Difference between revisions of "Junkers ID"

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|[[Rochester Base]]||[[Junkers]]||[[New York]]||[[Liberty]]
 
|[[Rochester Base]]||[[Junkers]]||[[New York]]||[[Liberty]]
 
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|[[Beaumont Base]]||[[Junkers]]||[[Texas]]||[[Liberty]]
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|[[Beaumont Base (Texas)|Beaumont Base]]||[[Junkers]]||[[Texas]]||[[Liberty]]
 
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|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
 
|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]

Revision as of 19:38, 20 January 2012

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is a member of the Junkers who:

  • 1. Can attack pirates and terrorists in self-defense, to protect a trader of an allied faction, or in defense of their bases.
  • 2. Can actively hunt Xenos and Hogosha within Liberty and the Independent Systems surrounding Liberty.
  • 3. Can trade, smuggle, and escort traders or smugglers.
  • 3. Cannot demand credits or cargo within Bretonia, Liberty and Rheinland house space.
  • 4. Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Slave Liner

Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.

Availability