawful
 +
|
 +
|-
 +
| [[Vigilante ID]]
 +
| Everywhere
 +
| Semi-Lawful
 +
|
 +
|-
 +
| [[Researcher ID]]
 +
| Everywhere
 +
| Lawful
 +
|
 +
|-
 +
| [[Bretonian Privateer ID]]
 +
| [[Bretonia]]
 +
| Semi-Lawful
 +
|
 +
|-
 +
| [[Kempeitai ID]]
 +
| [[Kusari]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Büro der Marineintelligenz ID]]
 +
| [[Rheinland]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Bretonian Intelligence Service ID]]
 +
| [[Bretonia]]
 +
| Lawful
 +
|
 +
|-
 +
|}
  
Only given via Admin
+
==Player Faction IDs==
 +
These IDs can only be used by players that are members of the associated player faction.
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Primary Territory
 +
!Lawfulness
 +
!style="width:40%"|Proviso
 +
|-
 +
| [[Coalition ID]]
 +
| [[Edge Worlds]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[NovaPG ID]]
 +
| [[Kusari]]
 +
| Unlawful
 +
|
 +
|-
 +
| [[Interspace Neuralnet Division ID]]
 +
| [[Liberty]]
 +
| Lawful
 +
|
 +
|-
 +
| [[Colonial Remnant ID]]
 +
| [[Edge Worlds]]
 +
| Lawful
 +
|
 +
|-
 +
|}
  
====Ageira Technologies ID====
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==Guard IDs==
Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
+
==Special IDs==
 +
These ID's can only be granted via special permission by the admins.
 +
{| class="wikitable sortable"
 +
|-
 +
!ID Name
 +
!Proviso
 +
|-
 +
| [[Administrator ID]]
 +
| For server administrators only.  Please follow all directions given by someone with this ID.
 +
|-
 +
| [[Keeper ID]]
 +
| Can attack any ship or station at will, restricted by specific RP.
 +
|-
 +
| [[Neutral ID]]
 +
| Can only attack in self defense, can only be attacked in guard systems.
 +
|-
 +
| [[Nomad ID]]
 +
| Can attack any ship or station at will, restricted by specific RP.
 +
|-
 +
| [[Phantom ID]]
 +
| Can attack any ship or station at will, restricted by specific RP.
 +
|-
 +
| [[Terrorist ID]]
 +
| Can attack any ship or station at will, restricted by individual RP.
 +
|-
 +
| [[The Wild ID]]
 +
| Can attack any ship or station at will, restricted by specific RP.
 +
|-
 +
| [[Artificial Intelligence ID]]
 +
| Restricted by specific RP as denoted by their tag, player faction or admin approved RP.
 +
|-
 +
| [[Special Operative ID]]
 +
| Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
 +
|-
 +
|}
  
Allowed ships: Fighters, Freighters, Transports
 
 
====ALG Waste Disposal ID====
 
Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Asgard Warriors ID====
 
Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
 
Only given via Admin
 
 
====Blood Dragon ID====
 
Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Border World Exports ID====
 
Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Bounty Hunter ID====
 
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Bretonia Armed Forces ID====
 
Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Bretonia Mining and Metals ID====
 
Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Bretonia Police ID====
 
Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Bundschuh ID====
 
Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Civilian ID====
 
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
 
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
 
 
On Discovery PvP 24/7 server, changing IDs is optional. Players might use the Civilian ID or any other ID regardless of level.
 
 
Allowed ships: Fighters, Freighters
 
 
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
 
 
====Coalition ID====
 
Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Corsair ID====
 
Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Criminal ID====
 
Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
====Cryer Pharmaceuticals ID====
 
Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Daumann Heavy Construction ID====
 
Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Deep Space Engineering ID====
 
Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Farmers Alliance ID====
 
Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Freelancer ID====
 
Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
====Gaian ID====
 
Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Gas Miners Guild ID====
 
Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Gateway Shipping ID====
 
Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Golden Crysanthemum ID====
 
Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Helghast ID====
 
Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
 
Only given via Admin
 
 
====Hogosha ID====
 
Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Independent Miners Guild ID====
 
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Interspace Commerce ID====
 
Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Junker ID====
 
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Keeper ID====
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
 
Allowed ships: Any Nomad ships
 
 
Only given via Admin help (Reputation fix needed)
 
 
====Kishiro Technologies ID====
 
Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Kruger Minerals ID====
 
Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Kusari Naval Forces ID====
 
Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Kusari State Police ID====
 
Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====LWB ID====
 
Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Lane Hacker ID====
 
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Liberty Navy ID====
 
Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Liberty Police, Inc. ID====
 
Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Liberty Security Force ID====
 
Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Liberty Rogue ID====
 
Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Mercenary ID====
 
Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.
 
 
Allowed ships: Fighters, Freighters, Gunboats
 
 
====Military ID====
 
Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
====Miner ID====
 
Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Molly ID====
 
Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Neutral ID====
 
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
 
 
Allowed ships: Fighters, Freighters
 
 
Only given via Admin
 
 
====Nomad ID====
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
 
Allowed ships: Any Nomad ships
 
 
Only given via Admin
 
 
====NovaPG ID====
 
Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
 
====Orbital Spa and Cruise ID====
 
Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Outcast ID====
 
Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Phantom ID====
 
Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Pirate ID====
 
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
 
====Planetform, Inc. ID====
 
Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Red Hessian ID====
 
Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Republican Shipping ID====
 
Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Rheinland Military ID====
 
Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Rheinland Police ID====
 
Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====Samura Industries ID====
 
Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfill bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Slaver ID====
 
Pilot carrying this ID is a Slaver. Slaver ID grants its owner the right to trade and escort only Slaver ships, demand human beings or human organs from other ships, and engage pirates, terrorists, and lawfuls within their Zone of Influence. Slaver ID owner cannot fulfill bounty contracts, ally with any lawfuls, or use any Liner except for the Prison Liner or Slave Liner. Slaver ID owner can only land on unlawful, Zoner, and IMG bases, and bases where slaves are bought/sold for more than 600 credits or human organs are bought/sold for more than 1800 credits.
 
 
Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liners, Slave Liners
 
 
====Smuggler ID====
 
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Synth Foods, Inc. ID====
 
Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Terrorist ID====
 
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
Only given via Admin
 
 
====The Order ID====
 
Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
====The Wild ID====
 
Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
Only given via Admin
 
 
====Trader ID====
 
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Unioner ID====
 
Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
 
====Universal Shipping ID====
 
Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
 
Allowed ships: Fighters, Freighters, Transports
 
 
====Xeno Terrorist ID====
 
Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
 
 
Allowed ships: Fighters, Freighters
 
 
====Zoner ID====
 
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
 
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
  
 
==See also:==
 
==See also:==

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A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.

All players start with a Civilian ID, which is a basic ID sold on every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.

Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. ID's are not automatically transferred to the new ship. IDs are closely related to many of the server rules, so understanding the concept is crucial.

Basic IDs

ID Name Primary Territory Lawfulness Proviso
Ageira Technologies ID Liberty Lawful Gate/Lane Parts
ALG Waste Disposal ID Rheinland Lawful
Blood Dragon ID Kusari Unlawful
Border World Exports ID Bretonia Lawful
Bounty Hunter ID BWs, EWs, some Houses Lawful Not welcome in Kusari
Bretonia Armed Forces ID Bretonia Lawful
Bretonia Mining and Manufacturing ID Bretonia Lawful
Bretonia Police Authority ID Bretonia Lawful
Bundschuh ID Rheinland Unlawful
Civilian ID Everywhere N/A Can only be used by characters below level 40
Corsair ID BWs, EWs Unlawful
Cryer Pharmaceutical ID Liberty Lawful
Daumann Heavy Construction ID Rheinland Lawful
Deep Space Engineering ID Liberty Lawful
Farmers Alliance ID Kusari Unlawful
Freelancer ID Everywhere Lawful
Gaian Terrorist ID Bretonia Unlawful This is not a Terrorist ID.
Gas Miners Guild ID Kusari, The Sigmas Lawful
Gateway Shipping ID Bretonia Lawful
Golden Chrysanthemum ID Kusari Unlawful
Hogosha ID Kusari Semi-Lawful
Independent Miners Guild ID Edge Worlds Lawful
Independent Trader ID Everywhere Generally Lawful
Interspace Commerce ID Liberty Lawful
Junker ID Most space Semi-Lawful Can only land on Golden Chrysanthemum and Blood Dragon bases in Kusari
Kishiro Technologies ID Kusari Lawful
Kruger Minerals ID Rheinland Lawful
Kusari Naval Forces ID Kusari Lawful
Kusari State Police ID Kusari Lawful
LWB ID Rheinland Unlawful
Lane Hacker ID Liberty Unlawful
Liberty Navy ID Liberty Lawful
Liberty Police, Inc. ID Liberty Lawful
Liberty Security Force ID Liberty Lawful
Liberty Rogue ID Liberty Unlawful This is not a Terrorist ID.
Mercenary ID Everywhere Semi-Lawful
Miner ID Everywhere Generally Lawful
Molly ID Bretonia Unlawful
Orbital Spa and Cruise ID N/A Lawful
Outcast ID Edge Worlds, Bretonia Unlawful
Pirate ID Everywhere Unlawful
Planetform, Inc. ID Bretonia Lawful
Red Hessian ID Rheinland Unlawful
Republican Shipping ID Rheinland Lawful
Rheinland Military ID Rheinland Lawful
Rheinland Federal Police ID Rheinland Lawful
Samura Industries ID Kusari Lawful
Smuggler ID Everywhere Semi-Lawful Only unlawful when committing an unlawful act.
Synth Foods, Inc. ID Liberty Lawful
The Order ID Edge Worlds Semi-Lawful
Unioner ID Rheinland Unlawful
Universal Shipping ID Liberty Lawful
Xeno Terrorist ID Liberty Unlawful This is not a Terrorist ID.
Zoner ID Edge Worlds Neutral
Recruit ID Everywhere N/A Used to earn an affiliation. Can only attack in self defense.
Slaver ID Everywhere Unlawful
Vigilante ID Everywhere Semi-Lawful
Researcher ID Everywhere Lawful
Bretonian Privateer ID Bretonia Semi-Lawful
Kempeitai ID Kusari Lawful
Büro der Marineintelligenz ID Rheinland Lawful
Bretonian Intelligence Service ID Bretonia Lawful

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

ID Name Primary Territory Lawfulness Proviso
Coalition ID Edge Worlds Unlawful
NovaPG ID Kusari Unlawful
Interspace Neuralnet Division ID Liberty Lawful
Colonial Remnant ID Edge Worlds Lawful

Guard IDs

Special IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Keeper ID Can attack any ship or station at will, restricted by specific RP.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Phantom ID Can attack any ship or station at will, restricted by specific RP.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.
The Wild ID Can attack any ship or station at will, restricted by specific RP.
Artificial Intelligence ID Restricted by specific RP as denoted by their tag, player faction or admin approved RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.


See also: