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Council Cruiser Turret
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v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Council Cruiser Turret | |
Energy Turret | |
Owner Faction | The Council |
Weapon Class | Cruiser Turrets |
Turret Rotation | 70 deg/s |
Cargo Space | 5 |
Hit-Points | 75,000 |
Price | 510,000 |
House capital ship weapon
Weapon Stats
- Hull Damage: 2,540 /round (5,080 /sec)
- 0.31:1 efficiency
- Energy Damage: 1,270 /round (2,540 /sec)
- 0.15:1 efficiency
- Refire Rate: 2.00 /sec
- Power Usage: 8,270 u/round (16,540 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 1,000 m/sec
- Travel Range: 1,750 meters
- Lifetime: 1.75 seconds
Projectile Image
- Please upload the dsy_councilcruisergun01_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |