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Capital Ships
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 05.03.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.
Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.
You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology.
When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.
Cruiser Class Ships
Ships in this class include Destroyers, Cruisers, and Battlecruisers. Note that the ship-names do not necessarily reflect the sub-class for a ship.
Destroyers are lightly-powered cruiser-class vessels with two or less Class 7 Turrets. These ships have no choice but to squeeze the maximum benefit from their agility and Class 6 Turrets to take down enemy ships. Destroyers are particularly suited to eliminating Gunboats, since they have similar speed but much more firepower and significantly more hull strength. Against other ships in the cruiser class, Destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage. Destroyers can also perform anti-cap functions by utilizing long-range artillery, but are likely to be obliterated if they get in range of the opponent.
Cruisers are the middle-weight ships in the cruiser class, being stronger than Destroyers in overall power and armaments, but with more speed and agility than any of the Battlecruisers. Some of the smaller ships in this sub-class can be quite agile, or have a shape that makes them hard to hit. Meanwhile, some of the larger Heavy Cruisers are on par with Battlecruisers in terms of overall damage output potential.
Also note that cruisers are unique among the heavy ship classes in their ability to mount Class 6 cruiser turrets on Class 7 hard-points. This provides the option of using energy-efficient Cruiser Primary Turrets instead of the Cruiser Heavy Turrets that cannot be fired often due to their massive power draw.
Name | Faction | FG | Turr | CDs | CMs | Type1 | Bays | Turn Rate |
Hit Points |
Power Core |
Nano Bots |
Hold Size |
Package Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hard-Point Types | |||||||||||||
Liberty Cruiser | Liberty Lawful | 1 | 7 | 1 | 1 | 1 | 0 | 22.92 | 295,000 | 1,400,000 | 700 | 800 | $160,082,250 |
Kusari Destroyer | Kusari Lawful | 0 | 9 | 1 | 1 | 1 | 0 | 26.74 | 240,000 | 1,400,000 | 600 | 700 | $158,082,250 |
Bounty Hunter Destroyer | Bounty Hunters Guild | 0 | 8 | 1 | 1 | 1 | 0 | 22.92 | 260,000 | 1,400,000 | 650 | 700 | $160,082,250 |
Zoner Cruiser | Zoners | 0 | 8 | 1 | 1 | 1 | 0 | 22.54 | 200,000 | 1,400,000 | 600 | 600 | $150,082,250 |
Rheinland Pirate Cruiser | Red Hessians | 0 | 9 | 1 | 1 | 2 | 1 | 20.05 | 250,000 | 1,800,000 | 650 | 800 | $166,082,250 |
Zoner Destroyer | Zoners | 0 | 9 | 1 | 1 | 1 | 0 | 22.92 | 255,000 | 1,400,000 | 600 | 750 | $158,082,250 |
Dragon Cruiser | Blood Dragons | 1 | 7 | 1 | 1 | 2 | 1 | 22.15 | 250,000 | 1,800,000 | 650 | 700 | $184,082,250 |
AI Cruiser | Artificial Intelligence | 0 | 11 | 1 | 1 | 2 | 1 | 22.92 | 265,000 | 1,800,000 | 650 | 700 | $180,082,250 |
Bretonia Destroyer | Bretonia | 0 | 10 | 1 | 1 | 1 | 0 | 20.51 | 330,000 | 2,250,000 | 825 | 800 | $205,082,250 |
Rheinland Cruiser | Rheinland Lawful | 0 | 11 | 1 | 1 | 2 | 1 | 19.10 | 390,000 | 2,250,000 | 825 | 900 | $208,082,250 |
Nomad Cruiser | Nomads | 0 | 10 | 1 | 1 | 2 | 1 | 22.92 | 375,000 | 2,250,000 | 750 | 700 | $204,179,750 |
Outcast Destroyer | Outcasts | 0 | 12 | 1 | 1 | 1 | 0 | 17.90 | 310,000 | 1,800,000 | 750 | 700 | $179,582,250 |
Red Hessian Cruiser | Red Hessians | 0 | 12 | 1 | 1 | 2 | 1 | 20.05 | 350,000 | 2,250,000 | 825 | 800 | $210,082,250 |
Corsair Cruiser | Corsairs | 0 | 12 | 1 | 1 | 2 | 1 | 17.19 | 330,000 | 2,250,000 | 825 | 800 | $206,082,250 |
Order Recon Cruiser | The Order | 0 | 8 | 1 | 4 | 2 | 1 | 24.83 | 275,000 | 1,800,000 | 750 | 500 | $180,082,250 |
Coalition Destroyer | Coalition | 0 | 9 | 1 | 1 | 1 | 0 | 21.01 | 268,000 | 2,250,000 | 700 | 700 | $212,082,250 |
Gallic Cruiser | Gallia Lawful | 0 | 12 | 1 | 1 | 2 | 1 | 19.10 | 350,000 | 2,250,000 | 825 | 900 | $210,082,250 |
Council Cruiser | The Council | 0 | 12 | 1 | 1 | 2 | 1 | 19.86 | 325,000 | 2,250,000 | 825 | 900 | $210,082,250 |
Rogue Destroyer | Liberty Rogues | 0 | 12 | 1 | 1 | 1 | 0 | 21.49 | 318,000 | 2,250,000 | 800 | 720 | $176,282,250 |
Colonial Cruiser | Colonial Republic | 0 | 12 | 1 | 1 | 2 | 1 | 16.11 | 305,000 | 1,800,000 | 750 | 700 | $179,582,250 |
Battlecruisers
Battlecruisers are the heaviest ships in the Cruiser class, combining Battleship Primary Turrets with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser class, which exposes them to increased risk from Bombers and other cruisers.
Name | Faction | FG | Turr | CDs | CMs | Type1 | Bays | Turn Rate |
Hit Points |
Power Core |
Nano Bots |
Hold Size |
Package Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hard-Point Types | |||||||||||||
IMG Battlecruiser | Independent Miners Guild | 0 | 13 | 1 | 1 | 2 | 2 | 11.46 | 475,000 | 3,600,000 | 900 | 1,100 | $308,082,250 |
Liberty Battlecruiser | Liberty Lawful | 0 | 13 | 1 | 1 | 2 | 2 | 11.46 | 450,000 | 3,600,000 | 900 | 1,000 | $300,082,250 |
Bounty Hunter Battlecruiser | Bounty Hunters Guild | 0 | 13 | 1 | 1 | 2 | 2 | 11.46 | 405,000 | 3,600,000 | 900 | 950 | $314,082,250 |
Kusari Battlecruiser | Kusari Lawful | 0 | 13 | 1 | 1 | 2 | 2 | 11.94 | 445,000 | 3,600,000 | 900 | 950 | $317,082,250 |
Battleships and Carriers
Battleships and Carriers are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.
Carriers typically have more Docking Modules than Battleships, and sometimes have fewer Class 10 Turrets. They are intended to be used for moving wings of fighters and bombers and providing emergency repair facilities to those ships, rather than acting as front-line assault craft in their own right. At the moment, however, the practical difference between battleships and carriers is quite small.
Name | Faction | FG | Turr | CMs | Type1 | Bays | Turn Rate |
Hit Points |
Power Core |
Nano Bots |
Hold Size |
Package Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hard-Point Types | ||||||||||||
Liberty Dreadnought | Liberty Lawful | 0 | 13 | 1 | 3 | 2 | 8.66 | 840,000 | 8,000,000 | 1600 | 1,600 | $480,582,700 |
Bretonia Battleship | Bretonia | 0 | 14 | 1 | 3 | 2 | 10.31 | 800,000 | 8,000,000 | 1600 | 1,600 | $475,582,700 |
Bretonia Carrier | Bretonia | 0 | 25 | 1 | ? | 4 | ? | 980,000 | 9,000,000 | 1600 | 1,800 | $495,582,700 |
Kusari Battleship | Kusari Lawful | 0 | 20 | 1 | 3 | 2 | 9.85 | 1,280,000 | 9,000,000 | 2000 | 1,700 | $510,582,700 |
Nomad Battleship | Nomads | 0 | 22 | 1 | 3 | 2 | 10.31 | 1,650,000 | 9,000,000 | 2200 | 1,700 | $515,582,700 |
Rheinland Battleship | Rheinland Lawful | 0 | 23 | 1 | 3 | 2 | 10.31 | 1,400,000 | 9,000,000 | 2000 | 1,800 | $520,582,700 |
Osiris | The Order | 0 | 13 | 1 | 3 | 1 | 9.12 | 700,000 | 7,000,000 | 1500 | 1,400 | $460,582,700 |
Order Light Carrier | The Order | 0 | 18 | 1 | 3 | 1 | 12.54 | 800,000 | 7,000,000 | 1600 | 1,700 | $500,000,000 |
Colonial Battleship | Colonial Republic | 0 | 16 | 1 | 3 | 2 | 10.77 | 827,000 | 8,000,000 | 1550 | 1,600 | $420,582,700 |
Zoner Carrier | Zoners | 0 | 16 | 1 | 2 | 4 | 10.08 | 860,000 | 7,000,000 | 1600 | 1,800 | $430,582,700 |
Bounty Hunter Battleship | Bounty Hunters Guild | 0 | 12 | 1 | 3 | 1 | 10.66 | 695,000 | 7,000,000 | 1500 | 1,500 | $445,582,700 |
Arbiter | Hellfire Legion | 0 | 17 | 1 | 3 | 2 | 10.31 | 1,200,000 | 9,000,000 | 1800 | 1,600 | $485,582,700 |
Outcast Dreadnought | Outcasts | 0 | 20 | 1 | 3 | 2 | 10.31 | 980,000 | 9,000,000 | 1700 | 1,600 | $510,582,700 |
Zoner Mobile Colony Ship | Zoners | 0 | 22 | 1 | 3 | 2 | 8.94 | 1,500,000 | 9,000,000 | 2100 | 1,700 | $530,582,700 |
Liberty Carrier | Liberty Lawful | 0 | 27 | 1 | 2 | 6 | 9.12 | 950,000 | 9,000,000 | 1700 | 1,800 | $550,582,700 |
Outcast Battleship | Outcasts | 0 | 16 | 1 | 3 | 2 | 11.00 | 820,000 | 8,000,000 | 1600 | 1,500 | $480,582,700 |
Corsair Dreadnought | Corsairs | 0 | 18 | 1 | 3 | 2 | 11.00 | 1,000,000 | 9,000,000 | 1700 | 1,600 | $510,582,700 |
Corsair Battleship | Corsairs | 0 | 13 | 1 | 3 | 1 | 9.12 | 750,000 | 7,000,000 | 1550 | 1,400 | $460,582,700 |
Dragon Battleship | Blood Dragons | 0 | 13 | 1 | 3 | 1 | 10.31 | 780,000 | 7,000,000 | 1600 | 1,400 | $470,582,700 |
Gallic Battleship | Gallia Lawful | 1 | 20 | 1 | 3 | 2 | 9.17 | 1,350,000 | 9,000,000 | 1700 | 1,500 | $558,582,700 |
Council Battleship | The Council | 0 | 20 | 1 | 3 | 2 | 10.08 | 1,250,000 | 9,000,000 | 1700 | 1,500 | $520,582,700 |
Rheinland Carrier | Rheinland Lawful | 0 | 15 | 1 | 2 | 6 | 11.46 | 830,000 | 7,000,000 | 1600 | 1,700 | $495,582,700 |
Red Hessian Battleship | Red Hessians | 1 | 15 | 1 | 3 | 2 | 10.31 | 835,000 | 8,000,000 | 1600 | 1,600 | $558,582,700 |
Special Ships
These ships are not generally available to the player community.
Name | Faction | Guns | Turr | CDs | CMs | Turn Rate |
Hit Points |
Power Core |
Nano Bots |
Hold Size |
Package Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Hard-Point Types | |||||||||||
Tundra | Wild | 1 | 7 | 1 | 1 | 22.92 | 295,000 | 1,400,000 | 700 | 800 | $215,082,250 |
Phantom Cruiser | The Phantoms | 0 | 12 | 1 | 1 | 22.92 | 315,000 | 2,250,000 | 750 | 600 | $209,082,250 |
Kusari Imperial Yacht | Kusari Lawful | 0 | 16 | 1 | 2 | 11.46 | 600,000 | 8,000,000 | 2000 | 1,500 | $560,582,700 |
Persephone | Zoners | 0 | 21 | 1 | 3 | 8.94 | 1,450,000 | 9,000,000 | 2000 | 1,700 | n/a |
Battlestar II | Admins | 0 | 18 | 0 | 0 | 9.09 | 1,500,000 | 19,000,000 | 2500 | 2,550 | $915,582,700 |
Necrosis | Admins | 0 | 15 | 1 | 1 | 17.19 | 475,000 | 3,600,000 | 900 | 1,000 | n/a |
Venator | Admins | 0 | 22 | 0 | 1 | 11.46 | 1,600,000 | 19,000,000 | 2,600 | 1,800 | n/a |
Snubcrafts: | Light Fighters • Heavy Fighters • Very Heavy Fighters • Super Heavy Fighters • Bombers • Heavy Bombers |
Capital Ships: | Gunboats • Destroyers • Cruisers • Battlecruisers • Battleships • Carriers |
Trade Ships: | Freighters • Small Transports • Large Transports • Liners |