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Difference between revisions of "Unione Corse (player group)"
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− | {{Player | + | {{Player Faction|Unione Corse}} |
{{Faction Infobox | {{Faction Infobox | ||
| name = Unione Corse | | name = Unione Corse | ||
− | | image = | + | | image = UCorseLogo.png |
| origin = Gallia | | origin = Gallia | ||
| alignment = QUASI-LEGAL | | alignment = QUASI-LEGAL | ||
| founding_date = | | founding_date = | ||
− | | leader = General | + | | leader = General Logarus, Parrain Ricard |
| founder = | | founder = | ||
| primary_role = Extending their influence, generating a profit | | primary_role = Extending their influence, generating a profit | ||
Line 13: | Line 13: | ||
| primaryID = Unione Corse | | primaryID = Unione Corse | ||
| secondaryID = | | secondaryID = | ||
− | | IFF = | + | | IFF = Corse - |
| tag = <nowiki>[UC]</nowiki> | | tag = <nowiki>[UC]</nowiki> | ||
− | | recruitment = | + | | recruitment = 81445 |
| toc = yes | | toc = yes | ||
}} | }} | ||
The '''Unione Corse''' is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials. | The '''Unione Corse''' is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials. | ||
+ | |||
==Synopsis== | ==Synopsis== | ||
− | For | + | For some time now, Corse have had close connections with Gallic Brigands, [[Maquis]] and, to a lesser extent, with the [[Council]]. Despite their close, often personal ties with [[Brigands]], Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors. |
− | As for the Council, they have a weakened relationship | + | As for the Council, they have a weakened relationship since various Corse groups provide for a general unreliability in relations. The Maquis get along well with the Unione Corse, even though their methods are very different. |
− | More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as | + | More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as just another group of unlawfuls. The Corse first came to an intelligence agreement with [[Order]] [[Task Force 141]], due to increasing concerns about [[Nomad]] influence in [[Gallia]]. Shortly after that, the Unione Corse began diplomatic relations with the [[Colonial Republic]], and formed a secret alliance. The Corse have also work well together with the [[Independent Miners Guild]]. It is rumored in addition to those that the Corse are working out trade deals with various other [[Sirian]] groups. |
+ | |||
+ | The Unione Corse tends to keep its diplomatic relations fairly secret to all but its close friends and allies. They use their position to operate on both sides of the coin, helping the Gallic Military when they see fit. | ||
− | |||
==History== | ==History== | ||
− | '''' | + | An organization that has been around for centuries; in the shadows, out in the light, their operations not entirely known to all but a few. Rumored to have been started in the early second century [[AGS]], they were formed by and since then led by those with connections. |
+ | |||
+ | Initially, they had no qualms with the laws set by the Gallic Crown. They funded explorations that led further into the Gallic Sector and helped to establish trade between the various young worlds. Eventually, as the government put more and more restrictions into place, the Corse were forced into maintaining their now less legal business along with those still legal. | ||
+ | |||
+ | During the [[First Gallic War]], many of the Unione Corse (still disgruntled by the Crown's inconvenient new laws) sided with the [[Normandie]] rebels. This was not a wise, nor successful move. A great many were arrested by the [[Gallic Royal Police | Royal Police]], and their control over the markets, black or not, was severely weakened. However, the police were having problems of their own. One such problem was a man named Timothy [[LaBrise]], who led a small group of people that splintered from the GRP. His and his group managed to join the Corse, yet maintain a degree of autonomy from the rest. | ||
+ | |||
+ | Between the wars, other factions came to be more significant, such as the Gallic Brigands. The Unione Corse were able, for the most part, to have good relations with all. | ||
+ | |||
+ | This changed when some treacherous, greedy Junkers sold out bits of information on the Unione's darker operations to the Gallic Police. Bourbon Base, owned by the Gallic Junkers, was seized by the LaBrise as revenge. Everyone on board that station was murdered, and surprisingly, there was no further retaliation from the [[Gallic Junkers | Junkers]]. Instead, they built a new base in Burgundy. A bigger one; a better one. | ||
+ | |||
+ | Later on, when the [[Second Gallic War]] began, the Unione Corse were far more discreet about which side they favored. As a result, both sides treated the Corse with suspicion. Nevertheless, the Unione Corse delivered prototypes of the [[GRN]]'s mine-neutralizing devices to the Maquis, which were then recreated in sufficient numbers by the Council. From there, these devices were used to clear that narrow path into the Lorraine minefield. | ||
+ | |||
+ | Around this time, many concerns arose over the lack of unity and loyalty among the Corse, which proved true when an internal conflict between LaBrise and Orsini's Corse came about. LaBrise worked with the Gallic Crown, whereas Orsini led his forces openly against it. During this war, the leader of LaBrise was mysteriously murdered about when [[Orsini]] himself disappeared. At the end of the struggle, LaBrise were no more. In fact, most of the Unione Corse was no more. | ||
+ | |||
+ | Led by a man who joined under a pseudonym a few years prior, the Unione Corse slowly got back to its feet. The General restructured the balance of power, giving the families some control whilst keeping their politics separate from the main ranks. Quietly establishing its influence, the Corse branched more out of Gallia. And even though the Unione Corse were sure to keep work against the Gallic Crown secret, Sirian connections also serve as a safe-guard if they marked them as enemies. | ||
+ | |||
+ | Today, the Corse have been able to establish many relations outside of Gallia, presenting themselves as a mostly lawful group that is eagerly willing to smuggle commodities and information to its allies. | ||
− | |||
− | |||
− | + | ==Command Structure== | |
+ | ===''Armed Division Rankings''=== | ||
+ | Most authority within the Unione Corse rests in this division, or more specifically the Armed Command. While similar in many ways to a large corporation's paramilitary by responding to the Famille Senat for its actions, this branch effectively leads the Corse altogether. | ||
+ | * '''General:''' Leads the Unione Corse. Out of character, this is the faction leader. [Limit 1] | ||
− | + | * '''Commandant:''' High ranking Membres, leaders when the General is not present. Out of character, they are the official second in command, who are dedicated to the faction and understand the roleplay very well. [Limit 2] | |
− | The | + | * '''Parrain:''' The head of domestic matters. See Famille Senat. Out of character, this is a forum-crazy individual who understands Corse roleplay very well and is the lowest High/Armed Command rank. [Limit 1] |
+ | * '''Lieutenant:''' Senior membre. Out of character, this rank only exists to provide a leader in combat situations where High Command members are absent. [Limit 5] | ||
− | ''' | + | * '''Membre:''' Ordinary Corsican. Out of character, this should be the standard rank. [No limit] |
− | + | * '''Aspirant:''' Recruit Membre. Out-of-character, someone who needs to log a few hours here and there and show that they understand the basic concepts of the faction. [No limit] | |
− | |||
− | The | + | ===''Famille Senat Title System''=== |
+ | The Senat is a large body comprised mainly of civilians which holds the Corsican families together. It allows each of the several hundred families to have their own say whilst generally keeping them all in line. Aside from unity, the main focus of this group is on Corse domestic and financial matters, such as base maintenance and front company management. Even though their overall power is somewhat limited, it is nevertheless an important group which brings Unione to Corse. | ||
+ | * '''Parrain:''' Directs the Famille Senat, reporting to it regularly in order to account for his decisions. [Limit 1] | ||
− | The | + | * '''Tribun:''' The five Tribuns are elected by the Senateurs to oversee the Senat and work with the Parrain. Should a Parrain leave or be dismissed, the Tribuns will appoint a new one. Outside the Senat meetings, they hold closed sessions to discuss matters privately. The Tribuns can also remove anyone in the Corse from their position should four of them agree to it. Out of character, these people understand UC's roleplay well and are advisors to the faction leader as a sort of mid-command. [Limit 5] |
− | + | * '''Senateur:''' A head family membre, one of several hundred in the Famille Senat. A family's power in the Senat depends on their size, wealth, and history. A family gets a seat for every four membres, and as a sign of respect, those with great wealth or history vote first. Out of character, this is a simple rank that can be chosen by any Membre who wants the additional roleplay. [No limit] | |
− | + | * '''None:''' A membre who is either without a Corsican family, has been chosen not to represent their family, or holds the rank of General or Commandant. [No limit] | |
− | |||
==Diplomacy== | ==Diplomacy== | ||
{{Faction Diplomacy/begin}} | {{Faction Diplomacy/begin}} | ||
{{FD | [[Gallic Brigands]]| +0.8}} | {{FD | [[Gallic Brigands]]| +0.8}} | ||
− | {{FD | [[ | + | {{FD | [[The Maquis]]| +0.8}} |
− | {{FD | [[ | + | {{FD | [[Colonial Republic]]| +0.7}} |
− | {{FD | [[ | + | {{FD | [[Independent Miners Guild]]| +0.6}} |
− | {{FD | [[ | + | {{FD | [[Hogosha]]| +0.5}} |
− | {{FD | [[ | + | {{FD | [[Task Force 141]]| +0.4}} |
− | {{FD | [[ | + | {{FD | [[Order]]| +0.4}} |
{{FD | [[The Council]]| +0.3}} | {{FD | [[The Council]]| +0.3}} | ||
− | {{FD | [[ | + | {{FD | [[Samura Heavy Industries]]| +0.3}} |
− | {{FD | [[Zoners]]| +0.1}} | + | {{FD | [[Independent Neuralnet Division]]| +0.2}} |
+ | {{FD | [[Temporary Autonomous Zoners]]| +0.1}} | ||
+ | {{FD | [[Interspace Commerce]]| +0.1}} | ||
{{FD | [[Farmers Alliance]]| +0.0}} | {{FD | [[Farmers Alliance]]| +0.0}} | ||
− | {{FD | [[ | + | {{FD | [[Kusari Lawful | Kusari Lawfuls]]| +0.0}} |
− | {{FD | [[ | + | {{FD | [[Liberty | Liberty Corporations / Lawfuls]]| +0.0}} |
− | {{FD | [[ | + | {{FD | [[Gallic Corporations]]| -0.1}} |
− | {{FD | [[ | + | {{FD | [[Zoners]]| -0.1}} |
− | {{FD | [[ | + | {{FD | [[Lane Hackers]]| -0.1}} |
− | {{FD | [[ | + | {{FD | [[Gallic Lawful | Gallic Lawfuls]]| -0.2}} |
− | {{FD | [[ | + | {{FD | [[Pirate ID | Generic Pirates]]| -0.3}} |
− | {{FD | [[ | + | {{FD | [[Bretonia Lawful | Bretonia Lawfuls]]| -0.3}} |
− | {{FD | [[Gallic | + | {{FD | [[Solar Engineering]]| -0.4}} |
− | {{FD | [[Junkers]]| -0. | + | {{FD | [[Gallic Junkers]]| -0.5}} |
+ | {{FD | [[Junkers | Sirian Junkers]]| -0.6}} | ||
+ | {{FD | [[Golden Chrysanthemums]]| -0.7}} | ||
{{FD | [[Outcasts]]| -0.8}} | {{FD | [[Outcasts]]| -0.8}} | ||
{{FD | [[Nomads]]| -0.9}} | {{FD | [[Nomads]]| -0.9}} | ||
{{Faction Diplomacy/end}} | {{Faction Diplomacy/end}} | ||
<br clear="left"> | <br clear="left"> | ||
+ | |||
+ | |||
+ | ==Technology Usage== | ||
+ | *''Primary:'' Unione Corse [100%], Gallic Generic Unlawful (Courier, l'Ane) [100%] | ||
+ | |||
+ | *''Seconday:'' Gallic Civilian [100%], Gallic Brigands [90%], Maquis Weapons [90%] | ||
+ | |||
+ | *''Tertiary (Requires permission from HC):'' Asco Gunboat [90%], Hogosha [75%], Sirian Civilian [75%] | ||
+ | |||
+ | |||
+ | ==Noteworthy Vessels and Squadrons== | ||
+ | *''UCN-Minerva:'' A liner modified to equip a pair of docking bays, this vessel serves as the 'flagship' of the Unione Corse. [Lucullus] | ||
+ | *''UCN-Veilleur:'' This freighter, cloak capable, has been tasked for reconnaissance missions, and is permitted to fly outside the normal Zone of Operation. Currently assigned to Membre Raoul Gardon. [Courier] | ||
+ | *''Alterer Squadron:'' These fighters are larger and heavier than the Cuirassier Noirs, providing the ability to use experimental weaponry. [Coubres & Pliers] | ||
+ | *''Coffre:'' Usually stationed at Bastia Base, this freighter is used to store experimental weaponry. [Aurochs] | ||
+ | |||
+ | |||
+ | ==Code of Conduct== | ||
+ | *''In-Game Communication:'' Members are required to stay in-roleplay at all times in ''/s'' system and ''/l'' local chats. Out-of-roleplay in ''/g'' group chat must be marked with // unless otherwise agreed upon by all members of that group. | ||
+ | *''In-Game Roleplay:'' Players must keep in mind who their characters are; in personality, background, and reactions. They are also to understand the position of characters they encounter, and the fact that other people are behind them. | ||
+ | *''In-Game Combat:'' Fair fights are encouraged, though not strictly required. That said, we do not gank. As per our ID, we can treat bountied transports as combat targets, but we will make attempts for alternate encounter conclusions if possible. | ||
+ | *''In-Game Equipment:'' Ships and weapons from the Tertiary Tech Usage all require permission from the Armed Command to use. [UC] will not field more than two Ascos in one area at once, and if only two of us are online, just one Asco. | ||
+ | *''In-Game Trading:'' Members should attempt to maintain a proper balance of lawful goods to contraband items. Although this faction has a strong focus in the black market, we must stick to being quasilawful. | ||
+ | *''Forums Roleplay:'' As a roleplay-oriented faction, members who seek out RP opportunities for their characters (in the Communications Channel, [UC] Subforum, Stories and Biographies, etc.) will be rewarded appropriately for their work. | ||
+ | *''Other Factions:'' For inRP purposes, metagaming, powergaming and ooRP espionage, either detrimental or beneficial towards this faction, will not be tolerated. | ||
+ | *''General Roleplay:'' Alternate (alt) characters may be necessary for some positions, depending on the background or current position of your main character. To prevent confusion in creating an alt however, please contact the HC. | ||
+ | *''General Behavior:'' Remember the old 0.0 rule, folks - be kind and fair towards one another. Also, the sandwich rule (or equivalent food) really does come in handy. Keep in mind that it's just a game, and the purpose is to have fun, not to win. | ||
+ | |||
==Known Bases== | ==Known Bases== | ||
Line 96: | Line 148: | ||
*[[Montelimar Base]] | *[[Montelimar Base]] | ||
*[[Thionville Base]] | *[[Thionville Base]] | ||
+ | |||
== Links == | == Links == | ||
− | *[http://discoverygc.com/forums/showthread.php?tid= | + | *[http://discoverygc.com/forums/forumdisplay.php?fid=152 Faction Sub-forum] |
+ | |||
+ | *[http://discoverygc.com/forums/showthread.php?tid=99517 Faction Status] | ||
+ | |||
+ | *[http://discoverygc.com/forums/showthread.php?tid=99518 Active Roster] | ||
− | *[http://discoverygc.com/forums/showthread.php?tid=81898 | + | *[http://discoverygc.com/forums/showthread.php?tid=81898 Communications] |
*[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment] | *[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment] | ||
+ | |||
+ | |||
+ | [[Category: Gallia]] |
Latest revision as of 17:21, 20 July 2014
- This is a player faction. For the affiliated NPC faction, see Unione Corse
Unione Corse | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Origin | Kingdom of Gallia |
Alignment | Quasi-legal |
Recruitment | Click to join |
Profile | |
Date of founding | unknown |
Founder(s) | unknown |
Current leader(s) | General Logarus, Parrain Ricard |
Base of operations | Bastia Base |
Identification | |
Primary ID | Unione Corse ID |
IFF | Corse - |
Tag(s) | [UC] |
Primary role | |
Extending their influence, generating a profit | |
Secondary role | |
Assisting its allies against the Crown | |
Table of contents | |
The Unione Corse is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials.
Synopsis
For some time now, Corse have had close connections with Gallic Brigands, Maquis and, to a lesser extent, with the Council. Despite their close, often personal ties with Brigands, Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors.
As for the Council, they have a weakened relationship since various Corse groups provide for a general unreliability in relations. The Maquis get along well with the Unione Corse, even though their methods are very different.
More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as just another group of unlawfuls. The Corse first came to an intelligence agreement with Order Task Force 141, due to increasing concerns about Nomad influence in Gallia. Shortly after that, the Unione Corse began diplomatic relations with the Colonial Republic, and formed a secret alliance. The Corse have also work well together with the Independent Miners Guild. It is rumored in addition to those that the Corse are working out trade deals with various other Sirian groups.
The Unione Corse tends to keep its diplomatic relations fairly secret to all but its close friends and allies. They use their position to operate on both sides of the coin, helping the Gallic Military when they see fit.
History
An organization that has been around for centuries; in the shadows, out in the light, their operations not entirely known to all but a few. Rumored to have been started in the early second century AGS, they were formed by and since then led by those with connections.
Initially, they had no qualms with the laws set by the Gallic Crown. They funded explorations that led further into the Gallic Sector and helped to establish trade between the various young worlds. Eventually, as the government put more and more restrictions into place, the Corse were forced into maintaining their now less legal business along with those still legal.
During the First Gallic War, many of the Unione Corse (still disgruntled by the Crown's inconvenient new laws) sided with the Normandie rebels. This was not a wise, nor successful move. A great many were arrested by the Royal Police, and their control over the markets, black or not, was severely weakened. However, the police were having problems of their own. One such problem was a man named Timothy LaBrise, who led a small group of people that splintered from the GRP. His and his group managed to join the Corse, yet maintain a degree of autonomy from the rest.
Between the wars, other factions came to be more significant, such as the Gallic Brigands. The Unione Corse were able, for the most part, to have good relations with all.
This changed when some treacherous, greedy Junkers sold out bits of information on the Unione's darker operations to the Gallic Police. Bourbon Base, owned by the Gallic Junkers, was seized by the LaBrise as revenge. Everyone on board that station was murdered, and surprisingly, there was no further retaliation from the Junkers. Instead, they built a new base in Burgundy. A bigger one; a better one.
Later on, when the Second Gallic War began, the Unione Corse were far more discreet about which side they favored. As a result, both sides treated the Corse with suspicion. Nevertheless, the Unione Corse delivered prototypes of the GRN's mine-neutralizing devices to the Maquis, which were then recreated in sufficient numbers by the Council. From there, these devices were used to clear that narrow path into the Lorraine minefield.
Around this time, many concerns arose over the lack of unity and loyalty among the Corse, which proved true when an internal conflict between LaBrise and Orsini's Corse came about. LaBrise worked with the Gallic Crown, whereas Orsini led his forces openly against it. During this war, the leader of LaBrise was mysteriously murdered about when Orsini himself disappeared. At the end of the struggle, LaBrise were no more. In fact, most of the Unione Corse was no more.
Led by a man who joined under a pseudonym a few years prior, the Unione Corse slowly got back to its feet. The General restructured the balance of power, giving the families some control whilst keeping their politics separate from the main ranks. Quietly establishing its influence, the Corse branched more out of Gallia. And even though the Unione Corse were sure to keep work against the Gallic Crown secret, Sirian connections also serve as a safe-guard if they marked them as enemies.
Today, the Corse have been able to establish many relations outside of Gallia, presenting themselves as a mostly lawful group that is eagerly willing to smuggle commodities and information to its allies.
Command Structure
Armed Division Rankings
Most authority within the Unione Corse rests in this division, or more specifically the Armed Command. While similar in many ways to a large corporation's paramilitary by responding to the Famille Senat for its actions, this branch effectively leads the Corse altogether.
- General: Leads the Unione Corse. Out of character, this is the faction leader. [Limit 1]
- Commandant: High ranking Membres, leaders when the General is not present. Out of character, they are the official second in command, who are dedicated to the faction and understand the roleplay very well. [Limit 2]
- Parrain: The head of domestic matters. See Famille Senat. Out of character, this is a forum-crazy individual who understands Corse roleplay very well and is the lowest High/Armed Command rank. [Limit 1]
- Lieutenant: Senior membre. Out of character, this rank only exists to provide a leader in combat situations where High Command members are absent. [Limit 5]
- Membre: Ordinary Corsican. Out of character, this should be the standard rank. [No limit]
- Aspirant: Recruit Membre. Out-of-character, someone who needs to log a few hours here and there and show that they understand the basic concepts of the faction. [No limit]
Famille Senat Title System
The Senat is a large body comprised mainly of civilians which holds the Corsican families together. It allows each of the several hundred families to have their own say whilst generally keeping them all in line. Aside from unity, the main focus of this group is on Corse domestic and financial matters, such as base maintenance and front company management. Even though their overall power is somewhat limited, it is nevertheless an important group which brings Unione to Corse.
- Parrain: Directs the Famille Senat, reporting to it regularly in order to account for his decisions. [Limit 1]
- Tribun: The five Tribuns are elected by the Senateurs to oversee the Senat and work with the Parrain. Should a Parrain leave or be dismissed, the Tribuns will appoint a new one. Outside the Senat meetings, they hold closed sessions to discuss matters privately. The Tribuns can also remove anyone in the Corse from their position should four of them agree to it. Out of character, these people understand UC's roleplay well and are advisors to the faction leader as a sort of mid-command. [Limit 5]
- Senateur: A head family membre, one of several hundred in the Famille Senat. A family's power in the Senat depends on their size, wealth, and history. A family gets a seat for every four membres, and as a sign of respect, those with great wealth or history vote first. Out of character, this is a simple rank that can be chosen by any Membre who wants the additional roleplay. [No limit]
- None: A membre who is either without a Corsican family, has been chosen not to represent their family, or holds the rank of General or Commandant. [No limit]
Diplomacy
Faction | Relationship | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gallic Brigands |
| ||||||||||||||||||||||||||||||||||||||||
The Maquis |
| ||||||||||||||||||||||||||||||||||||||||
Colonial Republic |
| ||||||||||||||||||||||||||||||||||||||||
Independent Miners Guild |
| ||||||||||||||||||||||||||||||||||||||||
Hogosha |
| ||||||||||||||||||||||||||||||||||||||||
Task Force 141 |
| ||||||||||||||||||||||||||||||||||||||||
Order |
| ||||||||||||||||||||||||||||||||||||||||
The Council |
| ||||||||||||||||||||||||||||||||||||||||
Samura Heavy Industries |
| ||||||||||||||||||||||||||||||||||||||||
Independent Neuralnet Division |
| ||||||||||||||||||||||||||||||||||||||||
Temporary Autonomous Zoners |
| ||||||||||||||||||||||||||||||||||||||||
Interspace Commerce |
| ||||||||||||||||||||||||||||||||||||||||
Farmers Alliance |
| ||||||||||||||||||||||||||||||||||||||||
Kusari Lawfuls |
| ||||||||||||||||||||||||||||||||||||||||
Liberty Corporations / Lawfuls |
| ||||||||||||||||||||||||||||||||||||||||
Gallic Corporations |
| ||||||||||||||||||||||||||||||||||||||||
Zoners |
| ||||||||||||||||||||||||||||||||||||||||
Lane Hackers |
| ||||||||||||||||||||||||||||||||||||||||
Gallic Lawfuls |
| ||||||||||||||||||||||||||||||||||||||||
Generic Pirates |
| ||||||||||||||||||||||||||||||||||||||||
Bretonia Lawfuls |
| ||||||||||||||||||||||||||||||||||||||||
Solar Engineering |
| ||||||||||||||||||||||||||||||||||||||||
Gallic Junkers |
| ||||||||||||||||||||||||||||||||||||||||
Sirian Junkers |
| ||||||||||||||||||||||||||||||||||||||||
Golden Chrysanthemums |
| ||||||||||||||||||||||||||||||||||||||||
Outcasts |
| ||||||||||||||||||||||||||||||||||||||||
Nomads |
|
Technology Usage
- Primary: Unione Corse [100%], Gallic Generic Unlawful (Courier, l'Ane) [100%]
- Seconday: Gallic Civilian [100%], Gallic Brigands [90%], Maquis Weapons [90%]
- Tertiary (Requires permission from HC): Asco Gunboat [90%], Hogosha [75%], Sirian Civilian [75%]
Noteworthy Vessels and Squadrons
- UCN-Minerva: A liner modified to equip a pair of docking bays, this vessel serves as the 'flagship' of the Unione Corse. [Lucullus]
- UCN-Veilleur: This freighter, cloak capable, has been tasked for reconnaissance missions, and is permitted to fly outside the normal Zone of Operation. Currently assigned to Membre Raoul Gardon. [Courier]
- Alterer Squadron: These fighters are larger and heavier than the Cuirassier Noirs, providing the ability to use experimental weaponry. [Coubres & Pliers]
- Coffre: Usually stationed at Bastia Base, this freighter is used to store experimental weaponry. [Aurochs]
Code of Conduct
- In-Game Communication: Members are required to stay in-roleplay at all times in /s system and /l local chats. Out-of-roleplay in /g group chat must be marked with // unless otherwise agreed upon by all members of that group.
- In-Game Roleplay: Players must keep in mind who their characters are; in personality, background, and reactions. They are also to understand the position of characters they encounter, and the fact that other people are behind them.
- In-Game Combat: Fair fights are encouraged, though not strictly required. That said, we do not gank. As per our ID, we can treat bountied transports as combat targets, but we will make attempts for alternate encounter conclusions if possible.
- In-Game Equipment: Ships and weapons from the Tertiary Tech Usage all require permission from the Armed Command to use. [UC] will not field more than two Ascos in one area at once, and if only two of us are online, just one Asco.
- In-Game Trading: Members should attempt to maintain a proper balance of lawful goods to contraband items. Although this faction has a strong focus in the black market, we must stick to being quasilawful.
- Forums Roleplay: As a roleplay-oriented faction, members who seek out RP opportunities for their characters (in the Communications Channel, [UC] Subforum, Stories and Biographies, etc.) will be rewarded appropriately for their work.
- Other Factions: For inRP purposes, metagaming, powergaming and ooRP espionage, either detrimental or beneficial towards this faction, will not be tolerated.
- General Roleplay: Alternate (alt) characters may be necessary for some positions, depending on the background or current position of your main character. To prevent confusion in creating an alt however, please contact the HC.
- General Behavior: Remember the old 0.0 rule, folks - be kind and fair towards one another. Also, the sandwich rule (or equivalent food) really does come in handy. Keep in mind that it's just a game, and the purpose is to have fun, not to win.
Known Bases
- Argenton Base
- Bastia Base
- Bourbon Base
- Epernon Base
- Gleize Depot
- Joinville Base
- Monaco Base
- Montelimar Base
- Thionville Base