Difference between revisions of "Missiles"

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!Name!!Faction!!Class!!Hull Dmg!!Energy Dmg!!Refire!!Speed!!Range!!Power Used!!Turn Rate!!Max Time!!Expl Radius!!Hit Points!!Ammo HP!!Price!!Ammo Price
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!Name!!Faction!!Class!!Hull Dmg!!Energy Dmg!!Refire!!Speed!!Seek Range!!Power Used!!Turn Rate!!Max Time!!Expl Radius!!Hit Points!!Ammo HP!!Price!!Ammo Price
 
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|[[J63 "Javelin" Missile Launcher|Javelin Missile]]||[[Civilian]]||2||729||364||0.33||90||1,000||0||2.9||14||16||400||2||500||20
 
|[[J63 "Javelin" Missile Launcher|Javelin Missile]]||[[Civilian]]||2||729||364||0.33||90||1,000||0||2.9||14||16||400||2||500||20

Revision as of 18:46, 28 October 2012

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Missile Launcher
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Missile

Gun-Mounted Missiles are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).

Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.

Missiles can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Gun-Mounted Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.

Missiles are faster than Torpedoes but do far less damage.

Gun-Mounted Missiles

Name Faction Class Hull Dmg Energy Dmg Refire Speed Seek Range Power Used Turn Rate Max Time Expl Radius Hit Points Ammo HP Price Ammo Price
Javelin Missile Civilian 2 729 364 0.33 90 1,000 0 2.9 14 16 400 2 500 20
Stalker Missile Civilian 2 364 182 0.50 99 1,000 0 4.4 13 16 400 2 650 30
Eraser Missile Civilian 2 16 652 1.00 90 1,000 0 2.9 14 16 400 2 500 20
Slingshot Missile Civilian 3 1,127 563 0.33 90 1,000 0 2.9 14 16 750 2 1,830 80
Windstalker Missile Civilian 3 543 271 0.50 99 1,000 0 4.4 13 16 750 2 2,380 80
Sweeper Missile Civilian 4 31 1,264 1.00 90 1,000 0 2.9 14 16 1,026 2 3,710 100
Catapult Missile Civilian 5 1,818 909 0.33 90 1,000 0 2.9 14 25 1,405 2 7,460 200
Moonstalker Missile Civilian 5 909 454 0.50 99 1,000 0 4.4 13 20 1,405 2 9,700 300
Lancer Missile Civilian 7 3,091 1,545 0.33 90 1,000 0 2.9 14 30 2,632 2 24,790 500
Sunstalker Missile Civilian 7 1,565 782 0.50 99 1,000 0 4.4 13 25 2,632 2 32,230 800
Neutralizer Missile Civilian 7 69 2,788 1.00 90 1,000 0 2.9 14 16 2,632 2 24,790 500
Firestalker Missile Civilian 9 3,790 1,895 0.50 99 1,000 0 4.4 13 35 6,752 2 256,620 2,500
Cannonball Missile Civilian 9 7,580 3,790 0.33 90 1,000 0 2.9 14 35 6,752 2 220,480 3,000
Nomad Missile Type I Nomads 9 7,580 3,790 0.33 90 1,000 0 2.9 14 35 6,752 2 220,480 3,000
Paralyzer Missile Civilian 10 196 10,200 0.50 90 1,000 0 2.9 14 16 6,752 2 194,580 1,500
Sidewinder Torpedo Civilian 10 5,022 2,511 0.50 93 2,000 0 4.4 20 35 6,000 2 388,000 3,500
Nomad Missile Type II Nomads 10 196 10,200 0.50 90 1,000 0 2.9 14 16 6,752 2 194,580 1,500
Nomad Missile Type III Nomads 10 5,022 2,511 0.50 93 2,000 0 4.4 20 35 6,000 2 388,000 3,500