Difference between revisions of ""Gitano" Junker Light Fighter"

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(v4.88)
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{{Version|4.85}}
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{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = "Gitano" Junker Light Fighter
 
| name = "Gitano" Junker Light Fighter
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| shipclass = L_FIGHTER
 
| shipclass = L_FIGHTER
 
| shipowner = [[Junkers]]
 
| shipowner = [[Junkers]]
| shiptechcategory = Junkers
+
| guns = 5
| guns = 4
 
| turrets = 1
 
| torpedoes = 1
 
 
| mines = 1
 
| mines = 1
 +
| CD = 1
 
| CM = 1
 
| CM = 1
| hull = 3800
+
| hull = 4300
 
| cargo = 40
 
| cargo = 40
| maxregens = 28
+
| maxregens = 39
| optwepclass = 4
+
| optwepclass = 10
| maxwepclass = 5
+
| maxwepclass = 10
| maxshieldclass = 6
+
| maxshieldclass = 8
 
| maxspeed = 80
 
| maxspeed = 80
 
| maxthrust = 199
 
| maxthrust = 199
| maxpower = 2900
+
| maxpower = 8500
| recharge = 290
+
| recharge = 1000
 
| hullcost = 148000
 
| hullcost = 148000
| fullcost = 170170
+
| fullcost = 155920
| maxturn = 60.09
 
| techmix = Junkers - Ships
 
 
}}{{PTOC}}
 
}}{{PTOC}}
 
Fewer vessels have posed as much of a headache for [[Ageira]]'s Universal ID system than this line of craft.
 
Fewer vessels have posed as much of a headache for [[Ageira]]'s Universal ID system than this line of craft.
  
Encompassing the Junker spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.
+
Encompassing the [[Junker]] spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.
  
While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components
+
While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components  
  
 
No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even [[CSV]]s cannot tread, with generous combat and salvage capabilities to ensure that any Junker's first foray into space will be a profitable one.
 
No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even [[CSV]]s cannot tread, with generous combat and salvage capabilities to ensure that any Junker's first foray into space will be a profitable one.
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==Hardpoints==
 
==Hardpoints==
*4 [[Class 5 Guns]]
+
*1 [[Class 10 Guns|Class 10 Gun]]
*1 [[Class 3 Turrets|Class 3 Turret]]
+
*4 [[Class 6 Guns|Bomber Guns]]
*1 [[Cruise Disruptors|Cruise Disruptor]] OR [[Fighter Torpedoes|Fighter Torpedo]]
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
+
*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Adv. Guardian L. F. Shield]] ($7,420)
 
*1 [[Shields|Adv. Guardian L. F. Shield]] ($7,420)
 
}}
 
}}
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|-
 
|-
 
!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 +
|-
 +
|[[Trafalgar Base]]||[[Junkers]]||[[New London]]||[[Bretonia]]
 +
|-
 +
|[[Lixheim Base]]||[[Gallic Junkers]]||[[Lorraine]]||[[Gallia]]
 +
|-
 +
|[[Monte Carlo Freeport]]||[[Gallic Junkers]]||[[Provence]]||[[Gallia]]
 +
|-
 +
|[[Foster Base]]||[[Junkers]]||[[Cassini]]||[[Independent Systems]]
 
|-
 
|-
 
|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
 
|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
 
|-
 
|-
|[[Kreuzberg Depot]]||[[Junkers]]||[[New Berlin]]||[[Rheinland]]
+
|[[Kreutzwald Depot]]||[[Junkers]]||[[Saar]]||[[Rheinland]]
 
|}
 
|}
 
|}
 
|}
 
 
[[Category: Junkers]]
 
[[Category: Junkers]]
[[Category: Discovery content]]
 

Revision as of 17:51, 13 February 2015

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Article possibly outdated (
v4.88.0.0
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Gitano" Junker Light Fighter
Hw p1 lf.png
Ship Class Light Fighter
Built by Junkers
Technical information
Guns/Turrets 5 / 0
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 4,300
Max. shield class 8
Cargo space 40 units
Nanobots/Batteries 39/39
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 400 m/s
Power output 8,500 u
Power recharge 1,000 u/s
Additional information
Ship price $148,000
Package price $155,920

Fewer vessels have posed as much of a headache for Ageira's Universal ID system than this line of craft.

Encompassing the Junker spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.

While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components

No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even CSVs cannot tread, with generous combat and salvage capabilities to ensure that any Junker's first foray into space will be a profitable one.

Handling

Hardpoints

Purchase Includes

Availability