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Class 10 Battleship Turrets

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Class 10 Battlteship turrets are the heavy hitters among the Battleship turrets. A battleship can only mount a very limited amount of those, so

a battleship captain needs to choose wisely. Cerberus Turrets, Mortars, Razors and Missiles are part of this class.

Gun Turrets

Name Faction Type dmgH dmgS Refire Range Speed Energy dpeH dpeS dpsH dpsS eps Price
Cerberus Battleship Turret Anti-Capital 45,000 22,500 1.00 3,250m 650m/s 110,000 0.409 0.205 45,000 22,500 110,000 $3,950,000
Battle Razor Sirius Anti-Capital 140,000 70,000 0.10 1,504m 1,600m/s 1,000,000 0.056 0.028 14,000 7,000 100,000 $10,500,000
Mortar Sirius Anti-Capital 280,000 140,500 0.20 4,500m 600m/s 1,200,000 0.316 0.158 56,000 28,000 200,000 $10,840,000
Heavy Mortar Sirius Anti-Capital 520,000 260,000 0.10 4,500m 600m/s 2,500,000 0.208 0.104 52,000 26,000 250,000 $25,500,000
Nomad Mortar Equivalent Nomads Anti-Capital 550,000 275,000 0.10 3,250 660m/s 2,650,000 0.208 0.104 55,000 27,500 265,000 $11,000,000
Nomad Cerberus Equivalent Nomads Anti-Capital 66,000 33,000 0.75 4,500m 700m/s 161,000 0.410 0.205 49,500 24,750 120,750 $4,000,000
Glaive Gallia Anti-Capital 128,000 64,000 0.10 1,500m 1,630m/s 850,000 0.052 0.026 12,800 6,400 85,000 $11,500,000
Trebuchet Gallia Anti-Capital 290,000 145,000 0.20 3,900m 600m/s 1,400,000 0.207 0.104 58,000 29,500 280,000 $11,840,000
Heavy Trebuchet Gallia Anti-Capital 540,000 270,000 0.10 4,500m 600m/s 2,800,000 0.193 0.096 54,000 27,500 280,000 $28,500,000

Missile Turrets

Battleship missiles deal massive damage in a huge range, making them useful for stripping an enemy ship's equipment. Three consecutive missile

strikes on a battleship while the shields are down will destroy most of the target's weapon turrets. Their damage and explosion range makes them a

friendly fire hazard when allied fighters are present.

The flak turrets fire a proximity charge in a single direction. While they do not track, they detonate if a ship strays too close to the charge

(<75m). The resulting explosion damages any ship caught in the blast, and physically pushes the ships away from the explosion center, disorienting

the pilot temporarily. Smaller craft are more susceptible to the physical push due to their lighter weight. Flak turrets can be used to stop incoming

missiles and torpedos, or to engage enemy fighter craft that stray too close.

Name Faction H dmg S dmg Range Speed Refire Turn Rate Energy Expl Range Price
Basic Battleship Missile Turret 180,000 90,000 4,000m 200m/s 0.10 0.40 2,000,000 128m $3,100,000
Battleship Flak Turret Bretonia 9,200 4,600 1,000m 350m/s 1.00 0.00 315,000 125m $2,150,000
Battleship Flak Turret Kusari 8,800 4,400 1,023m 370m/s 1.00 0.00 300,000 125m $2,150,000
Battleship Flak Turret Liberty 9,000 4,500 1,000m 350m/s 1.00 0.00 300,000 125m $2,150,000
Battleship Flak Turret Rheinland 9,500 4,750 1,031m 330m/s 1.00 0.00 350,000 125m $2,150,000
Battleship Missile Turret Bretonia 220,000 110,000 4,500m 200m/s 0.10 0.40 2,600,000 128m $3,250,000
Battleship Missile Turret Kusari 180,000 90,000 4,000m 210m/s 0.10 0.45 2,300,000 128m $3,250,000
Battleship Missile Turret Liberty 200,000 100,000 4,000m 200m/s 0.10 0.40 2,200,000 128m $3,250,000
Battleship Missile Turret Rheinland 220,000 110,000 4,000m 200m/s 0.10 0.40 2,700,000 130m $3,250,000
Council Battleship Missile Turret Council 200,000 100,000 4,000m 200m/s 0.10 0.40 2,100,000 128m $3,140,000
Gallic Flak Turret Gallic 9,200 4,600 1,035m 350m/s 1.00 0.00 350,000 150m $2,200,000
GRN Battleship Missile Turret Gallic 220,000 110,000 4,000m 200m/s 0.10 0.40 2,500,000 128m $3,540,000
Zoner Flak Turret Zoners 9,100 4,550 1,000m 350m/s 1.00 0.00 310,000 125m $2,170,000