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Difference between revisions of "Nomad Singularity Cannon"
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{{version|4.86}} | {{version|4.86}} | ||
{{Gun | {{Gun | ||
− | | image = | + | | image = inferno.png |
− | | icon = | + | | icon = equipicon_gun.jpg |
− | | short-name = | + | | short-name = Hades Pulse Cannon |
− | | full-name = | + | | full-name = Reapers of Sirius "Hades" Pulse Cannon |
− | | faction = [[ | + | | faction = [[Reapers of Sirius]] |
− | | description = | + | | description = Due to the Corsair threat near Cayman, the Reapers found themselves in the same strategic position that the Outcasts had long been in, and needed a pulse based weapon of their own. Using their knowledge of the Inferno, the Reapers began manufacturing a pulse cannon. The Hades has a long cool down time and requires enormous amounts of energy to operate, but it deals 20 times more damage than the Tizona. It is most effective against capital ships and transports. |
− | | price = 7, | + | | price = 7,650,000 |
− | | weapon-class = | + | | weapon-class = Fighter Torpedoes |
− | | hull-damage = | + | | hull-damage = 520 |
− | | energy-damage = | + | | energy-damage = 24,500 |
| damage-type = [[Direct]] | | damage-type = [[Direct]] | ||
− | | refire-rate = 0. | + | | refire-rate = 0.33 |
− | | projectile-speed = | + | | projectile-speed = 550 |
− | | projectile-range = | + | | projectile-range = 687 |
− | | power-usage = | + | | power-usage = 8,670 |
− | | hit-points = | + | | hit-points = 8,900 |
− | | cargo-space = | + | | cargo-space = 4 |
− | | projectile-image = | + | | projectile-image = dsy_hades_proj.png |
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Manatum Repair Station]]{{!}}{{!}}[[Reapers of Sirius]]{{!}}{{!}}[[Cayman]]{{!}}{{!}}[[Border Worlds]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Antikythera Shipyard]]{{!}}{{!}}[[Reapers of Sirius]]{{!}}{{!}}[[Cayman]]{{!}}{{!}}[[Border Worlds]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Safe Haven]]{{!}}{{!}}[[Reapers of Sirius]]{{!}}{{!}}[[Cayman]]{{!}}{{!}}[[Border Worlds]] |
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{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 20:35, 30 October 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Hades Pulse Cannon | |
Energy Gun | |
Owner Faction | Reapers of Sirius |
Weapon Class | Fighter Torpedoes |
Cargo Space | 4 |
Hit-Points | 8,900 |
Price | 7,650,000 |
Due to the Corsair threat near Cayman, the Reapers found themselves in the same strategic position that the Outcasts had long been in, and needed a pulse based weapon of their own. Using their knowledge of the Inferno, the Reapers began manufacturing a pulse cannon. The Hades has a long cool down time and requires enormous amounts of energy to operate, but it deals 20 times more damage than the Tizona. It is most effective against capital ships and transports.
Weapon Stats
- Hull Damage: 520 /round (171.6 /sec)
- 0.06:1 efficiency
- Energy Damage: 24,500 /round (8,085 /sec)
- 2.83:1 efficiency
- Refire Rate: 0.33 /sec
- Power Usage: 8,670 u/round (2,861.1 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 550 m/sec
- Travel Range: 687 meters
- Lifetime: 0 seconds
Projectile Image
- Please upload the dsy_hades_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |