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Council Cruiser Missile Turret
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v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Council Cruiser Missile Turret | |
Missile Turret | |
Owner Faction | The Council |
Weapon Class | Cruiser Heavy Turrets |
Turret Rotation | 40 deg/s |
Cargo Space | 5 |
Launcher Hit-Points | 80,000 |
Launcher Price | 1,500,000 |
Missile | |
Missile Price | n/a |
House capital ship weapon
Weapon Stats
- Hull Damage: 140,000 /round (14,000 /sec)
- 0.12:1 efficency
- Energy Damage: 70,000 /round (7,000 /sec)
- 0.06:1 efficency
- Refire Rate: 0.10 /sec
- Power Usage: 1,200,000 u/round (120,000 u/sec)
- Damage Type: Direct
Missile Stats
- Seek Range: 5,500 meters
- Thrust Speed: 220 m/sec
- Lifetime: 40.00 seconds
- Travel Range: 8,800 meters
- Turn Rate: 22.92 deg/sec (0.4 rad/sec)
- Hit-Points: 7,000
Explosion Stats
- Explosion Radius: 96 meters
- Detonation Range: 1 meters
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |