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Missiles

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Missile Launcher

Fighter Missiles are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).

Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Fighter Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.

Missiles are faster than Torpedoes but do far less damage.

Fighter Missiles

Name H dmg S dmg Refire Range Speed Turn Rate Expl Range Launcher Price Ammo Price
Paralyzer 100 12,550 0.25 1,000 m 151 m/s 4.00 rad/s 45 m $194,580 $1,500
Nomad Type II 100 12,550 0.25 1,000 m 151 m/s 4.00 rad/s 45 m $194,580 $1,500
Cannonball 8,400 4,200 0.25 1,500 m 501 m/s 0.00 rad/s 50 m $220,480 $3,000
Nomad Type I 10,000 5,000 0.20 1,500 m 151 m/s 5.00 rad/s 60 m $220,480 $3,000
Firestalker 3,200 1,600 0.50 1,000 m 100 m/s 4.36 rad/s 35 m $256,620 $2,500
Sidewinder 6,000 3,000 0.20 2,000 m 94 m/s 4.36 rad/s 45 m $388,000 $3,500
Nomad Type III 6,000 3,000 0.50 2,000 m 201 m/s 5.50 rad/s 45 m $388,000 $3,500
Asco Torpedo 1 65,000 0.12 2,500 m 80 m/s 0.30 rad/s 100 m $2,500,000 $6,000