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Class 7 Turrets
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 24.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Class 7 Turrets are used with Cruisers only. The weapons in this class are for Cruiser Heavy Turrets and Cruiser Missile Turrets. The Cruiser Primary Turrets are Class 6 Turrets.
All capital ship weapons do Direct damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken.
Cruiser Heavy Turrets
Name | Faction | Hull Dmg | Energy Dmg | Refire | Speed | Range | Power Used | Rot. | Hit Points | Hull DPS | Enrg DPS | Pwr u/s | Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cruiser Battle Razor | Civilian | 36,500 | 18,250 | 0.25 | 900 | 1,800 | 230,000 | 60 | 100,000 | 9,125 | 4,562 | 57,500 | 4,520,000 |
Cerberus Cruiser Turret | Civilian | 18,500 | 9,250 | 1.00 | 800 | 2,000 | 60,000 | 40 | 80,000 | 18,500 | 9,250 | 60,000 | 1,750,000 |
Light Mortar | Civilian | 150,000 | 75,000 | 0.25 | 600 | 4,020 | 1,000,000 | 40 | 120,000 | 37,500 | 18,750 | 250,000 | 5,260,000 |
Light Trebuchet | Gallic Civilian | 170,000 | 85,000 | 0.25 | 600 | 4,020 | 1,200,000 | 40 | 120,000 | 42,500 | 21,250 | 300,000 | 5,860,000 |
Cruiser Glaive | Gallic Civilian | 39,000 | 19,500 | 0.25 | 920 | 2,024 | 255,000 | 40 | 100,000 | 9,750 | 4,875 | 63,750 | 4,620,000 |
Nomad Turret | Nomads | 25,000 | 12,500 | 0.75 | 800 | 2,000 | 80,000 | 40 | 80,000 | 18,750 | 9,375 | 60,000 | 1,800,000 |
Nomad Turret | Nomads | 160,000 | 80,000 | 0.25 | 650 | 3,510 | 1,050,000 | 40 | 100,000 | 40,000 | 20,000 | 262,500 | 5,310,000 |
Cruiser Missile Turrets
Cruiser Missiles are self-propelled, energy-based explosive munitions.
Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.
Missiles can be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.
Cruiser Missile Turrets do not require ammunition to be purchased.
Name | Faction | Hull Dmg | Energy Dmg | Refire | Speed | Range | Power Used | Turn Rate | Max Time | Expl Radius | Hit Points | Ammo HP | Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic Cruiser Missile Turret | Civilian | 112,000 | 56,000 | 0.10 | 220 | 5,500 | 1,000,000 | 0.4 | 40 | 96 | 100,000 | 9,000 | 1,400,000 |
Cruiser Missile Turret | Liberty Lawful | 120,000 | 60,000 | 0.10 | 220 | 5,500 | 1,000,000 | 0.4 | 40 | 96 | 80,000 | 7,000 | 1,450,000 |
Destroyer Missile Turret | Bretonia Lawful | 170,000 | 85,000 | 0.10 | 220 | 5,500 | 1,500,000 | 0.4 | 40 | 96 | 80,000 | 7,000 | 1,450,000 |
Destroyer Missile Turret | Kusari Lawful | 105,000 | 52,500 | 0.10 | 220 | 6,000 | 900,000 | 0.5 | 40 | 96 | 100,000 | 6,000 | 1,550,000 |
Cruiser Missile Turret | Rheinland Lawful | 185,000 | 92,500 | 0.10 | 220 | 5,000 | 1,600,000 | 0.3 | 40 | 105 | 80,000 | 10,000 | 1,500,000 |
Order Cruiser Missile Turret | The Order | 141,000 | 70,500 | 0.10 | 220 | 5,700 | 1,250,000 | 0.4 | 40 | 96 | 80,000 | 9,000 | 1,850,000 |
Jaeger-Sucher Missile Turret | Red Hessians | 190,000 | 95,000 | 0.10 | 220 | 5,500 | 1,650,000 | 0.3 | 40 | 102 | 80,000 | 10,000 | 1,950,000 |
GRN Cruiser Missile Turret | Gallia Lawful | 178,000 | 89,000 | 0.10 | 220 | 5,500 | 1,600,000 | 0.4 | 40 | 96 | 80,000 | 7,000 | 1,680,000 |
Council Cruiser Missile Turret | The Council | 140,000 | 70,000 | 0.10 | 220 | 5,500 | 1,200,000 | 0.4 | 40 | 96 | 80,000 | 7,000 | 1,500,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |