Difference between revisions of "Liberty Police, Inc. ID"

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(Updated to lastest version)
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Pilot carrying this [[ID]] is employed by [[Liberty Police, Inc]], who :
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Pilot carrying this [[ID]] is employed by [[Liberty Police, Inc]], who:
  
 
* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that [[Liberty]] is at war with if the trader refuses to drop all cargo and leave [[Liberty]].
 
* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that [[Liberty]] is at war with if the trader refuses to drop all cargo and leave [[Liberty]].

Revision as of 23:23, 24 July 2011

Pilot carrying this ID is employed by Liberty Police, Inc, who:

  • Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
  • Can trade and escort traders
  • Can demand contraband, levy fines and destroy ships if they refuse to comply with contraband demands
  • Can hunt pirates and terrorists within their Zone of Influence
  • Can fulfill lawful bounty contracts within their Zone of Influence
  • Can lounge about watching trade lanes while drinking Sunbucks and eating Donuts
  • Cannot ally with any unlawfuls except with Xenos against non-Liberty pirate or military invasions
  • Cannot participate in any unlawful actions or exert more effort than is necesary
  • Cannot lawfully enter the Alaska system without Liberty Navy or LSF escort
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Prison Liner, Transports

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.

Availability